Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Camazotz
Camazotz
IVANCITOFANTA
Camazotz
Level 117
God Stats
2W - 2L
1,268 SR
Queue Stats
81W - 65L
1,539 Elo+
Solo
Baron Samedi
Baron Samedi
Leyum
Baron Samedi
Level 128
God Stats
2W - 0L
1,684 SR
Queue Stats
113W - 105L
1,430 Elo+
Solo
Chaac
Chaac
LunarDoge1
Chaac
Level 145
God Stats
12W - 5L
1,914 SR
Queue Stats
147W - 125L
1,613 Elo+
Solo
Aphrodite
Aphrodite
Zhronaxko
Aphrodite
Level 139
God Stats
12W - 4L
1,591 SR
Queue Stats
184W - 169L
1,518 Elo+
Solo
Team Averages
Level 126
1,591 SR
1,520 Elo+

VS

Team Averages
Level 146
1,552 SR
1,535 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Bloodpearl
Mercury
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,711 Elo+
Solo
Thoth
Thoth
Fuizz
Thoth
Level 158
God Stats
3W - 2L
1,628 SR
Queue Stats
144W - 130L
1,573 Elo+
Solo
Bacchus
Bacchus
GillGameSHh
Bacchus
Level 143
God Stats
12W - 11L
1,633 SR
Queue Stats
376W - 373L
1,436 Elo+
Party 1
Zhong Kui
Zhong Kui
ThatGuyChain
Zhong Kui
Level 128
God Stats
4W - 3L
1,500 SR
Queue Stats
179W - 178L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
2 / 3 / 4
7,519
578
5,735
8,335
2,624
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Camazotz
IVANCITOFANTA
Camazotz
15
7 / 2 / 4
8,487
653
10,463
13,121
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
Leyum
Baron Samedi
12
4 / 4 / 4
7,431
572
6,994
10,165
3,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
15
3 / 0 / 2
9,006
693
9,465
13,095
13,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
Zhronaxko
Aphrodite
11
1 / 3 / 4
6,548
504
4,542
8,746
2,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 2 / 0
6,230
479
3,828
11,294
8,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
Bloodpearl
Mercury
11
3 / 5 / 2
6,403
493
3,689
11,411
3,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
Fuizz
Thoth
13
3 / 5 / 4
6,837
526
8,884
8,012
2,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
GillGameSHh
Bacchus
11
3 / 4 / 5
6,942
534
5,420
11,366
10,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zhong Kui
ThatGuyChain
Zhong Kui
14
3 / 2 / 2
7,668
590
7,103
9,209
5,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
17
Kills
12
12
Deaths
18
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
2
3
4
1.33
L
Sun Wukong
 
Sun Wukong
0
2
0
0
L
Mercury
Bloodpearl
Mercury
3
5
2
0.8
L
Thoth
Fuizz
Thoth
3
5
4
1
L
Bacchus
GillGameSHh
Bacchus
3
4
5
1.38
W
Camazotz
IVANCITOFANTA
Camazotz
7
2
4
4.5
W
Baron Samedi
Leyum
Baron Samedi
4
4
4
1.5
W
Chaac
3
0
2
4
L
Zhong Kui
ThatGuyChain
Zhong Kui
3
2
2
2
W
Aphrodite
Zhronaxko
Aphrodite
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,199
Damage
28,924
53,462
Taken
51,292
28,025
Mitigated
30,617
21,496
Healing
12,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
5,735
3,582
0
2,753
8,335
2,624
527
4,824
3,511
0
48,072
L
Sun Wukong
 
Sun Wukong
3,828
1,153
0
1,578
11,294
8,205
0
0
11,294
65
48,534
L
Mercury
Bloodpearl
Mercury
3,689
1,702
0
1,048
11,411
3,749
0
3,953
7,178
0
34,653
L
Thoth
Fuizz
Thoth
8,884
153
0
988
8,012
2,062
0
2,602
5,154
48,131
0
L
Bacchus
GillGameSHh
Bacchus
5,420
789
0
3,801
11,366
10,957
0
3,450
7,777
11,525
0
W
Camazotz
IVANCITOFANTA
Camazotz
10,463
3,555
0
5,863
13,121
4,916
0
3,688
9,433
0
71,894
W
Baron Samedi
Leyum
Baron Samedi
6,994
501
334
2,079
10,165
3,718
64
6,707
3,458
37,567
1,476
W
Chaac
9,465
1,396
0
3,136
13,095
13,884
354
1,241
11,854
338
71,531
L
Zhong Kui
ThatGuyChain
Zhong Kui
7,103
1,582
0
4,787
9,209
5,644
0
656
8,515
57,061
11,477
W
Aphrodite
Zhronaxko
Aphrodite
4,542
281
2,906
4,425
8,746
2,883
315
4,712
4,034
32,715
3,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,991
Gold Earned
34,080
451
Minions Killed
362
0
Camps Cleared
0
1,331,888
Distance Traveled
1,391,617
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
7,519
578
98
8
0
243,661
2
L
Sun Wukong
6,230
479
80
6
0
307,797
2
L
Mercury
6,403
493
58
4
0
304,752
0
L
Thoth
6,837
526
92
7
0
270,569
0
L
Bacchus
6,942
534
14
1
0
266,423
3
W
Camazotz
8,487
653
99
8
0
314,371
0
W
Baron Samedi
7,431
572
81
6
0
246,060
0
W
Chaac
9,006
693
122
9
0
276,799
2
L
Zhong Kui
7,668
590
118
9
0
242,076
0
W
Aphrodite
6,548
504
51
4
0
250,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role