Player Matchup

Cthulhu
Cthulhu
Gold II
Bodker-89
Cthulhu
Gold II
Level 129
God Stats
84W - 71L
1,639 SR
Queue Stats
424W - 520L
1,414 MMR
Solo
Scylla
Scylla
Platinum V
Лезбушечка
Scylla
Platinum V
Level 145
God Stats
12W - 6L
1,856 SR
Queue Stats
60W - 53L
1,664 MMR
Party 1
Hou Yi
Hou Yi
Gold I
ТiltanutiyTwitch
Hou Yi
Gold I
Level 45
God Stats
25W - 22L
1,704 SR
Queue Stats
120W - 118L
1,720 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 106
1,733 SR
1,599 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,580 SR
1,340 MMR
Bastet
Bastet
Bronze III
FAD3 SuperCat
Bastet
Bronze III
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 22L
1,332 MMR
Party 2
Atlas
Atlas
Bronze III
ItzJez1758
Atlas
Bronze III
Level 89
God Stats
0W - 1L
1,735 SR
Queue Stats
7W - 22L
1,332 MMR
Party 2
Baron Samedi
Baron Samedi
Bronze IV
MajicSpoon
Baron Samedi
Bronze IV
Level 87
God Stats
0W - 2L
1,504 SR
Queue Stats
7W - 21L
1,356 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bodker-89
Cthulhu
15
2 / 0 / 13
9,076
908
10,524
7,625
6,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
3 / 1 / 10
9,287
929
6,996
7,253
2,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
11 / 1 / 5
10,215
1,022
8,381
6,760
2,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
Ne ZhaAchillesSerqetKuzenboThoth

VS

Bans
AnubisAresBacchusMulanFafnir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 0
7,756
776
4,801
10,311
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atlas
13
0 / 4 / 1
6,861
686
5,836
10,005
7,306
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
MajicSpoon
Baron Samedi
11
0 / 6 / 1
6,896
690
4,040
9,059
3,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
3
16
Kills
1
2
Deaths
16
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Bodker-89
Cthulhu
2
0
13
8.5
L
1
6
0
0.17
L
Atlas
0
4
1
0.13
L
Baron Samedi
MajicSpoon
Baron Samedi
0
6
1
0.08
W
3
1
10
8
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,901
Damage
14,677
21,638
Taken
29,375
11,257
Mitigated
14,742
6,124
Healing
4,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Bodker-89
Cthulhu
10,524
229
227
1,824
7,625
6,515
158
3,276
3,625
26,110
2,877
L
4,801
716
0
1,752
10,311
3,479
0
3,851
6,060
0
21,629
L
Atlas
5,836
794
354
1,061
10,005
7,306
0
4,848
4,670
10,800
711
L
Baron Samedi
MajicSpoon
Baron Samedi
4,040
36
198
931
9,059
3,957
0
7,029
1,877
14,651
0
W
6,996
250
0
2,179
7,253
2,382
1,003
3,393
3,232
35,811
0
W
8,381
2,635
0
1,894
6,760
2,360
290
1,283
5,176
0
30,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,578
Gold Earned
21,513
176
Minions Killed
90
0
Camps Cleared
0
586,025
Distance Traveled
516,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,076
908
55
6
0
204,619
0
L
Bastet
7,756
776
37
4
0
182,430
0
L
Atlas
6,861
686
12
1
0
186,090
0
L
Baron Samedi
6,896
690
41
4
0
148,269
0
W
Scylla
9,287
929
76
8
0
201,223
0
W
Hou Yi
10,215
1,022
45
5
0
180,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role