Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
FischerTheFish
Bakasura
Level 87
God Stats
4W - 4L
1,430 SR
Queue Stats
54W - 98L
1,400 Elo+
Party 1
Artemis
Artemis
NeptuneGodz
Artemis
Level 51
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,450 Elo+
Party 1
Ix Chel
Ix Chel
Tateisagod
Ix Chel
Level 47
God Stats
4W - 0L
1,601 SR
Queue Stats
21W - 9L
1,613 Elo+
Party 1
King Arthur
King Arthur
tatemartin1
King Arthur
Level 129
God Stats
3W - 5L
1,246 SR
Queue Stats
257W - 332L
1,430 Elo+
Party 1
Team Averages
Level 86
1,455 SR
1,479 Elo+

VS

Team Averages
Level 88
1,607 SR
1,436 Elo+
Cthulhu
Cthulhu
DougTheThug8924
Cthulhu
Level 95
God Stats
106W - 102L
1,512 SR
Queue Stats
179W - 200L
1,425 Elo+
Party 2
Agni
Agni
EVO_JuanJoJM
Agni
Level 69
God Stats
3W - 2L
1,658 SR
Queue Stats
112W - 109L
1,418 Elo+
Solo
Ravana
Ravana
JoyfulMarker262
Ravana
Level 74
God Stats
4W - 2L
1,507 SR
Queue Stats
595W - 595L
1,423 Elo+
Solo
Cupid
Cupid
LunaLudens
Cupid
Level 117
God Stats
8W - 5L
1,632 SR
Queue Stats
182W - 193L
1,431 Elo+
Party 2
Guan Yu
Guan Yu
rhyguy1997
Guan Yu
Level 84
God Stats
0W - 2L
1,725 SR
Queue Stats
362W - 361L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
1 / 3 / 1
6,385
456
5,669
12,037
4,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Bakasura
14
0 / 1 / 5
7,385
528
6,109
10,694
3,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
NeptuneGodz
Artemis
12
2 / 3 / 0
6,837
488
4,946
7,571
2,289
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ix Chel
Tateisagod
Ix Chel
14
4 / 0 / 0
8,244
589
6,067
5,456
1,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tatemartin1
King Arthur
12
1 / 1 / 3
7,550
539
11,079
14,659
10,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
7,108
508
5,451
11,496
6,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
0 / 3 / 0
5,129
366
1,481
2,905
745
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
3 / 2 / 0
7,166
512
7,000
9,480
4,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cupid
13
5 / 2 / 1
7,830
559
9,228
9,169
2,868
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Guan Yu
rhyguy1997
Guan Yu
13
0 / 1 / 1
7,401
529
6,030
14,360
14,141
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
13
8
Kills
8
8
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
3
1
0.5
L
0
2
3
0.75
L
0
3
0
0
W
Bakasura
0
1
5
2.5
L
3
2
0
1.5
L
Cupid
5
2
1
2.75
W
Artemis
NeptuneGodz
Artemis
2
3
0
0.67
W
Ix Chel
Tateisagod
Ix Chel
4
0
0
4
L
Guan Yu
rhyguy1997
Guan Yu
0
1
1
0.5
W
King Arthur
tatemartin1
King Arthur
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,870
Damage
29,190
50,417
Taken
47,410
23,195
Mitigated
28,852
22,525
Healing
15,925
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,669
1,957
577
5,391
12,037
4,717
0
3,178
8,859
34,930
7,353
L
5,451
0
192
1,132
11,496
6,533
493
5,260
5,904
35,240
0
L
1,481
40
0
480
2,905
745
0
1,665
1,240
15,251
0
W
Bakasura
6,109
3,640
0
6,414
10,694
3,644
0
524
10,170
0
51,858
L
7,000
2,347
0
1,704
9,480
4,565
144
1,587
7,639
0
51,161
L
Cupid
9,228
4,973
540
4,890
9,169
2,868
741
1,455
7,496
0
53,999
W
Artemis
NeptuneGodz
Artemis
4,946
1,854
0
2,263
7,571
2,289
0
832
6,739
0
37,201
W
Ix Chel
Tateisagod
Ix Chel
6,067
938
125
2,981
5,456
1,846
251
2,817
2,639
59,915
1,459
L
Guan Yu
rhyguy1997
Guan Yu
6,030
1,063
664
6,323
14,360
14,141
314
1,246
13,064
3,169
41,695
W
King Arthur
tatemartin1
King Arthur
11,079
1,378
0
4,774
14,659
10,699
0
764
13,895
0
54,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,401
Gold Earned
34,634
423
Minions Killed
329
0
Camps Cleared
0
1,378,069
Distance Traveled
1,249,816
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,385
456
63
5
0
192,140
11
L
Cthulhu
7,108
508
46
3
0
271,318
0
L
Agni
5,129
366
30
2
0
108,787
1
W
Bakasura
7,385
528
115
8
0
374,653
0
L
Ravana
7,166
512
71
5
0
328,530
0
L
Cupid
7,830
559
105
8
0
286,020
0
W
Artemis
6,837
488
64
5
0
253,011
0
W
Ix Chel
8,244
589
103
7
0
247,996
0
L
Guan Yu
7,401
529
77
6
0
255,161
0
W
King Arthur
7,550
539
78
6
0
310,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role