Player Matchup

Discordia
Discordia
Zombie981
Discordia
Level 109
God Stats
16W - 9L
1,668 SR
Queue Stats
258W - 257L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
luminous-force0
Gilgamesh
Level 60
God Stats
3W - 2L
1,801 SR
Queue Stats
105W - 95L
1,554 Elo+
Solo
Shiva
Shiva
peaked_chop4
Shiva
Level 40
God Stats
1W - 3L
1,351 SR
Queue Stats
74W - 55L
1,510 Elo+
Solo
Team Averages
Level 70
1,607 SR
1,508 Elo+

VS

Team Averages
Level 144
1,472 SR
1,580 Elo+
Kukulkan
Kukulkan
THEDRAGONGOD876
Kukulkan
Level 146
God Stats
4W - 3L
1,481 SR
Queue Stats
36W - 35L
1,517 Elo+
Solo
Fenrir
Fenrir
n1ltooo
Fenrir
Level 80
God Stats
3W - 7L
1,444 SR
Queue Stats
276W - 230L
1,557 Elo+
Solo
Cthulhu
Cthulhu
vingadorRL
Cthulhu
Level 205
God Stats
7W - 1L
1,490 SR
Queue Stats
80W - 43L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Zombie981
Discordia
15
0 / 1 / 0
8,794
733
7,908
7,662
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
luminous-force0
Gilgamesh
14
1 / 4 / 0
8,770
731
5,578
13,103
9,807
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 4 / 1
8,830
736
5,974
13,290
10,223
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
18
6 / 0 / 2
11,051
921
9,825
5,234
2,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Fenrir
n1ltooo
Fenrir
15
1 / 0 / 6
9,384
782
5,974
8,753
8,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
vingadorRL
Cthulhu
16
2 / 1 / 7
9,767
814
13,678
15,635
16,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
9
9
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
6
0
2
7
L
Discordia
Zombie981
Discordia
0
1
0
0
L
Gilgamesh
luminous-force0
Gilgamesh
1
4
0
0.25
W
Fenrir
n1ltooo
Fenrir
1
0
6
4
L
0
4
1
0.13
W
Cthulhu
vingadorRL
Cthulhu
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,460
Damage
29,477
34,055
Taken
29,622
23,099
Mitigated
27,423
3,640
Healing
3,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
9,825
135
0
61
5,234
2,077
378
2,421
2,813
52,074
0
L
Discordia
Zombie981
Discordia
7,908
431
0
1,576
7,662
3,069
0
5,666
1,875
39,000
0
L
Gilgamesh
luminous-force0
Gilgamesh
5,578
1,811
0
59
13,103
9,807
0
8,020
4,858
0
23,460
W
Fenrir
n1ltooo
Fenrir
5,974
882
0
2,946
8,753
8,440
0
2,419
6,334
0
32,564
L
5,974
834
202
1,803
13,290
10,223
0
9,313
3,746
1,155
18,468
W
Cthulhu
vingadorRL
Cthulhu
13,678
660
170
778
15,635
16,906
54
3,819
11,816
34,882
1,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,394
Gold Earned
30,202
149
Minions Killed
178
0
Camps Cleared
0
723,311
Distance Traveled
749,968
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
11,051
921
102
9
0
266,383
3
L
Discordia
8,794
733
77
6
0
251,574
0
L
Gilgamesh
8,770
731
42
4
0
228,579
0
W
Fenrir
9,384
782
35
3
0
235,840
0
L
Shiva
8,830
736
30
3
0
243,158
3
W
Cthulhu
9,767
814
41
3
0
247,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role