Player Matchup

Artemis
Artemis
Platinum V
Cheessman
Artemis
Platinum V
Level 114
God Stats
1W - 2L
1,592 SR
Queue Stats
167W - 175L
1,678 MMR
Solo
Geb
Geb
Gold I
CtrlAltDelTaco
Geb
Gold I
Level 101
God Stats
16W - 15L
1,592 SR
Queue Stats
49W - 45L
1,441 MMR
Party 1
Arachne
Arachne
Platinum III
MistahNastee
Arachne
Platinum III
Level 223
God Stats
21W - 14L
1,631 SR
Queue Stats
98W - 93L
1,840 MMR
Party 1
Shiva
Shiva
Gold I
SayHiii2God
Shiva
Gold I
Level 142
God Stats
2W - 0L
1,835 SR
Queue Stats
104W - 93L
1,607 MMR
Party 2
Tiamat
Tiamat
Platinum III
wolfgamer2413
Tiamat
Platinum III
Level 154
God Stats
25W - 25L
1,616 SR
Queue Stats
125W - 113L
1,830 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 147
1,653 SR
1,679 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 156
1,626 SR
1,680 MMR
Pele
Pele
Gold IV
EskiBro1937
Pele
Gold IV
Level 107
God Stats
1W - 2L
1,635 SR
Queue Stats
47W - 54L
1,603 MMR
Solo
Zhong Kui
Zhong Kui
Gold II
KAUREN-9
Zhong Kui
Gold II
Level 217
God Stats
15W - 11L
1,699 SR
Queue Stats
600W - 597L
1,705 MMR
Solo
Cabrakan
Cabrakan
Platinum V
KidNamedDavis
Cabrakan
Platinum V
Level 157
God Stats
2W - 3L
1,559 SR
Queue Stats
232W - 216L
1,665 MMR
Solo
Nu Wa
Nu Wa
Platinum III
TheMaximus994
Nu Wa
Platinum III
Level 142
God Stats
12W - 17L
1,547 SR
Queue Stats
299W - 289L
1,851 MMR
Solo
Tyr
Tyr
Gold III
pedgar106
Tyr
Gold III
Level 155
God Stats
1W - 1L
1,691 SR
Queue Stats
72W - 84L
1,574 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Cheessman
Artemis
16
6 / 0 / 3
10,003
667
11,103
10,372
3,696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
1 / 3 / 9
7,876
525
6,407
13,409
9,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Arachne
MistahNastee
Arachne
15
11 / 3 / 2
9,199
613
11,362
16,344
5,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 0 / 1
9,380
625
14,790
14,329
15,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 2 / 4
9,430
629
9,992
9,310
6,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
AgniFreyaChang'eLokiBastet

VS

Bans
KumbhakarnaKaliAresBakasuraAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 7 / 1
7,065
471
7,245
15,798
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
KAUREN-9
Zhong Kui
13
1 / 6 / 1
7,630
509
8,590
12,211
7,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
KidNamedDavis
Cabrakan
10
0 / 3 / 2
6,809
454
5,005
12,506
12,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
3 / 8 / 3
7,850
523
6,671
8,821
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
1 / 3 / 0
8,108
541
7,698
19,985
17,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
27
Kills
7
8
Deaths
27
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artemis
Cheessman
Artemis
6
0
3
7.5
W
1
3
9
1.83
L
2
7
1
0.36
L
Zhong Kui
KAUREN-9
Zhong Kui
1
6
1
0.25
L
Cabrakan
KidNamedDavis
Cabrakan
0
3
2
0.33
W
Arachne
MistahNastee
Arachne
11
3
2
4
W
1
0
1
1.5
L
3
8
3
0.56
L
1
3
0
0.33
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,654
Damage
35,209
63,764
Taken
69,321
40,730
Mitigated
45,108
20,761
Healing
20,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Cheessman
Artemis
11,103
5,383
0
6,066
10,372
3,696
0
5,357
4,887
0
89,563
W
6,407
438
0
2,235
13,409
9,212
0
7,200
5,888
26,480
0
L
7,245
1,752
0
4,660
15,798
5,045
0
3,326
12,179
0
62,933
L
Zhong Kui
KAUREN-9
Zhong Kui
8,590
1,526
0
4,176
12,211
7,340
0
2,062
10,035
45,851
7,498
L
Cabrakan
KidNamedDavis
Cabrakan
5,005
1,017
0
1,126
12,506
12,835
0
4,791
7,311
15,723
110
W
Arachne
MistahNastee
Arachne
11,362
7,687
0
8,083
16,344
5,993
513
3,722
12,448
0
63,338
W
14,790
2,431
112
2,400
14,329
15,159
179
258
13,983
0
72,051
L
6,671
1,331
0
500
8,821
2,463
0
4,662
3,557
45,508
0
L
7,698
472
0
9,856
19,985
17,425
0
0
18,627
0
59,732
W
9,992
1,205
0
1,865
9,310
6,670
0
3,306
5,792
58,472
1,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,888
Gold Earned
37,462
499
Minions Killed
443
0
Camps Cleared
0
1,542,280
Distance Traveled
1,509,503
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,003
667
134
9
0
263,023
4
W
Geb
7,876
525
31
2
0
320,872
11
L
Pele
7,065
471
102
7
0
319,049
2
L
Zhong Kui
7,630
509
101
7
0
269,717
0
L
Cabrakan
6,809
454
29
2
0
319,017
0
W
Arachne
9,199
613
86
6
0
338,342
2
W
Shiva
9,380
625
122
8
0
309,863
4
L
Nu Wa
7,850
523
102
7
0
269,070
3
L
Tyr
8,108
541
109
7
0
332,650
2
W
Tiamat
9,430
629
126
8
0
310,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role