Player Matchup

Medusa
Medusa
 
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
FiLiPpO1003
Raijin
Level 69
God Stats
1W - 2L
1,500 SR
Queue Stats
87W - 97L
1,287 Elo+
Solo
Ymir
Ymir
Infecte20
Ymir
Level 57
God Stats
0W - 1L
1,690 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Lancelot
Lancelot
Ognjen6666
Lancelot
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Horus
Horus
Shōri
Horus
Level 123
God Stats
14W - 10L
1,601 SR
Queue Stats
41W - 40L
1,485 Elo+
Solo
Team Averages
Level 68
1,558 SR
1,454 Elo+

VS

Team Averages
Level 81
1,523 SR
1,505 Elo+
Sol
Sol
RyouYamada
Sol
Level 58
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 16L
1,658 Elo+
Party 1
Bakasura
Bakasura
Theleaper5000
Bakasura
Level 67
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 61L
1,453 Elo+
Solo
Surtr
Surtr
WillyTybur
Surtr
Level 108
God Stats
10W - 6L
1,559 SR
Queue Stats
445W - 435L
1,434 Elo+
Solo
Ix Chel
Ix Chel
sSs-TROJAN-III
Ix Chel
Level 125
God Stats
26W - 20L
1,558 SR
Queue Stats
374W - 381L
1,482 Elo+
Solo
Chaac
Chaac
svarda200
Chaac
Level 46
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 7L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
3 / 4 / 2
5,353
595
4,205
7,969
2,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Raijin
8
1 / 6 / 0
4,912
546
2,713
5,669
1,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
5
0 / 2 / 0
3,895
433
1,591
4,063
1,508
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
Ognjen6666
Lancelot
5
0 / 7 / 1
3,697
411
1,409
5,220
1,150
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Horus
Shōri
Horus
8
2 / 3 / 2
5,246
583
2,856
8,874
5,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 2
5,655
628
4,108
4,484
951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bakasura
Theleaper5000
Bakasura
9
3 / 1 / 1
5,466
607
707
6,005
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
12
10 / 0 / 1
7,695
855
7,370
7,786
4,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

11
5 / 1 / 4
6,767
752
5,603
5,077
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chaac
svarda200
Chaac
9
1 / 3 / 2
4,763
529
2,809
5,667
1,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
32
6
Kills
22
22
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
4
2
1
L
Raijin
1
6
0
0.17
L
Ymir
0
2
0
0
L
Lancelot
Ognjen6666
Lancelot
0
7
1
0.07
W
3
1
2
4
L
Horus
Shōri
Horus
2
3
2
1
W
Bakasura
Theleaper5000
Bakasura
3
1
1
3.5
W
Surtr
10
0
1
10.5
W
5
1
4
7
W
Chaac
svarda200
Chaac
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,774
Damage
20,597
31,795
Taken
29,019
12,450
Mitigated
10,352
4,399
Healing
13,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
4,205
1,574
0
853
7,969
2,507
9
2,447
5,488
0
35,951
L
Raijin
2,713
86
0
410
5,669
1,312
0
2,975
2,510
17,443
0
L
Ymir
1,591
739
0
375
4,063
1,508
0
467
3,596
6,670
0
L
Lancelot
Ognjen6666
Lancelot
1,409
611
0
0
5,220
1,150
0
1,260
3,866
0
7,852
W
4,108
1,907
0
2,282
4,484
951
0
0
4,484
28,258
517
L
Horus
Shōri
Horus
2,856
1,481
600
2,161
8,874
5,973
0
3,374
5,408
0
12,728
W
Bakasura
Theleaper5000
Bakasura
707
436
0
3,634
6,005
1,938
0
479
5,526
0
26,192
W
Surtr
7,370
2,920
0
2,579
7,786
4,060
56
2,146
5,640
3,692
44,477
W
5,603
833
122
2,538
5,077
1,724
714
1,679
3,398
41,432
1,072
W
Chaac
svarda200
Chaac
2,809
522
0
1,927
5,667
1,679
0
0
5,667
0
14,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,103
Gold Earned
30,346
116
Minions Killed
281
0
Camps Cleared
0
785,716
Distance Traveled
925,866
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,353
595
59
7
0
146,360
1
L
Raijin
4,912
546
24
3
0
165,278
0
L
Ymir
3,895
433
7
1
0
124,043
0
L
Lancelot
3,697
411
12
1
0
170,723
0
W
Sol
5,655
628
47
5
0
169,694
0
L
Horus
5,246
583
14
2
0
179,312
1
W
Bakasura
5,466
607
59
7
0
215,161
2
W
Surtr
7,695
855
82
9
0
206,450
0
W
Ix Chel
6,767
752
79
9
0
165,640
0
W
Chaac
4,763
529
14
2
0
168,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role