Player Matchup

Artemis
Artemis
ItzDope385
Artemis
Level 117
God Stats
20W - 13L
1,267 SR
Queue Stats
463W - 476L
1,513 Elo+
Party 2
Zeus
Zeus
Kyraish
Zeus
Level 156
God Stats
5W - 14L
1,346 SR
Queue Stats
555W - 547L
1,540 Elo+
Party 1
Artio
Artio
MarcoVL
Artio
Level 158
God Stats
7W - 4L
1,614 SR
Queue Stats
236W - 232L
1,529 Elo+
Party 2
Nox
Nox
NicotineNick-69
Nox
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 120L
1,561 Elo+
Party 1
Mercury
Mercury
懒懒惰惰一只猫
Mercury
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 10L
1,942 Elo+
Solo
Team Averages
Level 109
1,445 SR
1,617 Elo+

VS

Team Averages
Level 124
1,510 SR
1,522 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Onnyxxx
Nike
Level 125
God Stats
5W - 6L
1,526 SR
Queue Stats
315W - 292L
1,559 Elo+
Solo
Arachne
Arachne
ROARDIGITAL
Arachne
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 35L
1,574 Elo+
Solo
Nu Wa
Nu Wa
menu-merecido4
Nu Wa
Level 58
God Stats
10W - 12L
1,525 SR
Queue Stats
148W - 165L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
ItzDope385
Artemis
12
0 / 1 / 2
6,801
567
3,947
4,416
934
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Kyraish
Zeus
11
3 / 4 / 3
6,699
558
8,633
5,495
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
MarcoVL
Artio
10
3 / 1 / 1
6,041
503
4,856
10,388
5,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
2 / 1 / 4
7,123
594
7,416
8,252
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 0 / 2
7,854
655
6,346
8,046
2,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 5 / 1
6,096
508
5,034
13,651
5,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
 
Anhur
10
2 / 2 / 0
5,783
482
5,145
9,195
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
Onnyxxx
Nike
9
0 / 2 / 4
5,903
492
3,153
6,767
2,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
ROARDIGITAL
Arachne
12
5 / 2 / 0
6,326
527
4,904
12,948
3,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 5 / 2
5,117
426
5,287
5,118
1,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
7
7
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
5
1
0.1
L
Anhur
 
Anhur
2
2
0
1
W
Artemis
ItzDope385
Artemis
0
1
2
1
W
Zeus
Kyraish
Zeus
3
4
3
1.13
W
Artio
MarcoVL
Artio
3
1
1
3.5
W
2
1
4
4
L
Nike
Onnyxxx
Nike
0
2
4
1
L
Arachne
ROARDIGITAL
Arachne
5
2
0
2.5
L
0
5
2
0.2
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,198
Damage
23,523
36,597
Taken
47,679
13,375
Mitigated
15,669
12,745
Healing
15,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,034
170
0
3,954
13,651
5,190
0
6,567
6,594
36,483
844
L
Anhur
 
Anhur
5,145
2,941
0
2,361
9,195
2,779
0
1,170
7,837
0
41,240
W
Artemis
ItzDope385
Artemis
3,947
1,130
0
2,031
4,416
934
0
179
4,237
0
55,170
W
Zeus
Kyraish
Zeus
8,633
332
0
1,030
5,495
1,431
0
1,841
3,614
42,482
194
W
Artio
MarcoVL
Artio
4,856
646
200
3,159
10,388
5,275
0
2,262
8,126
20,734
522
W
7,416
462
0
4,008
8,252
2,737
0
4,653
3,062
45,506
1,105
L
Nike
Onnyxxx
Nike
3,153
131
0
1,594
6,767
2,479
0
2,767
3,639
0
22,248
L
Arachne
ROARDIGITAL
Arachne
4,904
2,791
0
6,899
12,948
3,944
0
4,975
7,503
0
44,853
L
5,287
2,467
0
300
5,118
1,277
0
3,274
1,549
26,141
275
W
6,346
3,054
0
2,317
8,046
2,998
0
622
7,394
0
59,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,518
Gold Earned
29,225
394
Minions Killed
288
0
Camps Cleared
0
1,301,053
Distance Traveled
1,154,135
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,096
508
76
6
0
230,188
2
L
Anhur
5,783
482
61
5
0
214,245
1
W
Artemis
6,801
567
87
7
0
219,900
1
W
Zeus
6,699
558
84
7
0
210,497
6
W
Artio
6,041
503
41
3
0
272,254
5
W
Nox
7,123
594
82
7
0
244,172
0
L
Nike
5,903
492
43
4
0
246,494
6
L
Arachne
6,326
527
73
6
0
269,138
0
L
Nu Wa
5,117
426
35
3
0
194,070
1
W
Mercury
7,854
655
100
8
0
354,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role