Player Matchup

Aphrodite
Aphrodite
AÐRENALINE
Aphrodite
Level 159
God Stats
6W - 6L
1,474 SR
Queue Stats
372W - 341L
1,484 Elo+
Party 1
Arachne
Arachne
Gambls
Arachne
Level 159
God Stats
4W - 0L
1,749 SR
Queue Stats
242W - 210L
1,538 Elo+
Solo
Cernunnos
Cernunnos
Kanade2212
Cernunnos
Level 119
God Stats
2W - 1L
1,522 SR
Queue Stats
226W - 195L
1,588 Elo+
Solo
Ymir
Ymir
Rulex 3
Ymir
Level 144
God Stats
6W - 7L
1,486 SR
Queue Stats
612W - 540L
1,486 Elo+
Party 1
Thoth
Thoth
nateussy
Thoth
Level 149
God Stats
2W - 1L
1,312 SR
Queue Stats
44W - 56L
1,510 Elo+
Solo
Team Averages
Level 146
1,509 SR
1,521 Elo+

VS

Team Averages
Level 109
1,624 SR
1,536 Elo+
Surtr
Surtr
 
Surtr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Hxppy00
Artemis
Level 128
God Stats
14W - 14L
1,554 SR
Queue Stats
122W - 100L
1,538 Elo+
Solo
Fafnir
Fafnir
Jailorgohome
Fafnir
Level 141
God Stats
1W - 2L
1,633 SR
Queue Stats
226W - 212L
1,507 Elo+
Solo
Arachne
Arachne
Twan60
Arachne
Level 65
God Stats
32W - 21L
1,617 SR
Queue Stats
64W - 53L
1,545 Elo+
Party 2
Scylla
Scylla
WakkaPlacca
Scylla
Level 103
God Stats
2W - 1L
1,818 SR
Queue Stats
19W - 13L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AÐRENALINE
Aphrodite
11
2 / 1 / 9
7,417
618
3,827
8,456
6,776
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Arachne
Gambls
Arachne
13
6 / 3 / 6
7,017
585
6,426
11,338
3,757
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Cernunnos
Kanade2212
Cernunnos
14
7 / 1 / 2
7,850
654
11,799
9,231
3,897
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Rulex 3
Ymir
13
3 / 0 / 3
7,121
593
6,158
7,235
4,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thoth
nateussy
Thoth
13
5 / 1 / 1
7,675
640
4,135
3,893
1,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
0 / 3 / 0
6,832
569
5,221
9,471
6,456
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
Hxppy00
Artemis
9
1 / 7 / 0
5,428
452
5,709
9,022
3,066
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fafnir
9
0 / 2 / 4
6,063
505
3,220
9,592
8,768
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
Twan60
Arachne
11
5 / 7 / 0
7,078
590
5,564
9,879
3,134
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Scylla
11
0 / 5 / 2
6,127
511
2,202
6,084
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
23
Kills
6
6
Deaths
24
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
3
0
0
W
Aphrodite
AÐRENALINE
Aphrodite
2
1
9
6.5
W
Arachne
Gambls
Arachne
6
3
6
3
L
Artemis
Hxppy00
Artemis
1
7
0
0.14
L
Fafnir
0
2
4
1
W
Cernunnos
Kanade2212
Cernunnos
7
1
2
8
W
Ymir
Rulex 3
Ymir
3
0
3
4.5
L
Arachne
Twan60
Arachne
5
7
0
0.71
L
Scylla
0
5
2
0.2
W
Thoth
nateussy
Thoth
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,345
Damage
21,916
40,153
Taken
44,048
19,682
Mitigated
22,792
19,620
Healing
11,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,221
1,783
0
3,084
9,471
6,456
0
4,698
4,263
1,982
52,508
W
Aphrodite
AÐRENALINE
Aphrodite
3,827
502
2,413
4,371
8,456
6,776
0
1,450
6,960
23,997
1,375
W
Arachne
Gambls
Arachne
6,426
4,046
0
5,553
11,338
3,757
5
959
10,248
0
47,213
L
Artemis
Hxppy00
Artemis
5,709
2,952
0
1,815
9,022
3,066
0
1,021
8,001
0
32,396
L
Fafnir
3,220
715
0
3,165
9,592
8,768
0
1,784
7,676
12,510
1,258
W
Cernunnos
Kanade2212
Cernunnos
11,799
7,044
0
4,776
9,231
3,897
408
1,586
7,605
0
70,332
W
Ymir
Rulex 3
Ymir
6,158
1,020
0
1,162
7,235
4,087
0
365
6,244
42,109
3,653
L
Arachne
Twan60
Arachne
5,564
3,705
0
2,982
9,879
3,134
0
2,076
7,657
0
35,881
L
Scylla
2,202
290
0
437
6,084
1,368
0
2,931
2,819
37,093
0
W
Thoth
nateussy
Thoth
4,135
152
0
1,345
3,893
1,165
574
871
2,892
44,301
859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,080
Gold Earned
31,528
455
Minions Killed
300
0
Camps Cleared
0
1,174,224
Distance Traveled
1,169,394
14
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,832
569
89
7
0
228,304
1
W
Aphrodite
7,417
618
38
3
0
244,558
6
W
Arachne
7,017
585
74
6
0
259,088
2
L
Artemis
5,428
452
53
4
0
209,689
0
L
Fafnir
6,063
505
17
1
0
258,842
0
W
Cernunnos
7,850
654
117
10
0
236,995
2
W
Ymir
7,121
593
113
9
0
193,663
4
L
Arachne
7,078
590
62
5
0
244,410
0
L
Scylla
6,127
511
79
7
0
228,149
0
W
Thoth
7,675
640
113
9
0
239,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role