Player Matchup

Chaac
Chaac
MothratsBeetles
Chaac
Level 126
God Stats
2W - 0L
1,734 SR
Queue Stats
57W - 60L
1,472 Elo+
Party 1
Izanami
Izanami
Robitotabi
Izanami
Level 267
God Stats
685W - 648L
1,562 SR
Queue Stats
1,513W - 1,514L
1,442 Elo+
Solo
Chang'e
Chang'e
ShalløwTech
Chang'e
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
83W - 55L
1,589 Elo+
Solo
Nut
Nut
Yéil
Nut
Level 142
God Stats
28W - 14L
1,528 SR
Queue Stats
218W - 200L
1,513 Elo+
Solo
Sol
Sol
utterrenaqueen
Sol
Level 234
God Stats
6W - 1L
1,482 SR
Queue Stats
56W - 56L
1,489 Elo+
Party 1
Team Averages
Level 185
1,561 SR
1,501 Elo+

VS

Team Averages
Level 136
1,496 SR
1,498 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
BreakingCereal
Izanami
Level 153
God Stats
95W - 85L
1,507 SR
Queue Stats
587W - 577L
1,540 Elo+
Solo
Geb
Geb
EconomyOcean85
Geb
Level 162
God Stats
76W - 119L
1,412 SR
Queue Stats
698W - 711L
1,455 Elo+
Solo
Mercury
Mercury
Ghoul4109
Mercury
Level 148
God Stats
5W - 4L
1,527 SR
Queue Stats
169W - 186L
1,466 Elo+
Solo
Ravana
Ravana
SexWithMice
Ravana
Level 110
God Stats
3W - 3L
1,533 SR
Queue Stats
213W - 199L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 3
5,974
543
4,816
9,291
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Robitotabi
Izanami
11
0 / 0 / 1
5,933
539
1,121
4,587
1,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
ShalløwTech
Chang'e
13
6 / 3 / 0
6,957
632
6,047
8,675
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Nut
Yéil
Nut
12
3 / 0 / 4
6,626
602
9,627
5,805
1,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 4
6,696
609
4,123
6,389
1,986
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
2 / 6 / 0
6,287
572
6,968
7,902
2,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 1
5,692
517
5,394
7,453
2,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 0
5,200
473
3,205
10,706
6,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Mercury
Ghoul4109
Mercury
10
1 / 2 / 1
5,631
512
2,115
8,921
3,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
13
0 / 1 / 0
7,273
661
2,299
3,636
1,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
3
4
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
0
0.33
L
0
2
1
0.25
L
0
3
0
0
L
Mercury
Ghoul4109
Mercury
1
2
1
0.75
W
3
1
3
4.5
W
Izanami
Robitotabi
Izanami
0
0
1
0.5
L
Ravana
0
1
0
0
W
Chang'e
ShalløwTech
Chang'e
6
3
0
2
W
Nut
Yéil
Nut
3
0
4
5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,734
Damage
19,981
34,747
Taken
38,618
11,539
Mitigated
16,137
15,966
Healing
9,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,968
3,217
0
480
7,902
2,533
92
5,815
2,087
41,973
266
L
5,394
3,285
0
2,789
7,453
2,190
0
283
7,170
0
47,558
L
3,205
556
67
4,633
10,706
6,643
0
629
10,077
15,821
976
L
Mercury
Ghoul4109
Mercury
2,115
1,173
0
652
8,921
3,198
0
2,234
6,687
0
36,793
W
4,816
479
210
3,027
9,291
4,448
0
2,247
7,044
0
22,166
W
Izanami
Robitotabi
Izanami
1,121
809
0
2,035
4,587
1,274
0
330
4,032
0
36,803
L
Ravana
2,299
298
0
1,218
3,636
1,573
0
1,177
2,459
0
51,037
W
Chang'e
ShalløwTech
Chang'e
6,047
221
389
3,344
8,675
2,138
0
5,234
3,441
45,838
1,717
W
Nut
Yéil
Nut
9,627
6,948
0
4,587
5,805
1,693
0
1,112
4,693
0
60,544
W
4,123
1,117
75
2,299
6,389
1,986
21
825
5,564
47,464
3,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,186
Gold Earned
30,083
391
Minions Killed
340
0
Camps Cleared
0
1,141,500
Distance Traveled
1,163,715
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,287
572
50
5
0
195,178
2
L
Izanami
5,692
517
88
8
0
228,207
0
L
Geb
5,200
473
23
2
0
258,202
0
L
Mercury
5,631
512
68
6
0
279,661
0
W
Chaac
5,974
543
40
4
0
260,081
0
W
Izanami
5,933
539
83
8
0
185,712
0
L
Ravana
7,273
661
111
10
0
202,467
5
W
Chang'e
6,957
632
86
8
0
251,126
0
W
Nut
6,626
602
103
9
0
189,276
1
W
Sol
6,696
609
79
7
0
255,305
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role