Player Matchup

Ravana
Ravana
 
Ravana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
GLADMONDO
Ix Chel
Level 158
God Stats
5W - 7L
1,516 SR
Queue Stats
201W - 167L
1,556 Elo+
Solo
Sylvanus
Sylvanus
H1H2
Sylvanus
Level 204
God Stats
30W - 28L
1,528 SR
Queue Stats
736W - 799L
1,488 Elo+
Party 1
Danzaburou
Danzaburou
INFJI
Danzaburou
Level 65
God Stats
3W - 2L
1,830 SR
Queue Stats
20W - 21L
1,442 Elo+
Party 1
Cliodhna
Cliodhna
VuJx
Cliodhna
Level 271
God Stats
4W - 4L
1,500 SR
Queue Stats
111W - 97L
1,672 Elo+
Party 1
Team Averages
Level 165
1,575 SR
1,532 Elo+

VS

Team Averages
Level 116
1,579 SR
1,521 Elo+
Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Joke39
Ra
Level 118
God Stats
4W - 5L
1,616 SR
Queue Stats
118W - 109L
1,555 Elo+
Solo
Cthulhu
Cthulhu
LIPRIKOL
Cthulhu
Level 149
God Stats
20W - 17L
1,851 SR
Queue Stats
478W - 466L
1,613 Elo+
Solo
Izanami
Izanami
egle15
Izanami
Level 32
God Stats
2W - 4L
1,516 SR
Queue Stats
4W - 7L
1,445 Elo+
Solo
Loki
Loki
mixerrrrr
Loki
Level 154
God Stats
1W - 4L
1,414 SR
Queue Stats
213W - 191L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
5 / 1 / 0
4,517
645
4,085
4,053
1,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
GLADMONDO
Ix Chel
9
1 / 0 / 2
4,883
698
1,667
2,439
672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
H1H2
Sylvanus
7
1 / 0 / 4
4,606
658
3,241
5,912
2,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
INFJI
Danzaburou
7
1 / 3 / 2
3,791
542
4,904
6,787
1,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cliodhna
VuJx
Cliodhna
9
1 / 2 / 0
4,766
681
3,168
4,764
1,048
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
5
1 / 1 / 1
3,686
527
796
3,357
834
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ra
10
0 / 0 / 1
4,906
701
1,118
2,591
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cthulhu
LIPRIKOL
Cthulhu
7
1 / 4 / 2
3,674
525
6,490
8,582
3,655
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
egle15
Izanami
7
1 / 3 / 2
3,907
558
2,103
4,848
1,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
8
1 / 1 / 1
4,459
637
2,008
4,672
1,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
11
9
Kills
4
6
Deaths
9
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
5
1
0
5
L
Anubis
 
Anubis
1
1
1
1.5
W
Ix Chel
GLADMONDO
Ix Chel
1
0
2
2
W
Sylvanus
H1H2
Sylvanus
1
0
4
3
W
Danzaburou
INFJI
Danzaburou
1
3
2
0.67
L
Ra
0
0
1
0.5
L
Cthulhu
LIPRIKOL
Cthulhu
1
4
2
0.5
W
Cliodhna
VuJx
Cliodhna
1
2
0
0.5
L
Izanami
egle15
Izanami
1
3
2
0.67
L
Loki
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,065
Damage
12,515
23,955
Taken
24,050
6,829
Mitigated
7,353
8,958
Healing
8,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,085
1,756
0
792
4,053
1,222
0
1,325
2,618
0
22,485
L
Anubis
 
Anubis
796
82
0
1,259
3,357
834
0
0
3,357
11,330
0
W
Ix Chel
GLADMONDO
Ix Chel
1,667
327
100
1,230
2,439
672
0
690
1,697
33,139
0
W
Sylvanus
H1H2
Sylvanus
3,241
1,400
1,998
2,556
5,912
2,037
0
1,896
3,865
10,303
1,741
W
Danzaburou
INFJI
Danzaburou
4,904
1,342
0
1,398
6,787
1,850
0
3,012
3,532
0
24,884
L
Ra
1,118
126
180
1,421
2,591
741
0
612
1,979
40,144
247
L
Cthulhu
LIPRIKOL
Cthulhu
6,490
1,139
0
1,814
8,582
3,655
0
1,981
6,601
13,044
0
W
Cliodhna
VuJx
Cliodhna
3,168
397
0
884
4,764
1,048
0
796
3,558
0
29,641
L
Izanami
egle15
Izanami
2,103
1,507
0
1,875
4,848
1,076
0
1,277
3,571
0
19,600
L
Loki
2,008
669
0
1,848
4,672
1,047
0
725
3,947
0
22,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,563
Gold Earned
20,632
213
Minions Killed
204
0
Camps Cleared
0
722,467
Distance Traveled
668,091
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
4,517
645
37
5
0
162,334
0
L
Anubis
3,686
527
23
3
0
64,949
0
W
Ix Chel
4,883
698
66
9
0
134,759
0
W
Sylvanus
4,606
658
12
2
0
130,500
0
W
Danzaburou
3,791
542
35
5
0
135,363
2
L
Ra
4,906
701
79
11
0
153,582
1
L
Cthulhu
3,674
525
14
2
0
145,838
3
W
Cliodhna
4,766
681
63
9
0
159,511
0
L
Izanami
3,907
558
40
6
0
138,497
0
L
Loki
4,459
637
48
7
0
165,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role