Player Matchup

Ne Zha
Ne Zha
Hypernetric
Ne Zha
Level 159
God Stats
14W - 16L
1,554 SR
Queue Stats
198W - 263L
1,445 Elo+
Party 2
Janus
Janus
ItsBenAgain502
Janus
Level 89
God Stats
4W - 3L
1,521 SR
Queue Stats
120W - 125L
1,454 Elo+
Party 2
Ullr
Ullr
LilGob
Ullr
Level 157
God Stats
45W - 37L
1,563 SR
Queue Stats
388W - 373L
1,531 Elo+
Party 1
Achilles
Achilles
Marv420
Achilles
Level 123
God Stats
0W - 1L
1,572 SR
Queue Stats
107W - 98L
1,544 Elo+
Solo
Sol
Sol
SERSAMA
Sol
Level 166
God Stats
11W - 8L
1,707 SR
Queue Stats
393W - 371L
1,551 Elo+
Party 1
Team Averages
Level 139
1,583 SR
1,505 Elo+

VS

Team Averages
Level 144
1,484 SR
1,519 Elo+
Skadi
Skadi
 
Skadi
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Archipaule
Serqet
Level 106
God Stats
19W - 16L
1,469 SR
Queue Stats
268W - 251L
1,453 Elo+
Solo
Horus
Horus
Darkore
Horus
Level 115
God Stats
51W - 24L
1,650 SR
Queue Stats
119W - 95L
1,501 Elo+
Solo
Scylla
Scylla
Luhda
Scylla
Level 146
God Stats
11W - 7L
1,526 SR
Queue Stats
211W - 223L
1,489 Elo+
Solo
Ne Zha
Ne Zha
cynicaal1
Ne Zha
Level 159
God Stats
1W - 0L
1,275 SR
Queue Stats
102W - 71L
1,653 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
8
1 / 0 / 2
4,324
721
2,464
5,009
1,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 1
4,601
767
274
1,076
291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
LilGob
Ullr
8
1 / 0 / 0
3,862
644
1,180
4,031
943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Achilles
Marv420
Achilles
5
0 / 2 / 0
3,568
595
1,819
4,731
2,223
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sol
7
2 / 2 / 1
3,801
634
3,052
6,005
1,926
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
7
1 / 1 / 1
4,137
690
3,433
2,633
625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Serqet
Archipaule
Serqet
8
2 / 1 / 1
4,137
690
1,522
3,635
1,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
Darkore
Horus
8
1 / 0 / 1
4,560
760
3,370
4,471
2,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Scylla
Luhda
Scylla
8
0 / 1 / 0
4,277
713
572
2,314
449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
cynicaal1
Ne Zha
7
0 / 1 / 2
3,575
596
2,831
3,797
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
9
4
Kills
4
4
Deaths
4
4
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
1
1
1
1.5
W
Serqet
Archipaule
Serqet
2
1
1
2.5
W
Horus
Darkore
Horus
1
0
1
1.5
L
Ne Zha
1
0
2
2
L
0
0
1
0.5
L
Ullr
LilGob
Ullr
1
0
0
1
W
Scylla
Luhda
Scylla
0
1
0
0
L
Achilles
Marv420
Achilles
0
2
0
0
L
Sol
2
2
1
1.25
W
Ne Zha
cynicaal1
Ne Zha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,789
Damage
11,728
20,852
Taken
16,850
6,925
Mitigated
6,453
7,196
Healing
5,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
3,433
1,057
0
532
2,633
625
0
998
1,635
0
24,532
W
Serqet
Archipaule
Serqet
1,522
117
0
500
3,635
1,092
0
387
3,222
0
19,859
W
Horus
Darkore
Horus
3,370
1,630
0
2,160
4,471
2,683
0
0
4,264
0
21,977
L
Ne Zha
2,464
544
0
1,188
5,009
1,542
0
0
4,898
0
25,936
L
274
0
0
129
1,076
291
0
377
643
27,039
593
L
Ullr
LilGob
Ullr
1,180
578
0
1,756
4,031
943
0
0
4,031
0
18,161
W
Scylla
Luhda
Scylla
572
0
0
850
2,314
449
0
355
1,927
23,489
0
L
Achilles
Marv420
Achilles
1,819
679
0
1,551
4,731
2,223
0
0
4,472
0
11,169
L
Sol
3,052
650
0
2,572
6,005
1,926
0
99
5,866
13,012
669
W
Ne Zha
cynicaal1
Ne Zha
2,831
1,005
0
974
3,797
1,604
0
1,458
2,339
0
13,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,156
Gold Earned
20,686
191
Minions Killed
195
0
Camps Cleared
0
650,511
Distance Traveled
720,257
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,137
690
34
6
0
122,156
0
W
Serqet
4,137
690
43
7
0
184,165
1
W
Horus
4,560
760
32
5
0
135,470
1
L
Ne Zha
4,324
721
42
7
0
163,406
0
L
Janus
4,601
767
70
12
0
142,787
0
L
Ullr
3,862
644
44
7
0
134,967
0
W
Scylla
4,277
713
63
11
0
130,084
0
L
Achilles
3,568
595
22
4
0
83,216
0
L
Sol
3,801
634
13
2
0
126,135
0
W
Ne Zha
3,575
596
23
4
0
148,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role