Player Matchup

Nu Wa
Nu Wa
Astrositys
Nu Wa
Level 127
God Stats
11W - 2L
1,800 SR
Queue Stats
217W - 195L
1,506 Elo+
Solo
Izanami
Izanami
Imngodmode
Izanami
Level 163
God Stats
9W - 4L
1,585 SR
Queue Stats
112W - 114L
1,430 Elo+
Solo
Nemesis
Nemesis
John A Myth
Nemesis
Level 39
God Stats
5W - 5L
1,441 SR
Queue Stats
507W - 576L
1,496 Elo+
Solo
Jormungandr
Jormungandr
SlickColt954671
Jormungandr
Level 126
God Stats
25W - 22L
1,508 SR
Queue Stats
343W - 330L
1,447 Elo+
Solo
Surtr
Surtr
poisson94ROUGE
Surtr
Level 60
God Stats
19W - 22L
1,444 SR
Queue Stats
106W - 131L
1,441 Elo+
Solo
Team Averages
Level 103
1,556 SR
1,464 Elo+

VS

Team Averages
Level 107
1,551 SR
1,466 Elo+
Arachne
Arachne
Agent 0073779
Arachne
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,478 Elo+
Solo
Thanatos
Thanatos
Erxtica__
Thanatos
Level 47
God Stats
16W - 14L
1,561 SR
Queue Stats
95W - 124L
1,424 Elo+
Solo
Artio
Artio
MFSHEA
Artio
Level 88
God Stats
12W - 3L
1,500 SR
Queue Stats
375W - 332L
1,498 Elo+
Solo
Skadi
Skadi
NIGHTWING37
Skadi
Level 99
God Stats
6W - 4L
1,619 SR
Queue Stats
62W - 63L
1,494 Elo+
Solo
Nu Wa
Nu Wa
ShirtlessGoku
Nu Wa
Level 155
God Stats
4W - 4L
1,574 SR
Queue Stats
274W - 239L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
7
2 / 0 / 0
4,453
891
1,157
962
228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Imngodmode
Izanami
6
1 / 0 / 0
3,605
721
865
1,016
272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
John A Myth
Nemesis
6
0 / 0 / 3
3,444
689
1,308
2,965
633
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Jormungandr
SlickColt954671
Jormungandr
6
0 / 0 / 1
3,706
741
2,831
2,933
1,474
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 0
3,127
625
1,800
3,337
995
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
6
2 / 0 / 0
3,724
745
1,846
3,749
967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thanatos
Erxtica__
Thanatos
2
0 / 1 / 0
2,597
519
495
1,390
357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artio
MFSHEA
Artio
5
0 / 0 / 0
3,110
622
849
3,570
1,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 1 / 0
2,870
574
1,006
2,811
621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

3
0 / 1 / 0
2,812
562
291
1,252
220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
3
Kills
2
2
Deaths
3
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Arachne
2
0
0
2
W
Nu Wa
2
0
0
2
L
Thanatos
Erxtica__
Thanatos
0
1
0
0
W
Izanami
Imngodmode
Izanami
1
0
0
1
W
Nemesis
John A Myth
Nemesis
0
0
3
1.5
L
Artio
MFSHEA
Artio
0
0
0
0
L
0
1
0
0
L
0
1
0
0
W
Jormungandr
SlickColt954671
Jormungandr
0
0
1
0.5
W
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,961
Damage
4,487
11,213
Taken
12,772
3,602
Mitigated
4,046
4,792
Healing
6,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
1,846
1,155
0
2,409
3,749
967
0
170
3,539
0
13,967
W
Nu Wa
1,157
244
0
234
962
228
120
221
671
21,245
766
L
Thanatos
Erxtica__
Thanatos
495
325
0
424
1,390
357
0
147
1,203
0
3,634
W
Izanami
Imngodmode
Izanami
865
805
0
250
1,016
272
0
101
915
0
23,044
W
Nemesis
John A Myth
Nemesis
1,308
473
0
2,056
2,965
633
0
191
2,774
0
13,846
L
Artio
MFSHEA
Artio
849
122
95
1,979
3,570
1,881
0
1,629
1,901
5,183
0
L
1,006
217
0
820
2,811
621
0
1,353
1,418
0
15,134
L
291
80
0
290
1,252
220
0
505
687
5,987
0
W
Jormungandr
SlickColt954671
Jormungandr
2,831
1,257
0
1,520
2,933
1,474
0
557
2,376
14,476
300
W
1,800
1,274
0
732
3,337
995
0
0
3,337
212
11,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,335
Gold Earned
15,113
155
Minions Killed
79
0
Camps Cleared
0
479,313
Distance Traveled
403,502
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,724
745
29
6
0
98,105
0
W
Nu Wa
4,453
891
43
9
0
90,734
0
L
Thanatos
2,597
519
6
1
0
32,071
0
W
Izanami
3,605
721
41
8
0
83,558
0
W
Nemesis
3,444
689
33
7
0
124,926
0
L
Artio
3,110
622
11
2
0
121,375
0
L
Skadi
2,870
574
18
4
0
113,340
0
L
Nu Wa
2,812
562
15
3
0
38,611
1
W
Jormungandr
3,706
741
16
3
0
97,594
2
W
Surtr
3,127
625
22
4
0
82,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role