Player Matchup

Baron Samedi
Baron Samedi
DrClamSlamDDS
Baron Samedi
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Duqqs
Yemoja
Level 7
God Stats
1W - 0L
1,611 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Kaspar
Fenrir
Level 129
God Stats
1W - 0L
1,586 SR
Queue Stats
4W - 2L
1,541 Elo+
Solo
Team Averages
Level 96
1,566 SR
1,514 Elo+

VS

Team Averages
Level 103
1,511 SR
1,540 Elo+
Chaac
Chaac
FrigidBlaze
Chaac
Level 65
God Stats
0W - 3L
1,554 SR
Queue Stats
62W - 58L
1,530 Elo+
Party 2
Ra
Ra
GrimReapair
Ra
Level 119
God Stats
2W - 5L
1,424 SR
Queue Stats
245W - 256L
1,544 Elo+
Solo
Tsukuyomi
Tsukuyomi
Rezyvynn
Tsukuyomi
Level 124
God Stats
4W - 3L
1,556 SR
Queue Stats
122W - 89L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DrClamSlamDDS
Baron Samedi
15
1 / 0 / 8
8,363
836
9,102
5,108
2,719
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Duqqs
Yemoja
15
2 / 0 / 7
8,180
818
2,075
6,388
5,548
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Kaspar
Fenrir
14
7 / 2 / 3
8,983
898
6,309
10,289
6,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 1
6,854
685
4,594
9,393
9,082
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
0 / 2 / 2
7,774
777
3,827
3,199
1,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Rezyvynn
Tsukuyomi
10
1 / 5 / 0
7,343
734
4,727
7,849
2,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
1
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
DrClamSlamDDS
Baron Samedi
1
0
8
5
W
Yemoja
Duqqs
Yemoja
2
0
7
5.5
L
0
3
1
0.17
L
0
2
2
0.5
W
Fenrir
Kaspar
Fenrir
7
2
3
4.25
L
Tsukuyomi
Rezyvynn
Tsukuyomi
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,486
Damage
13,148
21,785
Taken
20,441
14,498
Mitigated
12,810
9,756
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
DrClamSlamDDS
Baron Samedi
9,102
556
768
1,823
5,108
2,719
0
205
4,903
45,580
1,416
W
Yemoja
Duqqs
Yemoja
2,075
733
3,606
1,610
6,388
5,548
0
1,500
4,685
9,949
611
L
4,594
1,028
0
3,233
9,393
9,082
0
5,280
4,113
0
13,310
L
3,827
406
871
190
3,199
1,171
0
1,319
1,868
26,550
199
W
Fenrir
Kaspar
Fenrir
6,309
1,442
0
1,949
10,289
6,231
47
1,833
8,316
0
23,892
L
Tsukuyomi
Rezyvynn
Tsukuyomi
4,727
482
0
640
7,849
2,557
0
4,195
3,654
0
18,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,526
Gold Earned
21,971
146
Minions Killed
107
0
Camps Cleared
0
560,035
Distance Traveled
534,227
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,363
836
79
8
0
187,931
0
W
Yemoja
8,180
818
36
4
0
189,139
2
L
Chaac
6,854
685
10
1
0
194,575
2
L
Ra
7,774
777
75
8
0
161,530
0
W
Fenrir
8,983
898
31
3
0
182,965
0
L
Tsukuyomi
7,343
734
22
2
0
178,122
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role