Player Matchup

Pele
Pele
BalloonMouse26
Pele
Level 101
God Stats
4W - 1L
1,636 SR
Queue Stats
172W - 175L
1,309 Elo+
Party 1
Anubis
Anubis
DarkevolDracko97
Anubis
Level 66
God Stats
10W - 4L
1,500 SR
Queue Stats
62W - 34L
1,332 Elo+
Solo
Ymir
Ymir
FelineWitDa9
Ymir
Level 94
God Stats
9W - 9L
1,341 SR
Queue Stats
122W - 119L
1,379 Elo+
Party 1
Osiris
Osiris
Golden_UI_Frieza
Osiris
Level 126
God Stats
4W - 2L
1,750 SR
Queue Stats
190W - 181L
1,473 Elo+
Solo
Artemis
Artemis
Tacticsmatt
Artemis
Level 97
God Stats
2W - 0L
1,763 SR
Queue Stats
231W - 222L
1,461 Elo+
Solo
Team Averages
Level 97
1,598 SR
1,391 Elo+

VS

Team Averages
Level 106
1,517 SR
1,466 Elo+
Da Ji
Da Ji
Doooookie
Da Ji
Level 68
God Stats
6W - 3L
1,755 SR
Queue Stats
171W - 155L
1,479 Elo+
Solo
Neith
Neith
LovelyMiss27415
Neith
Level 86
God Stats
31W - 14L
1,491 SR
Queue Stats
339W - 341L
1,400 Elo+
Solo
Ymir
Ymir
Ne0gilgamesh
Ymir
Level 143
God Stats
4W - 3L
1,538 SR
Queue Stats
90W - 74L
1,543 Elo+
Solo
Tiamat
Tiamat
X-10sive
Tiamat
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
176W - 174L
1,474 Elo+
Solo
Chernobog
Chernobog
iWillTbAgYoU00
Chernobog
Level 128
God Stats
1W - 2L
1,304 SR
Queue Stats
263W - 255L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 5 / 4
6,468
588
4,858
9,423
2,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 2 / 4
6,603
600
4,617
6,824
2,793
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

10
1 / 0 / 7
6,534
594
4,012
6,597
5,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 2
7,159
651
4,508
7,263
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Tacticsmatt
Artemis
12
8 / 2 / 1
7,100
645
12,304
8,005
2,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Doooookie
Da Ji
12
9 / 2 / 0
7,435
676
9,416
10,061
3,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 3 / 1
4,907
446
4,546
7,404
1,531
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
0 / 4 / 0
5,095
463
1,987
11,200
5,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tiamat
X-10sive
Tiamat
9
0 / 8 / 2
5,448
495
4,635
7,792
3,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
iWillTbAgYoU00
Chernobog
7
0 / 4 / 0
4,737
431
3,923
7,704
1,813
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
12
21
Kills
9
9
Deaths
21
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
6
5
4
1.6
W
3
2
4
2.5
L
Da Ji
Doooookie
Da Ji
9
2
0
4.5
W
1
0
7
4.5
W
3
0
2
4
L
0
3
1
0.17
L
0
4
0
0
W
Artemis
Tacticsmatt
Artemis
8
2
1
4.25
L
Tiamat
X-10sive
Tiamat
0
8
2
0.13
L
Chernobog
iWillTbAgYoU00
Chernobog
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,299
Damage
24,507
38,112
Taken
44,161
16,449
Mitigated
14,981
13,400
Healing
11,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,858
840
0
2,678
9,423
2,482
0
597
8,826
0
30,387
W
4,617
550
0
2,302
6,824
2,793
527
3,625
3,199
37,259
113
L
Da Ji
Doooookie
Da Ji
9,416
3,009
0
3,457
10,061
3,181
0
754
9,307
0
44,050
W
4,012
904
0
1,804
6,597
5,025
0
1,287
5,310
19,070
3,009
W
4,508
1,851
0
3,343
7,263
3,638
331
341
6,922
0
41,348
L
4,546
1,371
279
2,879
7,404
1,531
0
1,197
6,207
0
28,262
L
1,987
564
0
2,007
11,200
5,163
0
1,969
9,231
24,776
0
W
Artemis
Tacticsmatt
Artemis
12,304
8,359
0
3,273
8,005
2,511
0
700
7,305
0
43,552
L
Tiamat
X-10sive
Tiamat
4,635
248
0
353
7,792
3,293
102
3,970
3,822
25,681
426
L
Chernobog
iWillTbAgYoU00
Chernobog
3,923
2,091
0
2,050
7,704
1,813
0
468
7,236
0
19,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,864
Gold Earned
27,622
283
Minions Killed
222
0
Camps Cleared
0
1,029,686
Distance Traveled
984,065
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,468
588
56
5
0
252,680
0
W
Anubis
6,603
600
58
5
0
178,238
2
L
Da Ji
7,435
676
63
6
0
263,195
0
W
Ymir
6,534
594
26
2
0
203,385
4
W
Osiris
7,159
651
71
6
0
203,265
0
L
Neith
4,907
446
50
5
0
185,468
0
L
Ymir
5,095
463
29
3
0
198,063
0
W
Artemis
7,100
645
72
7
0
192,118
0
L
Tiamat
5,448
495
47
4
0
206,337
2
L
Chernobog
4,737
431
33
3
0
131,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role