Player Matchup

Sobek
Sobek
Gold II
HerSwordsMan
Sobek
Gold II
Level 145
God Stats
4W - 1L
1,575 SR
Queue Stats
101W - 107L
1,591 MMR
Party 2
Medusa
Medusa
Gold I
Huwi
Medusa
Gold I
Level 158
God Stats
3W - 0L
1,936 SR
Queue Stats
71W - 69L
1,360 MMR
Party 2
Cthulhu
Cthulhu
Platinum V
RoAChxKLiP666
Cthulhu
Platinum V
Level 148
God Stats
10W - 14L
1,527 SR
Queue Stats
451W - 359L
1,635 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,679 SR
1,528 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,584 SR
1,324 MMR
Kumbhakarna
Kumbhakarna
Bronze III
Dagoan
Kumbhakarna
Bronze III
Level 122
God Stats
0W - 2L
1,762 SR
Queue Stats
5W - 7L
1,466 MMR
Party 1
Freya
Freya
Silver V
Drenser
Freya
Silver V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 21L
1,275 MMR
Party 1
Hachiman
Hachiman
Silver V
Studebacker
Hachiman
Silver V
Level 118
God Stats
48W - 63L
1,490 SR
Queue Stats
82W - 105L
1,230 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 6
10,923
780
10,587
21,131
26,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Medusa
Huwi
Medusa
20
7 / 1 / 1
13,050
932
19,832
8,981
3,903
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
18
0 / 1 / 8
10,975
784
8,978
14,488
14,379
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SerqetOdinAchillesAresNe Zha

VS

Bans
Chang'eHou YiPoseidonAnhurRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Dagoan
Kumbhakarna
17
1 / 2 / 2
10,292
735
5,517
18,774
19,885
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Freya
Drenser
Freya
17
2 / 4 / 1
10,047
718
11,386
12,209
5,056
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Hachiman
Studebacker
Hachiman
16
1 / 2 / 2
10,037
717
9,630
13,221
5,399
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
8
Kills
4
4
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
Dagoan
Kumbhakarna
1
2
2
1
L
Freya
Drenser
Freya
2
4
1
0.63
W
1
2
6
2
W
Medusa
Huwi
Medusa
7
1
1
7.5
W
Cthulhu
0
1
8
4
L
Hachiman
Studebacker
Hachiman
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,397
Damage
26,533
44,600
Taken
44,204
44,748
Mitigated
30,340
15,138
Healing
5,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
Dagoan
Kumbhakarna
5,517
793
0
250
18,774
19,885
0
5,695
12,499
29,590
0
L
Freya
Drenser
Freya
11,386
2,407
0
2,047
12,209
5,056
0
3,582
8,272
41,318
1,797
W
10,587
534
0
6,675
21,131
26,466
0
7,914
13,217
25,541
2,542
W
Medusa
Huwi
Medusa
19,832
6,690
0
1,351
8,981
3,903
2,980
3,927
5,054
0
87,983
W
Cthulhu
8,978
598
758
6,354
14,488
14,379
288
4,597
9,891
37,295
1,429
L
Hachiman
Studebacker
Hachiman
9,630
5,945
0
2,933
13,221
5,399
0
7,256
5,283
0
26,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,948
Gold Earned
30,376
203
Minions Killed
148
0
Camps Cleared
0
803,879
Distance Traveled
805,045
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
10,292
735
44
3
0
266,379
0
L
Freya
10,047
718
62
4
0
250,396
0
W
Sobek
10,923
780
33
2
0
253,697
0
W
Medusa
13,050
932
117
8
0
282,008
0
W
Cthulhu
10,975
784
53
4
0
268,174
0
L
Hachiman
10,037
717
42
3
0
288,270
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role