Player Matchup

Sobek
Sobek
 
Sobek
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Mk ultra4043
Sun Wukong
Level 122
God Stats
5W - 5L
1,299 SR
Queue Stats
589W - 514L
1,572 Elo+
Solo
Tiamat
Tiamat
MonsterHugs
Tiamat
Level 65
God Stats
1W - 1L
1,250 SR
Queue Stats
307W - 301L
1,468 Elo+
Solo
Pele
Pele
Stratovarius1406
Pele
Level 105
God Stats
3W - 8L
1,299 SR
Queue Stats
63W - 65L
1,465 Elo+
Solo
Medusa
Medusa
Wakaflockamane
Medusa
Level 127
God Stats
5W - 8L
1,264 SR
Queue Stats
87W - 75L
1,475 Elo+
Solo
Team Averages
Level 115
1,322 SR
1,496 Elo+

VS

Team Averages
Level 89
1,481 SR
1,451 Elo+
Nu Wa
Nu Wa
DOA Sleaze
Nu Wa
Level 159
God Stats
5W - 3L
1,279 SR
Queue Stats
58W - 53L
1,468 Elo+
Solo
Surtr
Surtr
Dc-ACM1PT
Surtr
Level 97
God Stats
19W - 21L
1,544 SR
Queue Stats
232W - 218L
1,526 Elo+
Solo
Baron Samedi
Baron Samedi
TobiramaFlo
Baron Samedi
Level 23
God Stats
4W - 5L
1,477 SR
Queue Stats
69W - 54L
1,526 Elo+
Party 1
Neith
Neith
choral-chine2
Neith
Level 40
God Stats
103W - 105L
1,604 SR
Queue Stats
117W - 149L
1,214 Elo+
Solo
Jing Wei
Jing Wei
iSmokedYou420-
Jing Wei
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 47L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
4 / 1 / 11
10,218
601
7,926
18,335
18,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sun Wukong
Mk ultra4043
Sun Wukong
17
5 / 2 / 4
10,830
637
10,028
15,933
10,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
15
4 / 3 / 7
9,397
553
11,981
11,143
6,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
6 / 2 / 4
9,948
585
8,304
14,078
5,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
12 / 1 / 5
12,051
709
12,933
10,744
4,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
5 / 3 / 0
7,937
467
8,933
9,069
2,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Dc-ACM1PT
Surtr
14
1 / 6 / 3
8,167
480
9,984
17,283
7,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Baron Samedi
TobiramaFlo
Baron Samedi
15
1 / 5 / 3
8,738
514
8,656
14,047
7,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 7 / 3
7,251
427
5,294
12,902
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
14
2 / 10 / 1
8,429
496
5,803
17,061
5,546
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
19
31
Kills
9
9
Deaths
31
31
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
4
1
11
9.5
L
Nu Wa
5
3
0
1.67
L
Surtr
Dc-ACM1PT
Surtr
1
6
3
0.42
W
Sun Wukong
Mk ultra4043
Sun Wukong
5
2
4
3.5
W
Tiamat
4
3
7
2.5
W
6
2
4
4
L
Baron Samedi
TobiramaFlo
Baron Samedi
1
5
3
0.5
W
12
1
5
14.5
L
0
7
3
0.21
L
Jing Wei
2
10
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,172
Damage
38,670
70,233
Taken
70,362
44,548
Mitigated
26,048
27,221
Healing
20,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,926
693
0
8,342
18,335
18,262
650
3,635
14,700
33,609
0
L
Nu Wa
8,933
2,198
0
1,694
9,069
2,420
0
5,062
3,629
42,906
385
L
Surtr
Dc-ACM1PT
Surtr
9,984
3,500
0
6,475
17,283
7,153
23
3,490
13,459
2,768
65,858
W
Sun Wukong
Mk ultra4043
Sun Wukong
10,028
2,470
0
5,815
15,933
10,151
0
5,746
9,413
0
78,982
W
Tiamat
11,981
715
0
3,844
11,143
6,458
741
2,682
8,417
60,268
2,466
W
8,304
1,800
0
5,901
14,078
5,443
54
4,629
9,204
0
71,392
L
Baron Samedi
TobiramaFlo
Baron Samedi
8,656
678
162
5,609
14,047
7,624
0
622
13,397
58,492
0
W
12,933
5,277
0
3,319
10,744
4,234
3,243
1,199
9,545
0
105,608
L
5,294
2,425
0
2,064
12,902
3,305
584
7,115
5,357
0
32,161
L
Jing Wei
5,803
4,710
0
4,921
17,061
5,546
225
2,301
14,746
0
59,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,444
Gold Earned
40,522
553
Minions Killed
461
0
Camps Cleared
0
1,659,401
Distance Traveled
1,419,912
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,218
601
41
2
0
341,373
2
L
Nu Wa
7,937
467
71
4
0
248,066
0
L
Surtr
8,167
480
124
7
0
335,937
0
W
Sun Wukong
10,830
637
136
8
0
306,949
2
W
Tiamat
9,397
553
111
7
0
334,427
2
W
Pele
9,948
585
112
7
0
375,397
0
L
Baron Samedi
8,738
514
115
7
0
270,810
2
W
Medusa
12,051
709
153
9
0
301,255
2
L
Neith
7,251
427
54
3
0
272,238
0
L
Jing Wei
8,429
496
97
6
0
292,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role