Player Matchup

Charon
Charon
BeamBrah
Charon
Level 55
God Stats
7W - 7L
1,547 SR
Queue Stats
94W - 96L
1,413 Elo+
Party 1
Anhur
Anhur
Meekks
Anhur
Level 49
God Stats
7W - 8L
1,541 SR
Queue Stats
157W - 148L
1,499 Elo+
Party 1
Scylla
Scylla
UrNotCuteIAm
Scylla
Level 146
God Stats
282W - 240L
1,615 SR
Queue Stats
756W - 743L
1,540 Elo+
Party 1
Vamana
Vamana
aTyrant
Vamana
Level 62
God Stats
8W - 5L
1,709 SR
Queue Stats
125W - 129L
1,500 Elo+
Party 1
Bakasura
Bakasura
niwatori2828jp
Bakasura
Level 67
God Stats
7W - 7L
1,556 SR
Queue Stats
330W - 344L
1,459 Elo+
Party 1
Team Averages
Level 76
1,593 SR
1,482 Elo+

VS

Team Averages
Level 121
1,584 SR
1,496 Elo+
Fenrir
Fenrir
 
Fenrir
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
BlackLune1
Skadi
Level 124
God Stats
24W - 11L
1,734 SR
Queue Stats
353W - 331L
1,514 Elo+
Solo
Guan Yu
Guan Yu
CheekPeek
Guan Yu
Level 117
God Stats
13W - 5L
1,842 SR
Queue Stats
316W - 286L
1,601 Elo+
Solo
Janus
Janus
Pure_LuckFr
Janus
Level 87
God Stats
4W - 3L
1,527 SR
Queue Stats
252W - 255L
1,416 Elo+
Party 2
Ymir
Ymir
StickyNoteJay
Ymir
Level 127
God Stats
1W - 1L
1,317 SR
Queue Stats
199W - 189L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
BeamBrah
Charon
9
0 / 1 / 1
5,724
520
2,043
8,424
4,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
Meekks
Anhur
11
2 / 0 / 0
5,861
533
5,849
5,169
1,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
12
4 / 0 / 0
6,879
625
4,744
3,892
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
aTyrant
Vamana
9
0 / 3 / 0
5,577
507
2,895
9,202
3,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Bakasura
10
0 / 2 / 2
5,805
528
3,024
9,070
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 3 / 1
5,210
474
2,080
9,880
2,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
10
0 / 2 / 0
5,210
474
5,155
5,369
1,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
CheekPeek
Guan Yu
12
4 / 0 / 0
6,833
621
8,753
9,709
7,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
2 / 1 / 1
6,775
616
3,943
3,117
790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 0 / 0
5,200
473
2,877
6,122
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
8
6
Kills
6
6
Deaths
6
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
3
1
0.17
L
Charon
BeamBrah
Charon
0
1
1
0.5
W
Skadi
0
2
0
0
W
Guan Yu
CheekPeek
Guan Yu
4
0
0
4
L
Anhur
Meekks
Anhur
2
0
0
2
W
2
1
1
2.5
W
0
0
0
0
L
Scylla
4
0
0
4
L
Vamana
aTyrant
Vamana
0
3
0
0
L
Bakasura
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,555
Damage
22,808
35,757
Taken
34,197
12,392
Mitigated
15,348
14,640
Healing
13,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
2,080
506
0
5,331
9,880
2,584
0
2,775
6,863
0
33,757
L
Charon
BeamBrah
Charon
2,043
452
0
2,873
8,424
4,454
0
2,677
5,665
18,596
0
W
Skadi
5,155
2,163
0
416
5,369
1,139
0
891
4,478
0
41,312
W
Guan Yu
CheekPeek
Guan Yu
8,753
583
0
4,176
9,709
7,724
0
0
8,482
2,102
49,699
L
Anhur
Meekks
Anhur
5,849
2,931
0
2,518
5,169
1,584
0
1,328
3,801
0
48,814
W
3,943
104
0
858
3,117
790
0
905
2,124
49,825
0
W
2,877
268
0
2,220
6,122
3,111
0
1,947
4,051
11,896
0
L
Scylla
4,744
632
0
1,125
3,892
1,038
330
1,433
2,289
43,699
658
L
Vamana
aTyrant
Vamana
2,895
790
0
3,080
9,202
3,077
0
469
8,719
0
31,535
L
Bakasura
3,024
1,804
0
5,044
9,070
2,239
441
927
8,111
0
25,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,846
Gold Earned
29,228
346
Minions Killed
348
0
Camps Cleared
0
1,098,166
Distance Traveled
1,107,927
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,210
474
62
6
0
246,891
0
L
Charon
5,724
520
33
3
0
205,897
0
W
Skadi
5,210
474
71
6
0
185,994
0
W
Guan Yu
6,833
621
81
7
0
228,590
6
L
Anhur
5,861
533
88
8
0
193,812
1
W
Janus
6,775
616
111
10
0
237,192
0
W
Ymir
5,200
473
23
2
0
209,260
6
L
Scylla
6,879
625
95
9
0
238,037
0
L
Vamana
5,577
507
64
6
0
195,149
0
L
Bakasura
5,805
528
66
6
0
265,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role