Player Matchup

Rama
Rama
Ban_Deh
Rama
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 29L
1,433 Elo+
Solo
Jormungandr
Jormungandr
Draemes
Jormungandr
Level 99
God Stats
5W - 9L
1,328 SR
Queue Stats
205W - 241L
1,449 Elo+
Solo
Medusa
Medusa
Eri_gci
Medusa
Level 85
God Stats
0W - 2L
1,238 SR
Queue Stats
28W - 26L
1,589 Elo+
Solo
Ra
Ra
RUSORIZ
Ra
Level 87
God Stats
0W - 2L
1,326 SR
Queue Stats
105W - 122L
1,327 Elo+
Solo
Thoth
Thoth
tr1gu3r01976
Thoth
Level 89
God Stats
1W - 1L
1,732 SR
Queue Stats
71W - 50L
1,558 Elo+
Solo
Team Averages
Level 96
1,425 SR
1,471 Elo+

VS

Team Averages
Level 115
1,521 SR
1,452 Elo+
Terra
Terra
 
Terra
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
KillerOneMen
Medusa
Level 128
God Stats
4W - 4L
1,488 SR
Queue Stats
137W - 150L
1,442 Elo+
Solo
Odin
Odin
PaulPhenon
Odin
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,415 Elo+
Solo
Discordia
Discordia
SKORTIS
Discordia
Level 192
God Stats
1W - 0L
1,616 SR
Queue Stats
79W - 85L
1,479 Elo+
Solo
Anubis
Anubis
Vend3tta_030
Anubis
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 41L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Ban_Deh
Rama
11
0 / 4 / 2
6,535
654
2,710
7,312
3,151
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
Draemes
Jormungandr
13
3 / 2 / 4
7,545
755
6,163
9,447
4,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Eri_gci
Medusa
12
0 / 5 / 3
6,568
657
5,033
7,480
2,686
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 5 / 1
8,340
834
4,943
9,387
3,220
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

11
1 / 5 / 2
6,903
690
3,659
6,459
1,602
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
17
8 / 1 / 12
10,659
1,066
3,874
9,471
7,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
16
4 / 2 / 11
9,273
927
11,051
9,122
3,658
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

14
2 / 3 / 12
8,735
874
5,552
9,200
9,062
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Discordia
SKORTIS
Discordia
14
3 / 0 / 9
8,612
861
9,963
4,974
2,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Anubis
15
4 / 2 / 6
9,029
903
7,947
6,463
2,851
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
71
7
Kills
21
21
Deaths
8
12
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
8
1
12
14
L
Rama
Ban_Deh
Rama
0
4
2
0.25
L
Jormungandr
Draemes
Jormungandr
3
2
4
2.5
L
Medusa
Eri_gci
Medusa
0
5
3
0.3
W
Medusa
4
2
11
4.75
W
2
3
12
2.67
L
3
5
1
0.7
W
Discordia
SKORTIS
Discordia
3
0
9
7.5
W
Anubis
4
2
6
3.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,508
Damage
38,387
40,085
Taken
39,230
15,450
Mitigated
25,376
10,231
Healing
16,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
3,874
657
6,336
4,036
9,471
7,434
431
3,228
6,181
8,538
0
L
Rama
Ban_Deh
Rama
2,710
2,301
0
1,004
7,312
3,151
0
4,218
3,094
0
6,270
L
Jormungandr
Draemes
Jormungandr
6,163
447
0
2,499
9,447
4,791
0
4,618
4,829
10,365
112
L
Medusa
Eri_gci
Medusa
5,033
1,284
351
827
7,480
2,686
0
2,754
4,726
0
12,386
W
Medusa
11,051
4,804
577
1,703
9,122
3,658
1,224
3,421
5,643
0
29,559
W
5,552
1,265
451
703
9,200
9,062
239
2,588
6,554
0
10,742
L
4,943
0
2,192
2,873
9,387
3,220
0
5,437
3,950
22,433
0
W
Discordia
SKORTIS
Discordia
9,963
64
14
734
4,974
2,371
13
1,697
3,178
17,513
381
W
Anubis
7,947
60
312
1,445
6,463
2,851
840
3,245
3,021
24,050
0
L
3,659
117
329
156
6,459
1,602
0
4,545
1,914
9,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,891
Gold Earned
46,308
84
Minions Killed
120
0
Camps Cleared
0
814,089
Distance Traveled
1,010,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
10,659
1,066
11
1
0
215,648
0
L
Rama
6,535
654
14
1
0
142,556
0
L
Jormungandr
7,545
755
10
1
0
182,515
0
L
Medusa
6,568
657
4
0
0
189,461
0
W
Medusa
9,273
927
33
3
0
192,600
0
W
Odin
8,735
874
12
1
0
199,946
0
L
Ra
8,340
834
40
4
0
156,787
0
W
Discordia
8,612
861
22
2
0
199,421
0
W
Anubis
9,029
903
42
4
0
202,636
0
L
Thoth
6,903
690
16
2
0
142,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role