Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
BoVacGod
Hachiman
Level 92
God Stats
27W - 18L
1,546 SR
Queue Stats
115W - 120L
1,452 Elo+
Solo
Hades
Hades
LubricatedDI
Hades
Level 128
God Stats
2W - 0L
1,797 SR
Queue Stats
22W - 9L
1,660 Elo+
Party 1
Surtr
Surtr
SuperSeuzjr666
Surtr
Level 98
God Stats
3W - 0L
1,783 SR
Queue Stats
6W - 0L
1,799 Elo+
Party 1
Awilix
Awilix
YourMoMzPasta
Awilix
Level 159
God Stats
9W - 7L
1,671 SR
Queue Stats
221W - 185L
1,573 Elo+
Solo
Team Averages
Level 132
1,659 SR
1,597 Elo+

VS

Team Averages
Level 95
1,415 SR
1,483 Elo+
Aphrodite
Aphrodite
 
Aphrodite
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
CammiinTv
Hou Yi
Level 102
God Stats
1W - 2L
1,334 SR
Queue Stats
27W - 27L
1,544 Elo+
Party 2
Poseidon
Poseidon
HistoricTube70
Poseidon
Level 87
God Stats
1W - 2L
1,430 SR
Queue Stats
48W - 54L
1,505 Elo+
Party 2
Fenrir
Fenrir
RockyGamerMX
Fenrir
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
254W - 238L
1,461 Elo+
Solo
Surtr
Surtr
sdolag001
Surtr
Level 39
God Stats
5W - 12L
1,312 SR
Queue Stats
44W - 59L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 0 / 8
6,086
507
5,044
9,380
8,060
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
BoVacGod
Hachiman
12
4 / 1 / 4
7,122
594
6,390
5,797
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
7 / 1 / 1
7,971
664
5,934
8,401
4,032
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 1
7,583
632
9,502
10,237
7,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 1 / 5
7,475
623
6,147
9,826
3,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
9
0 / 5 / 1
5,512
459
4,193
8,979
4,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hou Yi
CammiinTv
Hou Yi
11
0 / 0 / 0
5,847
487
3,557
6,061
2,133
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
10
0 / 6 / 0
5,792
483
3,503
7,322
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
10
2 / 7 / 0
5,976
498
7,028
11,440
4,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
sdolag001
Surtr
10
2 / 5 / 0
6,262
522
7,422
12,910
5,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
5
23
Kills
4
4
Deaths
23
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
8
5
L
Aphrodite
 
Aphrodite
0
5
1
0.1
W
Hachiman
BoVacGod
Hachiman
4
1
4
6
L
Hou Yi
CammiinTv
Hou Yi
0
0
0
0
L
Poseidon
0
6
0
0
W
7
1
1
7.5
L
Fenrir
2
7
0
0.29
W
3
1
1
3.5
W
8
1
5
10.5
L
Surtr
sdolag001
Surtr
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,017
Damage
25,703
43,641
Taken
46,712
25,752
Mitigated
18,277
19,303
Healing
15,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,044
1,860
1,429
4,006
9,380
8,060
0
2,573
6,807
22,677
1,872
L
Aphrodite
 
Aphrodite
4,193
167
2,046
3,897
8,979
4,367
0
2,375
6,519
22,782
0
W
Hachiman
BoVacGod
Hachiman
6,390
3,526
0
3,207
5,797
1,944
0
648
5,149
0
46,737
L
Hou Yi
CammiinTv
Hou Yi
3,557
1,579
0
2,239
6,061
2,133
0
810
5,251
0
39,422
L
Poseidon
3,503
711
0
1,176
7,322
1,990
0
4,474
2,848
33,987
142
W
5,934
528
163
4,821
8,401
4,032
660
2,378
5,831
52,244
926
L
Fenrir
7,028
1,171
0
1,630
11,440
4,533
0
2,760
8,595
0
30,617
W
9,502
3,400
0
3,111
10,237
7,759
378
642
9,595
805
57,932
W
6,147
2,898
0
2,566
9,826
3,957
0
1,610
8,096
0
52,792
L
Surtr
sdolag001
Surtr
7,422
2,892
0
4,377
12,910
5,254
0
748
11,535
1,637
38,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,237
Gold Earned
29,389
416
Minions Killed
315
0
Camps Cleared
0
1,180,494
Distance Traveled
1,166,534
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
6,086
507
34
3
0
229,243
4
L
Aphrodite
5,512
459
33
3
0
220,235
3
W
Hachiman
7,122
594
69
6
0
219,286
2
L
Hou Yi
5,847
487
86
7
0
213,585
2
L
Poseidon
5,792
483
83
7
0
229,123
0
W
Hades
7,971
664
100
8
0
238,115
0
L
Fenrir
5,976
498
46
4
0
255,274
0
W
Surtr
7,583
632
121
10
0
219,009
0
W
Awilix
7,475
623
92
8
0
274,841
1
L
Surtr
6,262
522
67
6
0
248,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role