Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Odin
Odin
CALCIO-SAMA
Odin
Level 126
God Stats
1W - 1L
1,335 SR
Queue Stats
465W - 439L
1,506 Elo+
Solo
Bacchus
Bacchus
CleftChamp2
Bacchus
Level 17
God Stats
4W - 2L
1,729 SR
Queue Stats
32W - 32L
1,484 Elo+
Party 1
Loki
Loki
Nimical
Loki
Level 156
God Stats
5W - 2L
1,993 SR
Queue Stats
97W - 93L
1,526 Elo+
Party 4
Cupid
Cupid
Sniper1511
Cupid
Level 173
God Stats
27W - 18L
1,625 SR
Queue Stats
181W - 147L
1,534 Elo+
Party 1
Team Averages
Level 123
1,636 SR
1,510 Elo+

VS

Team Averages
Level 129
1,579 SR
1,547 Elo+
Xing Tian
Xing Tian
GubbleBoo
Xing Tian
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
237W - 229L
1,545 Elo+
Party 2
Cerberus
Cerberus
HardPhxLXIX
Cerberus
Level 153
God Stats
11W - 6L
1,742 SR
Queue Stats
230W - 223L
1,545 Elo+
Party 2
Olorun
Olorun
emitforce
Olorun
Level 121
God Stats
1W - 2L
1,600 SR
Queue Stats
237W - 229L
1,545 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
iVersatile-_
Ah Muzen Cab
Level 150
God Stats
46W - 31L
1,600 SR
Queue Stats
276W - 335L
1,567 Elo+
Party 3
Arachne
Arachne
lmFIipzz
Arachne
Level 96
God Stats
3W - 6L
1,451 SR
Queue Stats
430W - 500L
1,534 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 0
7,506
751
7,808
7,735
2,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 0 / 4
6,469
647
4,031
4,689
1,258
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
CleftChamp2
Bacchus
10
1 / 2 / 1
5,083
508
5,841
7,387
4,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
Nimical
Loki
13
5 / 0 / 2
6,732
673
4,534
6,218
1,998
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cupid
11
0 / 0 / 1
5,800
580
5,862
4,520
1,209
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
GubbleBoo
Xing Tian
9
1 / 0 / 0
5,398
540
4,146
11,157
5,194
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cerberus
HardPhxLXIX
Cerberus
10
1 / 2 / 0
5,309
531
3,740
12,039
10,956
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Olorun
emitforce
Olorun
10
0 / 1 / 2
5,351
535
3,583
6,341
1,812
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
iVersatile-_
Ah Muzen Cab
12
0 / 3 / 0
6,038
604
2,970
7,270
2,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Arachne
lmFIipzz
Arachne
10
1 / 4 / 0
5,146
515
1,857
8,799
2,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
10
Kills
3
3
Deaths
10
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
0
2
W
2
0
4
4
W
Bacchus
CleftChamp2
Bacchus
1
2
1
0.75
L
Xing Tian
GubbleBoo
Xing Tian
1
0
0
1
L
Cerberus
HardPhxLXIX
Cerberus
1
2
0
0.5
W
Loki
Nimical
Loki
5
0
2
6
W
Cupid
0
0
1
0.5
L
Olorun
emitforce
Olorun
0
1
2
1
L
Ah Muzen Cab
iVersatile-_
Ah Muzen Cab
0
3
0
0
L
Arachne
lmFIipzz
Arachne
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,076
Damage
16,296
30,549
Taken
45,606
11,458
Mitigated
22,598
16,132
Healing
15,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,808
4,360
0
5,333
7,735
2,502
0
3,429
4,306
0
54,412
W
4,031
831
0
948
4,689
1,258
0
230
4,459
0
40,845
W
Bacchus
CleftChamp2
Bacchus
5,841
510
0
2,685
7,387
4,491
0
3,805
3,582
22,376
0
L
Xing Tian
GubbleBoo
Xing Tian
4,146
564
1,429
2,948
11,157
5,194
0
2,785
7,896
20,388
1,576
L
Cerberus
HardPhxLXIX
Cerberus
3,740
148
0
4,865
12,039
10,956
0
0
12,039
27,532
688
W
Loki
Nimical
Loki
4,534
1,354
0
3,736
6,218
1,998
0
967
5,251
0
48,851
W
Cupid
5,862
3,154
508
2,922
4,520
1,209
0
2,464
2,056
0
45,614
L
Olorun
emitforce
Olorun
3,583
1,396
534
1,592
6,341
1,812
0
1,812
4,309
39,579
1,647
L
Ah Muzen Cab
iVersatile-_
Ah Muzen Cab
2,970
1,294
0
575
7,270
2,127
0
0
7,270
0
55,411
L
Arachne
lmFIipzz
Arachne
1,857
1,117
0
3,595
8,799
2,509
10
496
8,251
0
31,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,590
Gold Earned
27,242
406
Minions Killed
349
0
Camps Cleared
0
1,087,960
Distance Traveled
992,010
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,506
751
101
10
0
192,224
0
W
Odin
6,469
647
79
8
0
216,174
0
W
Bacchus
5,083
508
45
5
0
226,445
3
L
Xing Tian
5,398
540
36
4
0
217,399
1
L
Cerberus
5,309
531
75
8
0
156,144
2
W
Loki
6,732
673
89
9
0
261,452
0
W
Cupid
5,800
580
92
9
0
191,665
4
L
Olorun
5,351
535
75
8
0
196,739
1
L
Ah Muzen Cab
6,038
604
99
10
0
184,579
1
L
Arachne
5,146
515
64
6
0
237,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role