Player Matchup

Artemis
Artemis
Platinum IV
Comerab0s8194
Artemis
Platinum IV
Level 128
God Stats
15W - 6L
1,798 SR
Queue Stats
153W - 149L
1,807 MMR
Party 2
Ra
Ra
Platinum III
CristoferCB14
Ra
Platinum III
Level 156
God Stats
3W - 1L
1,536 SR
Queue Stats
345W - 326L
1,687 MMR
Party 1
Surtr
Surtr
Platinum III
OGr2d2
Surtr
Platinum III
Level 122
God Stats
9W - 6L
1,506 SR
Queue Stats
26W - 18L
1,671 MMR
Solo
Sobek
Sobek
Gold II
XxPayphonexX
Sobek
Gold II
Level 141
God Stats
9W - 5L
1,655 SR
Queue Stats
48W - 46L
1,570 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
alemaneitor8000
Ne Zha
Platinum IV
Level 140
God Stats
4W - 6L
1,275 SR
Queue Stats
134W - 130L
1,663 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,554 SR
1,680 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 156
1,527 SR
1,680 MMR
Neith
Neith
Gold I
FeraMx3452
Neith
Gold I
Level 181
God Stats
7W - 9L
1,536 SR
Queue Stats
937W - 958L
1,704 MMR
Solo
Sol
Sol
Gold III
FractionOfABook
Sol
Gold III
Level 158
God Stats
3W - 9L
1,473 SR
Queue Stats
286W - 283L
1,692 MMR
Solo
Vamana
Vamana
Platinum V
PoppinNike
Vamana
Platinum V
Level 148
God Stats
14W - 8L
1,615 SR
Queue Stats
178W - 177L
1,691 MMR
Solo
Camazotz
Camazotz
Platinum V
kinatrain
Camazotz
Platinum V
Level 128
God Stats
2W - 2L
1,637 SR
Queue Stats
252W - 250L
1,668 MMR
Solo
Cabrakan
Cabrakan
Platinum V
sporty619
Cabrakan
Platinum V
Level 166
God Stats
1W - 1L
1,374 SR
Queue Stats
390W - 390L
1,644 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
12
5 / 1 / 1
7,194
654
7,970
7,491
2,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
4 / 2 / 2
7,378
671
5,897
6,253
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Surtr
OGr2d2
Surtr
13
7 / 0 / 1
7,940
722
10,115
9,552
6,308
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 1 / 6
6,504
591
4,937
9,147
8,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 3
6,616
601
5,452
8,160
2,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
ThanatosCthulhuAo KuangAres

VS

Bans
Chang'eCharybdisKumbhakarnaBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
10
0 / 4 / 0
5,309
483
3,319
8,587
2,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 2 / 1
5,945
540
7,168
7,005
2,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Vamana
PoppinNike
Vamana
10
0 / 5 / 0
5,650
514
4,635
11,221
9,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
kinatrain
Camazotz
11
1 / 4 / 1
5,762
524
3,563
11,722
2,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cabrakan
sporty619
Cabrakan
9
2 / 5 / 1
5,851
532
4,227
12,178
10,037
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
20
Kills
4
4
Deaths
20
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
5
1
1
5.5
W
4
2
2
2.5
L
Neith
0
4
0
0
L
1
2
1
0.75
W
Surtr
OGr2d2
Surtr
7
0
1
7.5
L
Vamana
PoppinNike
Vamana
0
5
0
0
W
1
1
6
4
W
3
0
3
4.5
L
Camazotz
kinatrain
Camazotz
1
4
1
0.38
L
Cabrakan
sporty619
Cabrakan
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,371
Damage
22,912
40,603
Taken
50,713
22,114
Mitigated
26,269
20,323
Healing
16,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
7,970
3,718
0
3,572
7,491
2,404
0
5,336
2,155
0
49,013
W
5,897
769
504
1,859
6,253
2,418
171
527
5,726
55,447
538
L
Neith
3,319
694
0
2,836
8,587
2,137
0
2,279
6,265
0
39,335
L
7,168
4,425
0
3,395
7,005
2,054
0
1,719
5,286
45,474
4,472
W
Surtr
OGr2d2
Surtr
10,115
3,283
0
5,961
9,552
6,308
269
0
9,081
1,227
50,589
L
Vamana
PoppinNike
Vamana
4,635
1,266
0
1,806
11,221
9,293
0
562
9,752
0
37,855
W
4,937
504
0
3,367
9,147
8,415
81
5,020
4,127
15,361
2,325
W
5,452
1,852
0
5,060
8,160
2,569
48
342
7,747
0
43,414
L
Camazotz
kinatrain
Camazotz
3,563
989
0
5,989
11,722
2,748
0
2,471
9,218
0
31,387
L
Cabrakan
sporty619
Cabrakan
4,227
901
0
2,551
12,178
10,037
0
4,130
8,006
13,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,632
Gold Earned
28,517
380
Minions Killed
328
0
Camps Cleared
0
1,189,112
Distance Traveled
1,087,638
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,194
654
92
8
0
204,001
0
W
Ra
7,378
671
104
9
0
238,930
4
L
Neith
5,309
483
69
6
0
184,112
2
L
Sol
5,945
540
89
8
0
214,826
2
W
Surtr
7,940
722
87
8
0
231,620
2
L
Vamana
5,650
514
88
8
0
200,230
0
W
Sobek
6,504
591
18
2
0
235,100
4
W
Ne Zha
6,616
601
79
7
0
279,461
4
L
Camazotz
5,762
524
68
6
0
263,942
0
L
Cabrakan
5,851
532
14
1
0
224,528
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role