Player Matchup

Janus
Janus
MercenaryStyle
Janus
Level 146
God Stats
19W - 35L
1,446 SR
Queue Stats
222W - 214L
1,512 Elo+
Solo
Hou Yi
Hou Yi
SLIMEY_223_LNF
Hou Yi
Level 109
God Stats
6W - 4L
1,591 SR
Queue Stats
582W - 610L
1,514 Elo+
Party 1
Sun Wukong
Sun Wukong
ShadëtheGraey
Sun Wukong
Level 157
God Stats
8W - 15L
1,134 SR
Queue Stats
92W - 98L
1,558 Elo+
Solo
Chang'e
Chang'e
SpankBeef
Chang'e
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 71L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
Squidinatank
Tsukuyomi
Level 147
God Stats
1W - 4L
1,310 SR
Queue Stats
152W - 171L
1,489 Elo+
Party 1
Team Averages
Level 126
1,396 SR
1,525 Elo+

VS

Team Averages
Level 103
1,492 SR
1,506 Elo+
Ah Muzen Cab
Ah Muzen Cab
Ducksareawesome7
Ah Muzen Cab
Level 69
God Stats
2W - 2L
1,556 SR
Queue Stats
244W - 227L
1,537 Elo+
Solo
Sobek
Sobek
Jinnqz
Sobek
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 37L
1,616 Elo+
Solo
King Arthur
King Arthur
The Heavy L
King Arthur
Level 126
God Stats
8W - 18L
1,421 SR
Queue Stats
131W - 185L
1,399 Elo+
Solo
Hel
Hel
Worth it Rob
Hel
Level 127
God Stats
17W - 15L
1,443 SR
Queue Stats
86W - 89L
1,469 Elo+
Solo
Tsukuyomi
Tsukuyomi
bravebud
Tsukuyomi
Level 105
God Stats
3W - 5L
1,540 SR
Queue Stats
185W - 158L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
6,824
569
5,012
3,921
1,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
3 / 5 / 0
6,101
508
2,995
9,075
2,291
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
ShadëtheGraey
Sun Wukong
13
4 / 1 / 0
8,095
675
7,952
11,641
7,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
SpankBeef
Chang'e
10
0 / 3 / 1
5,950
496
2,428
12,125
6,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
Squidinatank
Tsukuyomi
13
0 / 3 / 3
6,496
541
2,635
7,906
2,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Ducksareawesome7
Ah Muzen Cab
12
2 / 2 / 5
7,031
586
6,702
5,928
1,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
Jinnqz
Sobek
10
1 / 2 / 5
6,744
562
2,340
8,144
5,683
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
The Heavy L
King Arthur
12
0 / 4 / 1
6,858
572
7,400
13,538
11,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 0 / 2
8,032
669
2,796
4,876
1,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
bravebud
Tsukuyomi
11
7 / 1 / 1
7,156
596
6,506
7,162
2,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
9
Kills
14
14
Deaths
9
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Ducksareawesome7
Ah Muzen Cab
2
2
5
2.25
W
Sobek
Jinnqz
Sobek
1
2
5
1.75
L
2
2
1
1.25
L
3
5
0
0.6
L
Sun Wukong
ShadëtheGraey
Sun Wukong
4
1
0
4
L
Chang'e
SpankBeef
Chang'e
0
3
1
0.17
L
Tsukuyomi
Squidinatank
Tsukuyomi
0
3
3
0.5
W
King Arthur
The Heavy L
King Arthur
0
4
1
0.13
W
4
0
2
5
W
Tsukuyomi
bravebud
Tsukuyomi
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,022
Damage
25,744
44,668
Taken
39,648
19,057
Mitigated
22,788
15,476
Healing
14,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Ducksareawesome7
Ah Muzen Cab
6,702
3,306
0
2,214
5,928
1,836
0
1,226
4,598
0
48,503
W
Sobek
Jinnqz
Sobek
2,340
265
0
2,554
8,144
5,683
90
2,293
5,715
16,196
1,113
L
5,012
78
0
750
3,921
1,058
0
1,796
2,007
48,213
1,478
L
2,995
912
0
1,698
9,075
2,291
0
977
8,058
0
26,761
L
Sun Wukong
ShadëtheGraey
Sun Wukong
7,952
1,475
0
5,448
11,641
7,305
97
0
11,641
0
62,344
L
Chang'e
SpankBeef
Chang'e
2,428
578
371
3,244
12,125
6,070
9
1,123
10,962
23,696
384
L
Tsukuyomi
Squidinatank
Tsukuyomi
2,635
358
0
3,965
7,906
2,333
0
943
6,923
0
51,160
W
King Arthur
The Heavy L
King Arthur
7,400
722
0
1,750
13,538
11,385
0
681
12,857
0
50,367
W
2,796
294
1,397
3,290
4,876
1,682
336
1,291
3,437
58,105
844
W
Tsukuyomi
bravebud
Tsukuyomi
6,506
1,412
0
3,100
7,162
2,202
0
1,782
5,252
0
31,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,466
Gold Earned
35,821
410
Minions Killed
354
0
Camps Cleared
0
1,156,405
Distance Traveled
1,338,750
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,031
586
78
7
0
233,760
0
W
Sobek
6,744
562
17
1
0
265,981
2
L
Janus
6,824
569
107
9
0
235,489
2
L
Hou Yi
6,101
508
59
5
0
190,629
2
L
Sun Wukong
8,095
675
121
10
0
216,054
2
L
Chang'e
5,950
496
31
3
0
231,938
2
L
Tsukuyomi
6,496
541
92
8
0
282,295
0
W
King Arthur
6,858
572
89
7
0
248,354
2
W
Hel
8,032
669
126
11
0
274,393
4
W
Tsukuyomi
7,156
596
44
4
0
316,262
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role