Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Antonoid
Hercules
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 105L
1,252 Elo+
Solo
Medusa
Medusa
Chendriv
Medusa
Level 128
God Stats
1W - 4L
1,133 SR
Queue Stats
322W - 381L
1,423 Elo+
Party 3
Lancelot
Lancelot
El Casa DINO
Lancelot
Level 101
God Stats
4W - 3L
1,742 SR
Queue Stats
228W - 233L
1,533 Elo+
Party 4
Poseidon
Poseidon
ZRT ZAK
Poseidon
Level 18
God Stats
4W - 2L
1,713 SR
Queue Stats
15W - 25L
1,401 Elo+
Party 4
Team Averages
Level 81
1,518 SR
1,422 Elo+

VS

Team Averages
Level 126
1,471 SR
1,512 Elo+
Vamana
Vamana
F4D3D SKILLZ
Vamana
Level 106
God Stats
70W - 69L
1,557 SR
Queue Stats
127W - 126L
1,464 Elo+
Party 2
Arachne
Arachne
ForsakenJester7
Arachne
Level 159
God Stats
11W - 6L
1,476 SR
Queue Stats
164W - 166L
1,501 Elo+
Party 2
Athena
Athena
KomradeKoshka
Athena
Level 108
God Stats
6W - 5L
1,429 SR
Queue Stats
52W - 52L
1,479 Elo+
Party 1
Nu Wa
Nu Wa
Midnight_Devil76
Nu Wa
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 24L
1,582 Elo+
Solo
Medusa
Medusa
UrNotCuteIAm
Medusa
Level 146
God Stats
21W - 16L
1,392 SR
Queue Stats
695W - 686L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
4
0 / 4 / 0
3,915
392
689
5,880
1,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Antonoid
Hercules
10
0 / 2 / 0
5,302
530
3,147
8,755
6,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
Chendriv
Medusa
4
0 / 5 / 0
3,715
372
1,133
4,526
769
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Lancelot
El Casa DINO
Lancelot
10
1 / 3 / 0
5,049
505
4,291
6,915
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
ZRT ZAK
Poseidon
11
0 / 2 / 0
5,359
536
1,848
4,547
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
1 / 0 / 0
7,329
733
4,533
6,268
4,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 0 / 3
5,812
581
2,664
7,637
2,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
2 / 0 / 5
6,484
648
1,376
4,369
2,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 1 / 2
6,669
667
5,206
3,164
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
13
10 / 0 / 0
7,765
777
6,957
3,812
1,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
26
1
Kills
16
16
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
0
4
0
0
L
Hercules
Antonoid
Hercules
0
2
0
0
L
Medusa
Chendriv
Medusa
0
5
0
0
L
Lancelot
El Casa DINO
Lancelot
1
3
0
0.33
W
Vamana
1
0
0
1
W
1
0
3
2.5
W
2
0
5
4.5
W
2
1
2
3
W
Medusa
10
0
0
10
L
Poseidon
ZRT ZAK
Poseidon
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,108
Damage
20,736
30,623
Taken
25,250
12,007
Mitigated
12,701
6,304
Healing
8,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
689
104
0
1,023
5,880
1,416
0
914
4,888
3,223
319
L
Hercules
Antonoid
Hercules
3,147
471
0
4,046
8,755
6,393
0
459
7,589
0
34,126
L
Medusa
Chendriv
Medusa
1,133
257
0
151
4,526
769
0
850
3,598
0
9,467
L
Lancelot
El Casa DINO
Lancelot
4,291
714
0
344
6,915
2,571
0
1,557
5,252
0
32,503
W
Vamana
4,533
1,163
0
1,576
6,268
4,905
0
0
5,830
0
49,282
W
2,664
1,657
0
3,279
7,637
2,647
0
1,089
6,464
0
36,222
W
1,376
747
0
1,572
4,369
2,898
433
754
3,569
11,182
0
W
5,206
699
0
716
3,164
1,000
646
104
3,020
42,367
98
W
Medusa
6,957
3,724
0
1,225
3,812
1,251
2,459
289
3,523
0
60,322
L
Poseidon
ZRT ZAK
Poseidon
1,848
165
0
740
4,547
858
0
2,119
2,102
35,395
802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,340
Gold Earned
34,059
249
Minions Killed
367
0
Camps Cleared
0
805,591
Distance Traveled
1,032,083
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
3,915
392
9
1
0
117,437
1
L
Hercules
5,302
530
68
7
0
194,141
1
L
Medusa
3,715
372
13
1
0
79,800
0
L
Lancelot
5,049
505
56
6
0
230,346
0
W
Vamana
7,329
733
104
10
0
196,200
5
W
Arachne
5,812
581
57
6
0
247,823
0
W
Athena
6,484
648
15
2
0
195,294
5
W
Nu Wa
6,669
667
75
8
0
200,899
4
W
Medusa
7,765
777
116
12
0
191,867
1
L
Poseidon
5,359
536
103
10
0
183,867
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role