Player Matchup

Thor
Thor
 
Thor
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
Isabsa
Apollo
Level 32
God Stats
0W - 3L
1,741 SR
Queue Stats
4W - 12L
1,286 Elo+
Solo
Jormungandr
Jormungandr
LeeRogers
Jormungandr
Level 325
God Stats
1W - 4L
1,500 SR
Queue Stats
178W - 182L
1,518 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Pulsarz
Morgan Le Fay
Level 188
God Stats
2W - 3L
1,512 SR
Queue Stats
23W - 17L
1,613 Elo+
Solo
Surtr
Surtr
Wakaflockamane
Surtr
Level 127
God Stats
0W - 3L
1,233 SR
Queue Stats
87W - 75L
1,463 Elo+
Solo
Team Averages
Level 155
1,497 SR
1,476 Elo+

VS

Team Averages
Level 127
1,546 SR
1,552 Elo+
Lancelot
Lancelot
Wade20105721
Lancelot
Level 88
God Stats
5W - 0L
1,820 SR
Queue Stats
19W - 13L
1,550 Elo+
Solo
Vulcan
Vulcan
iTzBestBih
Vulcan
Level 128
God Stats
4W - 1L
1,628 SR
Queue Stats
160W - 155L
1,494 Elo+
Solo
Cerberus
Cerberus
kezzeur
Cerberus
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
68W - 70L
1,564 Elo+
Solo
Mercury
Mercury
luisel_34BV
Mercury
Level 150
God Stats
4W - 3L
1,268 SR
Queue Stats
78W - 81L
1,543 Elo+
Solo
Apollo
Apollo
toonzywoonzy
Apollo
Level 143
God Stats
7W - 7L
1,516 SR
Queue Stats
340W - 318L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
2 / 2 / 7
7,750
517
5,148
10,313
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Apollo
Isabsa
Apollo
13
3 / 4 / 2
8,204
547
4,668
10,576
3,461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
LeeRogers
Jormungandr
13
1 / 1 / 4
8,036
536
6,855
9,459
7,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
Pulsarz
Morgan Le Fay
11
1 / 5 / 5
7,080
472
3,890
9,620
2,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
5 / 2 / 4
8,852
590
10,400
12,605
6,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Wade20105721
Lancelot
10
0 / 5 / 4
6,566
438
2,862
11,017
3,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Vulcan
iTzBestBih
Vulcan
14
3 / 2 / 5
8,440
563
9,666
6,023
2,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
kezzeur
Cerberus
11
2 / 1 / 8
8,015
534
7,589
13,229
9,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
luisel_34BV
Mercury
16
5 / 3 / 6
9,068
605
7,907
12,884
5,179
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Apollo
16
4 / 1 / 4
9,378
625
4,666
7,611
3,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
41
12
Kills
14
14
Deaths
12
22
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
2
2
7
2.75
L
Apollo
Isabsa
Apollo
3
4
2
1
L
Jormungandr
LeeRogers
Jormungandr
1
1
4
3
L
Morgan Le Fay
Pulsarz
Morgan Le Fay
1
5
5
0.7
W
Lancelot
Wade20105721
Lancelot
0
5
4
0.4
L
5
2
4
3.5
W
Vulcan
iTzBestBih
Vulcan
3
2
5
2.75
W
Cerberus
kezzeur
Cerberus
2
1
8
6
W
Mercury
luisel_34BV
Mercury
5
3
6
2.67
W
Apollo
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,961
Damage
32,690
52,573
Taken
50,764
23,419
Mitigated
23,057
13,246
Healing
12,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,148
1,757
0
4,413
10,313
3,166
376
2,247
7,878
0
53,659
L
Apollo
Isabsa
Apollo
4,668
2,155
0
3,166
10,576
3,461
797
2,651
7,848
0
49,313
L
Jormungandr
LeeRogers
Jormungandr
6,855
1,119
0
2,119
9,459
7,908
0
2,984
6,385
38,040
158
L
Morgan Le Fay
Pulsarz
Morgan Le Fay
3,890
141
0
1,012
9,620
2,542
0
5,131
4,233
36,017
0
W
Lancelot
Wade20105721
Lancelot
2,862
283
0
2,001
11,017
3,353
0
2,318
8,245
0
30,909
L
10,400
3,102
0
2,536
12,605
6,342
351
3,194
9,287
1,848
61,148
W
Vulcan
iTzBestBih
Vulcan
9,666
266
0
986
6,023
2,076
0
2,328
3,461
49,275
520
W
Cerberus
kezzeur
Cerberus
7,589
212
0
3,082
13,229
9,332
0
3,423
9,373
31,404
0
W
Mercury
luisel_34BV
Mercury
7,907
3,316
0
2,170
12,884
5,179
0
2,408
10,264
0
76,954
W
Apollo
4,666
1,977
0
4,598
7,611
3,117
396
594
7,017
0
83,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,922
Gold Earned
41,467
421
Minions Killed
474
0
Camps Cleared
0
1,442,111
Distance Traveled
1,649,906
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,750
517
93
6
0
335,606
1
L
Apollo
8,204
547
86
6
0
309,821
3
L
Jormungandr
8,036
536
58
4
0
308,591
1
L
Morgan Le Fay
7,080
472
85
6
0
234,053
0
W
Lancelot
6,566
438
56
4
0
331,984
0
L
Surtr
8,852
590
99
7
0
254,040
0
W
Vulcan
8,440
563
86
6
0
319,884
1
W
Cerberus
8,015
534
67
4
0
306,161
0
W
Mercury
9,068
605
124
8
0
386,208
0
W
Apollo
9,378
625
141
9
0
305,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role