Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
ErickSWAT
Anubis
Level 97
God Stats
103W - 87L
1,523 SR
Queue Stats
127W - 124L
1,422 Elo+
Solo
Chaac
Chaac
TNB Ziggy
Chaac
Level 156
God Stats
8W - 7L
1,479 SR
Queue Stats
464W - 462L
1,541 Elo+
Party 1
Team Averages
Level 121
1,501 SR
1,488 Elo+

VS

Team Averages
Level 101
1,607 SR
1,500 Elo+
Tyr
Tyr
BeeIzebuub
Tyr
Level 126
God Stats
4W - 6L
1,349 SR
Queue Stats
338W - 358L
1,533 Elo+
Solo
Charybdis
Charybdis
Exytz
Charybdis
Level 128
God Stats
3W - 2L
1,888 SR
Queue Stats
116W - 88L
1,489 Elo+
Party 2
Awilix
Awilix
SimplyMood
Awilix
Level 49
God Stats
98W - 96L
1,584 SR
Queue Stats
126W - 118L
1,480 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
5 / 2 / 8
10,371
864
6,922
10,147
9,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Anubis
ErickSWAT
Anubis
17
6 / 1 / 8
11,260
938
16,155
6,998
3,225
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chaac
TNB Ziggy
Chaac
15
3 / 2 / 10
10,010
834
8,816
14,024
9,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 1
9,174
765
5,747
13,898
8,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Exytz
Charybdis
14
1 / 5 / 1
8,298
692
7,442
9,951
2,429
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Awilix
SimplyMood
Awilix
12
0 / 3 / 4
8,258
688
2,884
12,131
3,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
14
Kills
4
5
Deaths
14
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
2
8
4.5
L
3
6
1
0.58
W
Anubis
ErickSWAT
Anubis
6
1
8
10
L
Charybdis
Exytz
Charybdis
1
5
1
0.3
L
Awilix
SimplyMood
Awilix
0
3
4
0.67
W
Chaac
TNB Ziggy
Chaac
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,893
Damage
16,073
31,169
Taken
35,980
21,669
Mitigated
13,623
7,883
Healing
1,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,922
713
213
1,011
10,147
9,355
632
0
9,955
20,224
0
L
5,747
571
0
1,400
13,898
8,164
0
8,505
4,827
0
9,291
W
Anubis
ErickSWAT
Anubis
16,155
521
0
2,362
6,998
3,225
1,829
0
6,804
46,523
2,634
L
Charybdis
Exytz
Charybdis
7,442
2,407
0
0
9,951
2,429
0
6,126
3,466
0
29,057
L
Awilix
SimplyMood
Awilix
2,884
601
0
480
12,131
3,030
0
6,505
4,796
0
15,653
W
Chaac
TNB Ziggy
Chaac
8,816
404
0
4,297
14,024
9,089
67
8
11,413
0
26,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,641
Gold Earned
25,730
159
Minions Killed
76
0
Camps Cleared
0
672,129
Distance Traveled
529,996
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,371
864
47
4
0
220,044
0
L
Tyr
9,174
765
5
0
0
209,043
0
W
Anubis
11,260
938
77
6
0
227,550
0
L
Charybdis
8,298
692
50
4
0
147,233
0
L
Awilix
8,258
688
21
2
0
173,720
0
W
Chaac
10,010
834
35
3
0
224,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role