Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Caspiopio
Zhong Kui
Level 125
God Stats
2W - 1L
1,550 SR
Queue Stats
109W - 87L
1,585 Elo+
Party 2
Mercury
Mercury
DCTO12
Mercury
Level 127
God Stats
5W - 2L
1,582 SR
Queue Stats
33W - 19L
1,639 Elo+
Party 3
Vamana
Vamana
MAU3437
Vamana
Level 158
God Stats
3W - 4L
1,318 SR
Queue Stats
295W - 328L
1,445 Elo+
Solo
Discordia
Discordia
Y0URhomeless
Discordia
Level 109
God Stats
2W - 5L
1,229 SR
Queue Stats
75W - 66L
1,527 Elo+
Party 2
Team Averages
Level 134
1,436 SR
1,539 Elo+

VS

Team Averages
Level 127
1,588 SR
1,515 Elo+
Serqet
Serqet
ALBAFICA129
Serqet
Level 159
God Stats
8W - 4L
1,796 SR
Queue Stats
141W - 121L
1,574 Elo+
Solo
Odin
Odin
AlanB01
Odin
Level 126
God Stats
0W - 1L
1,786 SR
Queue Stats
47W - 46L
1,496 Elo+
Party 1
Eset
Eset
AnimeBunny
Eset
Level 135
God Stats
1W - 3L
1,452 SR
Queue Stats
79W - 88L
1,504 Elo+
Party 1
Bake Kujira
Bake Kujira
SmitingSpirit
Bake Kujira
Level 63
God Stats
5W - 9L
1,498 SR
Queue Stats
136W - 149L
1,495 Elo+
Solo
Tyr
Tyr
stumblingsage22
Tyr
Level 153
God Stats
0W - 1L
1,409 SR
Queue Stats
88W - 92L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
7 / 0 / 5
6,827
683
4,556
6,130
3,586
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Zhong Kui
Caspiopio
Zhong Kui
12
6 / 1 / 4
6,936
694
9,436
5,472
3,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mercury
DCTO12
Mercury
11
2 / 3 / 5
5,765
577
3,658
8,174
2,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vamana
MAU3437
Vamana
11
1 / 0 / 1
6,281
628
5,624
6,696
4,664
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Discordia
Y0URhomeless
Discordia
11
0 / 1 / 4
5,445
545
3,772
5,490
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
9
4 / 4 / 0
5,469
547
2,662
7,721
2,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
AlanB01
Odin
9
0 / 0 / 0
4,966
497
2,325
8,154
4,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
0 / 1 / 2
5,558
556
5,607
5,107
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bake Kujira
SmitingSpirit
Bake Kujira
8
0 / 8 / 1
4,912
491
5,117
10,985
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

7
1 / 3 / 1
4,495
450
3,035
9,180
6,877
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
16
Kills
5
5
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
0
5
9.5
L
Serqet
4
4
0
1
L
Odin
AlanB01
Odin
0
0
0
0
L
0
1
2
1
W
Zhong Kui
Caspiopio
Zhong Kui
6
1
4
8
W
Mercury
DCTO12
Mercury
2
3
5
1.5
W
Vamana
MAU3437
Vamana
1
0
1
1.5
L
Bake Kujira
SmitingSpirit
Bake Kujira
0
8
1
0.06
W
Discordia
Y0URhomeless
Discordia
0
1
4
2
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,046
Damage
18,746
31,962
Taken
41,147
15,715
Mitigated
19,770
9,097
Healing
8,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,556
1,169
0
1,692
6,130
3,586
0
1,587
4,543
19,500
0
L
Serqet
2,662
510
0
2,828
7,721
2,437
0
1,778
5,903
0
24,414
L
Odin
AlanB01
Odin
2,325
659
0
2,520
8,154
4,198
0
0
7,722
0
30,623
L
5,607
665
44
1,098
5,107
1,511
0
1,870
3,237
43,708
0
W
Zhong Kui
Caspiopio
Zhong Kui
9,436
5,057
0
3,180
5,472
3,690
0
3,117
2,355
40,694
10,459
W
Mercury
DCTO12
Mercury
3,658
1,478
0
840
8,174
2,479
0
2,229
5,777
0
39,233
W
Vamana
MAU3437
Vamana
5,624
1,807
0
1,797
6,696
4,664
0
1,118
5,578
0
45,644
L
Bake Kujira
SmitingSpirit
Bake Kujira
5,117
2,485
0
150
10,985
4,747
0
8,570
2,415
29,290
945
W
Discordia
Y0URhomeless
Discordia
3,772
210
0
1,588
5,490
1,296
0
2,588
2,710
30,799
2,098
L
3,035
653
0
1,991
9,180
6,877
0
4,366
4,740
0
12,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,254
Gold Earned
25,400
316
Minions Killed
272
0
Camps Cleared
0
1,049,049
Distance Traveled
1,019,163
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,827
683
31
3
0
224,375
2
L
Serqet
5,469
547
55
6
0
224,819
0
L
Odin
4,966
497
60
6
0
188,649
1
L
Eset
5,558
556
77
8
0
194,869
0
W
Zhong Kui
6,936
694
79
8
0
198,489
0
W
Mercury
5,765
577
65
7
0
252,284
2
W
Vamana
6,281
628
79
8
0
166,638
2
L
Bake Kujira
4,912
491
60
6
0
201,301
2
W
Discordia
5,445
545
62
6
0
207,263
1
L
Tyr
4,495
450
20
2
0
209,525
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role