Player Matchup

Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BAGDANASIUM
Khepri
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 178L
1,407 Elo+
Solo
Jormungandr
Jormungandr
IrinyVampire
Jormungandr
Level 98
God Stats
0W - 2L
1,247 SR
Queue Stats
35W - 32L
1,556 Elo+
Party 1
Hercules
Hercules
Malamatina
Hercules
Level 153
God Stats
1W - 2L
1,370 SR
Queue Stats
52W - 59L
1,477 Elo+
Solo
Raijin
Raijin
PHOBOSMGDN
Raijin
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 21L
1,564 Elo+
Party 1
Team Averages
Level 99
1,424 SR
1,501 Elo+

VS

Team Averages
Level 103
1,576 SR
1,477 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
AlexeyMelman
Cernunnos
Level 83
God Stats
3W - 2L
1,649 SR
Queue Stats
244W - 256L
1,442 Elo+
Solo
Geb
Geb
MaRIo-Prio
Geb
Level 89
God Stats
7W - 1L
1,594 SR
Queue Stats
201W - 187L
1,443 Elo+
Solo
Ravana
Ravana
RocksteadyStudio
Ravana
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 120L
1,504 Elo+
Solo
Persephone
Persephone
X372_BlitZ
Persephone
Level 120
God Stats
6W - 4L
1,634 SR
Queue Stats
334W - 335L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
9 / 4 / 8
9,722
810
13,810
18,701
27,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Khepri
14
1 / 7 / 10
7,993
666
5,175
13,511
15,310
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Jormungandr
IrinyVampire
Jormungandr
14
1 / 6 / 10
8,432
703
11,666
15,051
10,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hercules
Malamatina
Hercules
15
6 / 7 / 7
9,481
790
10,284
17,787
20,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Raijin
PHOBOSMGDN
Raijin
14
2 / 6 / 9
8,715
726
10,293
8,670
4,087
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
1 / 6 / 14
8,869
739
8,514
14,501
11,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cernunnos
AlexeyMelman
Cernunnos
17
8 / 6 / 11
10,611
884
14,215
9,641
4,168
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 2 / 21
10,368
864
11,850
16,060
14,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
9 / 3 / 20
11,252
938
13,448
13,451
11,056
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

Persephone
X372_BlitZ
Persephone
18
11 / 3 / 12
11,472
956
16,653
8,833
3,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
108
19
Kills
30
30
Deaths
20
44
Assists
78
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
9
4
8
3.25
W
Cthulhu
 
Cthulhu
1
6
14
1.33
W
Cernunnos
AlexeyMelman
Cernunnos
8
6
11
2.25
L
Khepri
1
7
10
0.86
L
Jormungandr
IrinyVampire
Jormungandr
1
6
10
1
W
1
2
21
5.75
L
Hercules
Malamatina
Hercules
6
7
7
1.36
L
Raijin
PHOBOSMGDN
Raijin
2
6
9
1.08
W
9
3
20
6.33
W
Persephone
X372_BlitZ
Persephone
11
3
12
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,228
Damage
64,680
73,720
Taken
62,486
77,168
Mitigated
45,200
16,454
Healing
15,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
13,810
2,076
776
3,959
18,701
27,402
62
8,390
10,311
0
19,547
W
Cthulhu
 
Cthulhu
8,514
442
387
580
14,501
11,736
0
6,619
7,447
12,569
1,144
W
Cernunnos
AlexeyMelman
Cernunnos
14,215
7,910
864
494
9,641
4,168
2,232
4,510
4,861
0
24,382
L
Khepri
5,175
246
960
762
13,511
15,310
462
7,086
6,425
10,013
0
L
Jormungandr
IrinyVampire
Jormungandr
11,666
1,238
868
3,234
15,051
10,004
0
8,684
6,367
28,797
0
W
11,850
865
1,087
4,038
16,060
14,621
116
7,222
8,402
23,849
1,496
L
Hercules
Malamatina
Hercules
10,284
3,138
538
5,107
17,787
20,365
0
7,454
10,333
0
16,528
L
Raijin
PHOBOSMGDN
Raijin
10,293
1,367
0
250
8,670
4,087
474
4,709
3,961
19,223
469
W
13,448
3,274
2,928
2,720
13,451
11,056
585
4,589
8,126
2,798
19,012
W
Persephone
X372_BlitZ
Persephone
16,653
277
653
1,961
8,833
3,619
274
4,113
4,501
32,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,343
Gold Earned
52,572
94
Minions Killed
122
0
Camps Cleared
0
949,940
Distance Traveled
1,104,424
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,722
810
16
1
0
201,320
0
W
Cthulhu
8,869
739
21
2
0
195,063
0
W
Cernunnos
10,611
884
26
2
0
193,923
0
L
Khepri
7,993
666
6
1
0
194,028
0
L
Jormungandr
8,432
703
25
2
0
223,742
0
W
Geb
10,368
864
10
1
0
230,497
0
L
Hercules
9,481
790
20
2
0
189,792
0
L
Raijin
8,715
726
27
2
0
141,058
0
W
Ravana
11,252
938
26
2
0
250,827
0
W
Persephone
11,472
956
39
3
0
234,114
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role