Player Matchup

Ra
Ra
Platinum V
 
Ra
Platinum V
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Pele
Pele
Platinum II
Coldblackouts
Pele
Platinum II
Level 140
God Stats
4W - 3L
1,726 SR
Queue Stats
63W - 48L
1,798 MMR
Party 3
Cu Chulainn
Cu Chulainn
Gold I
Cyoute
Cu Chulainn
Gold I
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 50L
1,613 MMR
Party 3
Charon
Charon
Platinum V
smitesdeadLUL
Charon
Platinum V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 23L
1,633 MMR
Party 1
Neith
Neith
Platinum V
vicunaaa
Neith
Platinum V
Level 143
God Stats
2W - 0L
1,685 SR
Queue Stats
36W - 21L
1,686 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 128
1,582 SR
1,646 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,504 SR
1,661 MMR
Cerberus
Cerberus
Silver III
 
Cerberus
Silver III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Mulan
Mulan
Gold III
Beyond Rookie
Mulan
Gold III
Level 176
God Stats
3W - 3L
1,607 SR
Queue Stats
34W - 30L
1,665 MMR
Party 2
Arachne
Arachne
Gold IV
Frm707
Arachne
Gold IV
Level 104
God Stats
13W - 13L
1,693 SR
Queue Stats
28W - 32L
1,522 MMR
Party 4
Janus
Janus
Gold I
IsoSpira
Janus
Gold I
Level 191
God Stats
0W - 1L
1,221 SR
Queue Stats
58W - 51L
1,745 MMR
Solo
Artemis
Artemis
Platinum I
THE Calisavage
Artemis
Platinum I
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 65L
1,873 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
17
4 / 1 / 2
10,132
675
7,112
5,277
2,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 2 / 6
9,188
613
10,325
11,751
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cu Chulainn
Cyoute
Cu Chulainn
16
5 / 0 / 1
10,401
693
6,323
9,933
8,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

13
1 / 0 / 8
8,947
596
4,747
4,350
2,361
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
vicunaaa
Neith
17
8 / 0 / 7
10,441
696
14,258
9,781
3,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThorKumbhakarnaNu WaAthena

VS

Bans
SusanoFreyaAchillesErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 7 / 2
6,186
412
1,306
13,278
8,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
1 / 6 / 0
7,566
504
5,899
17,772
9,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Frm707
Arachne
10
1 / 3 / 0
6,247
416
4,399
8,506
2,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Janus
IsoSpira
Janus
14
1 / 3 / 0
7,778
519
1,930
6,561
1,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
0 / 5 / 0
6,884
459
4,624
10,996
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
23
Kills
3
3
Deaths
24
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
1
2
5
L
Cerberus
 
Cerberus
0
7
2
0.14
L
1
6
0
0.17
W
5
2
6
4
W
Cu Chulainn
Cyoute
Cu Chulainn
5
0
1
5.5
L
Arachne
Frm707
Arachne
1
3
0
0.33
L
Janus
IsoSpira
Janus
1
3
0
0.33
L
0
5
0
0
W
1
0
8
5
W
Neith
vicunaaa
Neith
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,765
Damage
18,158
41,092
Taken
57,113
21,356
Mitigated
24,702
17,006
Healing
14,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,112
173
814
2,387
5,277
2,037
1,047
791
4,438
81,911
1,084
L
Cerberus
 
Cerberus
1,306
23
0
2,087
13,278
8,217
0
2,802
10,388
17,834
0
L
5,899
871
0
4,679
17,772
9,535
0
2,148
15,457
0
50,695
W
10,325
2,972
0
5,791
11,751
4,421
0
682
11,069
0
78,775
W
Cu Chulainn
Cyoute
Cu Chulainn
6,323
800
0
2,492
9,933
8,571
800
47
9,886
9,907
73,004
L
Arachne
Frm707
Arachne
4,399
3,186
0
3,613
8,506
2,186
0
1,964
6,349
0
27,834
L
Janus
IsoSpira
Janus
1,930
43
0
1,317
6,561
1,908
0
3,609
2,708
61,697
0
L
4,624
1,582
0
2,861
10,996
2,856
0
1,266
9,713
0
48,770
W
4,747
1,178
0
2,107
4,350
2,361
1,186
576
3,734
17,294
0
W
Neith
vicunaaa
Neith
14,258
4,492
0
3,415
9,781
3,966
1,371
1,133
8,608
0
84,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,109
Gold Earned
34,661
590
Minions Killed
447
0
Camps Cleared
0
1,602,523
Distance Traveled
1,457,954
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,132
675
171
11
0
337,063
5
L
Cerberus
6,186
412
52
3
0
310,083
4
L
Mulan
7,566
504
99
7
0
292,372
2
W
Pele
9,188
613
117
8
0
343,133
0
W
Cu Chulainn
10,401
693
151
10
0
290,971
1
L
Arachne
6,247
416
55
4
0
312,689
1
L
Janus
7,778
519
147
10
0
285,209
0
L
Artemis
6,884
459
94
6
0
257,601
5
W
Charon
8,947
596
16
1
0
332,971
0
W
Neith
10,441
696
135
9
0
298,385
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role