Player Matchup

Sylvanus
Sylvanus
Gold I
 
Sylvanus
Gold I
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold II
 
Serqet
Gold II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Gold II
Viandøx
Hel
Gold II
Level 158
God Stats
35W - 40L
1,561 SR
Queue Stats
82W - 81L
1,655 MMR
Solo
Sol
Sol
Gold III
ywisis
Sol
Gold III
Level 62
God Stats
4W - 3L
1,794 SR
Queue Stats
95W - 94L
1,675 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
都是夜里听了巴赫的错
Erlang Shen
Gold II
Level 217
God Stats
1W - 2L
1,297 SR
Queue Stats
320W - 316L
1,672 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,530 SR
1,600 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,560 SR
1,655 MMR
Bastet
Bastet
Platinum IV
Keza974
Bastet
Platinum IV
Level 120
God Stats
28W - 18L
1,690 SR
Queue Stats
51W - 42L
1,669 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum IV
SaLooM95_
Cu Chulainn
Platinum IV
Level 215
God Stats
52W - 30L
1,661 SR
Queue Stats
236W - 226L
1,529 MMR
Party 1
Ares
Ares
Gold IV
TuggaParkLane
Ares
Gold IV
Level 123
God Stats
3W - 0L
1,522 SR
Queue Stats
70W - 68L
1,614 MMR
Solo
Danzaburou
Danzaburou
Bronze III
deryurbre
Danzaburou
Bronze III
Level 44
God Stats
2W - 0L
1,608 SR
Queue Stats
3W - 3L
1,600 MMR
Solo
Zeus
Zeus
Platinum I
мαgє
Zeus
Platinum I
Level 120
God Stats
6W - 2L
1,317 SR
Queue Stats
316W - 305L
1,862 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
0 / 0 / 0
3,312
662
646
3,244
1,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Serqet
 
Serqet
4
0 / 0 / 0
2,895
579
0
1,632
333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
3,412
682
847
3,401
722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sol
ywisis
Sol
1
0 / 0 / 0
2,465
493
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

6
0 / 1 / 0
3,528
706
306
4,373
3,202
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
OdinFreyaThanatos

VS

Bans
KumbhakarnaSusanoCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Keza974
Bastet
7
2 / 0 / 0
3,882
776
1,354
3,033
638
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cu Chulainn
SaLooM95_
Cu Chulainn
8
0 / 0 / 1
4,176
835
1,182
1,841
892
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

7
1 / 0 / 0
3,836
767
568
1,597
702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
deryurbre
Danzaburou
7
0 / 0 / 0
3,605
721
447
1,107
291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zeus
мαgє
Zeus
7
1 / 0 / 1
4,114
823
1,227
1,568
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
L
Serqet
 
Serqet
0
0
0
0
W
Bastet
Keza974
Bastet
2
0
0
2
W
Cu Chulainn
SaLooM95_
Cu Chulainn
0
0
1
0.5
W
1
0
0
1
L
0
3
0
0
W
Danzaburou
deryurbre
Danzaburou
0
0
0
0
L
Sol
ywisis
Sol
0
0
0
0
W
Zeus
мαgє
Zeus
1
0
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

1,799
Damage
4,778
12,650
Taken
9,146
5,415
Mitigated
2,836
5,074
Healing
5,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
646
239
0
867
3,244
1,158
0
200
3,044
15,276
0
L
Serqet
 
Serqet
0
0
0
1,090
1,632
333
0
0
1,632
0
7,224
W
Bastet
Keza974
Bastet
1,354
405
0
2,381
3,033
638
0
0
3,033
0
18,401
W
Cu Chulainn
SaLooM95_
Cu Chulainn
1,182
223
0
571
1,841
892
0
0
1,841
0
23,444
W
568
146
0
623
1,597
702
0
319
1,278
9,069
0
L
847
0
0
1,262
3,401
722
0
991
2,174
14,187
289
W
Danzaburou
deryurbre
Danzaburou
447
121
0
785
1,107
291
0
327
780
0
20,193
L
Sol
ywisis
Sol
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
мαgє
Zeus
1,227
129
0
850
1,568
313
0
573
797
18,757
0
L
306
0
0
1,855
4,373
3,202
0
368
4,005
0
16,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,612
Gold Earned
19,613
125
Minions Killed
188
0
Camps Cleared
0
345,653
Distance Traveled
549,778
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
3,312
662
28
6
0
95,914
0
L
Serqet
2,895
579
19
4
0
49,482
0
W
Bastet
3,882
776
33
7
0
119,748
0
W
Cu Chulainn
4,176
835
48
10
0
103,394
0
W
Ares
3,836
767
17
3
0
114,574
1
L
Hel
3,412
682
37
7
0
107,213
0
W
Danzaburou
3,605
721
40
8
0
101,900
0
L
Sol
2,465
493
0
0
0
0
0
W
Zeus
4,114
823
50
10
0
110,162
0
L
Erlang Shen
3,528
706
41
8
0
93,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role