Player Matchup

Ullr
Ullr
Masters
Angry
Ullr
Masters
Level 190
God Stats
22W - 11L
1,690 SR
Queue Stats
591W - 491L
3,108 MMR
Solo
Bacchus
Bacchus
Masters
CLYDΕ
Bacchus
Masters
Level 174
God Stats
4W - 9L
1,414 SR
Queue Stats
182W - 140L
2,639 MMR
Solo
Erlang Shen
Erlang Shen
Masters
Licane
Erlang Shen
Masters
Level 178
God Stats
11W - 18L
1,540 SR
Queue Stats
304W - 261L
2,911 MMR
Solo
Cernunnos
Cernunnos
Masters
PylonEnjoyer
Cernunnos
Masters
Level 116
God Stats
6W - 2L
1,771 SR
Queue Stats
97W - 65L
2,578 MMR
Solo
Hercules
Hercules
Masters
herøxz
Hercules
Masters
Level 124
God Stats
3W - 4L
1,884 SR
Queue Stats
406W - 350L
2,806 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 156
1,660 SR
2,808 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 193
1,598 SR
2,499 MMR
Ra
Ra
Masters
 
Ra
Masters
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Masters
IEATYOU32
Hun Batz
Masters
Level 121
God Stats
9W - 10L
1,529 SR
Queue Stats
270W - 258L
3,083 MMR
Solo
Chaac
Chaac
Masters
Moonhowlerr
Chaac
Masters
Level 230
God Stats
4W - 1L
1,828 SR
Queue Stats
21W - 15L
2,653 MMR
Solo
Jing Wei
Jing Wei
Diamond I
anthuamr
Jing Wei
Diamond I
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 29L
2,513 MMR
Solo
Geb
Geb
Masters
yanarossy
Geb
Masters
Level 301
God Stats
6W - 8L
1,634 SR
Queue Stats
177W - 151L
2,746 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Angry
Ullr
15
4 / 1 / 0
8,674
667
7,390
8,455
2,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
CLYDΕ
Bacchus
12
1 / 0 / 1
6,693
515
3,380
9,268
7,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Licane
Erlang Shen
13
0 / 2 / 3
7,031
541
4,018
14,261
8,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
PylonEnjoyer
Cernunnos
10
0 / 1 / 1
5,811
447
4,097
5,122
1,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
herøxz
Hercules
12
1 / 4 / 0
6,841
526
5,151
12,892
11,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
Ne ZhaSobekKuzenbo

VS

Bans
PeleAphroditeAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
1 / 2 / 2
7,253
558
5,264
6,891
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
IEATYOU32
Hun Batz
12
4 / 2 / 0
7,213
555
2,414
5,244
1,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 3
8,721
671
10,692
11,730
14,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jing Wei
anthuamr
Jing Wei
15
1 / 0 / 0
8,085
622
6,028
5,975
1,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 1 / 2
6,357
489
2,951
9,152
6,226
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
15
6
Kills
8
8
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
1
2
2
1
L
Ullr
Angry
Ullr
4
1
0
4
L
Bacchus
CLYDΕ
Bacchus
1
0
1
1.5
W
Hun Batz
IEATYOU32
Hun Batz
4
2
0
2
L
Erlang Shen
Licane
Erlang Shen
0
2
3
0.75
W
2
1
3
3.5
L
Cernunnos
PylonEnjoyer
Cernunnos
0
1
1
0.5
W
Jing Wei
anthuamr
Jing Wei
1
0
0
1
L
Hercules
herøxz
Hercules
1
4
0
0.25
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
27,349
49,998
Taken
38,992
32,365
Mitigated
27,280
16,026
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,264
244
1,078
2,115
6,891
2,519
0
339
6,552
57,949
0
L
Ullr
Angry
Ullr
7,390
2,706
0
2,983
8,455
2,836
762
3,928
4,045
0
72,514
L
Bacchus
CLYDΕ
Bacchus
3,380
870
0
2,910
9,268
7,996
0
568
8,669
22,833
2,681
W
Hun Batz
IEATYOU32
Hun Batz
2,414
815
0
165
5,244
1,915
0
186
5,058
0
41,317
L
Erlang Shen
Licane
Erlang Shen
4,018
2,639
0
1,909
14,261
8,346
0
1,819
12,337
0
70,787
W
10,692
1,700
0
2,322
11,730
14,814
0
451
10,668
1,542
67,336
L
Cernunnos
PylonEnjoyer
Cernunnos
4,097
1,815
0
2,782
5,122
1,656
0
1,103
4,019
0
38,593
W
Jing Wei
anthuamr
Jing Wei
6,028
4,270
0
3,333
5,975
1,806
239
2,064
3,911
0
70,069
L
Hercules
herøxz
Hercules
5,151
1,835
0
5,442
12,892
11,531
0
1,275
11,607
1,471
42,471
W
2,951
540
0
2,146
9,152
6,226
0
961
8,191
17,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,050
Gold Earned
37,629
436
Minions Killed
484
0
Camps Cleared
0
1,246,235
Distance Traveled
1,399,679
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,253
558
129
10
0
254,860
2
L
Ullr
8,674
667
143
11
0
266,716
4
L
Bacchus
6,693
515
35
3
0
292,854
3
W
Hun Batz
7,213
555
62
5
0
246,424
0
L
Erlang Shen
7,031
541
108
8
0
288,260
0
W
Chaac
8,721
671
133
10
0
300,179
0
L
Cernunnos
5,811
447
65
5
0
142,486
0
W
Jing Wei
8,085
622
144
11
0
273,741
2
L
Hercules
6,841
526
85
7
0
255,919
0
W
Geb
6,357
489
16
1
0
324,475
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role