Player Matchup

Agni
Agni
Platinum IV
 
Agni
Platinum IV
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Maui
Maui
Gold II
AdammadayeX
Maui
Gold II
Level 148
God Stats
6W - 2L
1,798 SR
Queue Stats
18W - 6L
1,671 MMR
Party 2
Ishtar
Ishtar
Gold I
jameszsolax
Ishtar
Gold I
Level 123
God Stats
2W - 1L
1,507 SR
Queue Stats
19W - 6L
1,727 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,602 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 105
1,571 SR
1,657 MMR
Awilix
Awilix
Gold III
NoyNames
Awilix
Gold III
Level 108
God Stats
2W - 4L
1,401 SR
Queue Stats
170W - 196L
1,590 MMR
Party 1
Zhong Kui
Zhong Kui
Gold III
PatriotGaming
Zhong Kui
Gold III
Level 87
God Stats
2W - 4L
1,750 SR
Queue Stats
160W - 186L
1,648 MMR
Party 1
Hercules
Hercules
Gold I
henkveerboot
Hercules
Gold I
Level 120
God Stats
21W - 17L
1,563 SR
Queue Stats
125W - 128L
1,734 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
9 / 2 / 8
11,529
1,048
13,390
8,331
3,218
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 1 / 16
9,383
853
7,246
12,225
13,128
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ishtar
15
7 / 3 / 8
10,286
935
14,548
12,481
4,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AchillesMulanAphroditeNe ZhaThoth

VS

Bans
SerqetIzanamiKuzenboGebSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
NoyNames
Awilix
14
2 / 5 / 1
8,846
804
6,462
11,764
4,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
PatriotGaming
Zhong Kui
13
3 / 7 / 2
8,540
776
11,476
13,028
6,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hercules
henkveerboot
Hercules
13
1 / 5 / 4
8,678
789
8,258
15,850
13,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
17
Kills
6
6
Deaths
17
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
9
2
8
6.5
W
1
1
16
9
L
Awilix
NoyNames
Awilix
2
5
1
0.5
L
Zhong Kui
PatriotGaming
Zhong Kui
3
7
2
0.57
L
Hercules
henkveerboot
Hercules
1
5
4
0.6
W
Ishtar
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,184
Damage
26,196
33,037
Taken
40,642
20,832
Mitigated
24,700
7,049
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
13,390
1,598
0
730
8,331
3,218
1,017
2,157
5,700
44,330
0
W
7,246
1,488
0
2,607
12,225
13,128
296
3,976
7,696
16,260
2,123
L
Awilix
NoyNames
Awilix
6,462
1,729
0
1,232
11,764
4,634
0
4,978
6,388
0
26,260
L
Zhong Kui
PatriotGaming
Zhong Kui
11,476
2,432
0
2,034
13,028
6,888
0
4,334
8,331
29,720
4,347
L
Hercules
henkveerboot
Hercules
8,258
2,130
0
4,550
15,850
13,178
0
9,309
5,738
30
17,622
W
Ishtar
14,548
11,551
0
3,712
12,481
4,486
2,461
4,480
7,605
0
36,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,198
Gold Earned
26,064
141
Minions Killed
108
0
Camps Cleared
0
642,962
Distance Traveled
571,325
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,529
1,048
82
7
0
237,784
1
W
Maui
9,383
853
18
2
0
206,856
0
L
Awilix
8,846
804
30
3
0
202,719
0
L
Zhong Kui
8,540
776
41
4
0
172,519
0
L
Hercules
8,678
789
37
3
0
196,087
0
W
Ishtar
10,286
935
41
4
0
198,322
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role