Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
AbFahed
Anubis
Level 110
God Stats
89W - 48L
1,589 SR
Queue Stats
683W - 628L
1,530 Elo+
Party 2
Fenrir
Fenrir
ImmobileMite422
Fenrir
Level 88
God Stats
16W - 11L
1,665 SR
Queue Stats
339W - 309L
1,498 Elo+
Party 2
Team Averages
Level 114
1,551 SR
1,506 Elo+

VS

Team Averages
Level 116
1,436 SR
1,534 Elo+
Horus
Horus
GodsArk
Horus
Level 108
God Stats
3W - 3L
1,492 SR
Queue Stats
68W - 69L
1,426 Elo+
Party 3
Serqet
Serqet
Horror0fTheSea
Serqet
Level 141
God Stats
3W - 3L
1,468 SR
Queue Stats
19W - 14L
1,620 Elo+
Party 1
Yemoja
Yemoja
JJV622
Yemoja
Level 81
God Stats
7W - 10L
1,387 SR
Queue Stats
52W - 50L
1,436 Elo+
Party 3
Zhong Kui
Zhong Kui
XxWaWiSxX
Zhong Kui
Level 125
God Stats
49W - 19L
1,703 SR
Queue Stats
271W - 230L
1,553 Elo+
Solo
Achilles
Achilles
YKZook
Achilles
Level 124
God Stats
1W - 1L
1,129 SR
Queue Stats
6W - 3L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
8
2 / 0 / 6
5,051
842
3,059
3,953
1,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Lancelot
 
Lancelot
8
3 / 2 / 0
4,475
746
3,056
4,759
1,222
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
 
Cthulhu
7
0 / 0 / 0
3,677
613
991
2,997
1,642
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Anubis
AbFahed
Anubis
8
6 / 1 / 2
4,864
811
3,132
2,476
919
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 0 / 0
3,525
588
465
4,384
1,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
GodsArk
Horus
6
0 / 3 / 1
3,655
609
1,637
5,448
2,781
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 2 / 1
3,914
652
1,918
3,671
1,061
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yemoja
JJV622
Yemoja
7
0 / 0 / 0
3,975
663
1,085
1,973
602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Zhong Kui
XxWaWiSxX
Zhong Kui
4
1 / 4 / 0
3,348
558
1,296
3,419
1,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
YKZook
Achilles
6
1 / 2 / 0
3,673
612
1,502
4,674
2,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
11
Kills
3
3
Deaths
11
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
0
6
5
W
Lancelot
 
Lancelot
3
2
0
1.5
W
Cthulhu
 
Cthulhu
0
0
0
0
W
Anubis
AbFahed
Anubis
6
1
2
7
L
Horus
GodsArk
Horus
0
3
1
0.17
L
1
2
1
0.75
W
0
0
0
0
L
Yemoja
JJV622
Yemoja
0
0
0
0
L
Zhong Kui
XxWaWiSxX
Zhong Kui
1
4
0
0.25
L
Achilles
YKZook
Achilles
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,703
Damage
7,438
18,569
Taken
19,185
6,906
Mitigated
7,801
8,365
Healing
4,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,059
438
0
2,584
3,953
1,917
0
525
3,428
10,073
2,328
W
Lancelot
 
Lancelot
3,056
511
0
1,239
4,759
1,222
0
0
4,456
0
21,629
W
Cthulhu
 
Cthulhu
991
265
0
544
2,997
1,642
0
870
2,127
17,247
718
W
Anubis
AbFahed
Anubis
3,132
627
0
1,374
2,476
919
0
771
1,705
26,112
0
L
Horus
GodsArk
Horus
1,637
665
88
1,604
5,448
2,781
0
3,193
2,255
0
10,902
L
1,918
440
0
310
3,671
1,061
0
512
3,159
0
18,278
W
465
0
0
2,624
4,384
1,206
0
191
4,193
0
17,968
L
Yemoja
JJV622
Yemoja
1,085
72
75
431
1,973
602
0
851
1,122
17,158
866
L
Zhong Kui
XxWaWiSxX
Zhong Kui
1,296
159
0
281
3,419
1,034
0
2,362
1,057
7,229
0
L
Achilles
YKZook
Achilles
1,502
391
0
1,547
4,674
2,323
0
0
4,674
0
12,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,592
Gold Earned
18,565
175
Minions Killed
134
0
Camps Cleared
0
613,369
Distance Traveled
597,230
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,051
842
20
3
0
118,481
2
W
Lancelot
4,475
746
31
5
0
132,256
0
W
Cthulhu
3,677
613
31
5
0
113,173
0
W
Anubis
4,864
811
55
9
0
120,285
2
L
Horus
3,655
609
18
3
0
126,689
0
L
Serqet
3,914
652
41
7
0
144,174
0
W
Fenrir
3,525
588
38
6
0
129,174
0
L
Yemoja
3,975
663
40
7
0
111,407
1
L
Zhong Kui
3,348
558
11
2
0
78,115
2
L
Achilles
3,673
612
24
4
0
136,845
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role