Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Anthhz
Hou Yi
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,571 Elo+
Party 1
Ravana
Ravana
RealBigStepper
Ravana
Level 64
God Stats
1W - 0L
1,715 SR
Queue Stats
41W - 30L
1,494 Elo+
Party 3
Geb
Geb
iJxzzy
Geb
Level 110
God Stats
4W - 2L
1,844 SR
Queue Stats
118W - 127L
1,504 Elo+
Party 1
Hera
Hera
verymediocre19
Hera
Level 85
God Stats
5W - 1L
1,690 SR
Queue Stats
134W - 102L
1,485 Elo+
Party 3
Team Averages
Level 92
1,650 SR
1,511 Elo+

VS

Team Averages
Level 121
1,548 SR
1,508 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
Cpt__Insano
Merlin
Level 131
God Stats
11W - 8L
1,619 SR
Queue Stats
119W - 108L
1,480 Elo+
Solo
Bacchus
Bacchus
Duki_55
Bacchus
Level 136
God Stats
0W - 2L
1,287 SR
Queue Stats
122W - 115L
1,549 Elo+
Party 2
Charybdis
Charybdis
KevinLz
Charybdis
Level 64
God Stats
2W - 1L
1,753 SR
Queue Stats
178W - 147L
1,535 Elo+
Party 2
Sun Wukong
Sun Wukong
carnage___72
Sun Wukong
Level 109
God Stats
2W - 2L
1,583 SR
Queue Stats
276W - 249L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
2 / 0 / 1
8,533
610
10,712
10,400
12,474
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hou Yi
Anthhz
Hou Yi
13
3 / 0 / 0
7,132
509
7,359
8,029
2,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 1 / 2
6,733
481
2,244
5,861
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Geb
iJxzzy
Geb
10
0 / 1 / 3
6,374
455
3,638
9,736
6,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
4 / 2 / 1
8,348
596
6,404
5,978
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
2 / 1 / 1
7,164
512
4,026
10,498
3,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
13
1 / 5 / 1
7,239
517
3,258
7,058
1,695
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Duki_55
Bacchus
11
0 / 0 / 3
6,865
490
5,089
8,901
9,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
KevinLz
Charybdis
12
1 / 4 / 0
7,060
504
8,833
9,886
3,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
carnage___72
Sun Wukong
13
0 / 1 / 0
7,074
505
5,074
11,184
5,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
11
Kills
4
4
Deaths
11
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
1
2.5
L
Ne Zha
 
Ne Zha
2
1
1
2.5
W
Hou Yi
Anthhz
Hou Yi
3
0
0
3
L
Merlin
1
5
1
0.3
L
Bacchus
Duki_55
Bacchus
0
0
3
1.5
L
Charybdis
KevinLz
Charybdis
1
4
0
0.25
W
2
1
2
3
L
Sun Wukong
carnage___72
Sun Wukong
0
1
0
0
W
Geb
iJxzzy
Geb
0
1
3
1.5
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,357
Damage
26,280
40,004
Taken
47,527
24,879
Mitigated
23,109
10,490
Healing
15,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,712
1,375
82
2,981
10,400
12,474
0
449
9,951
70,935
1,466
L
Ne Zha
 
Ne Zha
4,026
639
0
5,882
10,498
3,575
0
3,565
6,793
0
53,672
W
Hou Yi
Anthhz
Hou Yi
7,359
3,090
0
2,316
8,029
2,473
0
757
7,272
0
51,243
L
Merlin
3,258
0
0
250
7,058
1,695
0
3,559
3,286
48,232
0
L
Bacchus
Duki_55
Bacchus
5,089
629
0
1,664
8,901
9,056
0
2,991
5,799
19,730
0
L
Charybdis
KevinLz
Charybdis
8,833
5,201
0
3,338
9,886
3,160
64
1,933
7,953
0
62,826
W
2,244
204
0
2,060
5,861
1,978
0
1,901
3,923
0
41,243
L
Sun Wukong
carnage___72
Sun Wukong
5,074
1,731
0
4,039
11,184
5,623
0
8,063
3,121
0
53,477
W
Geb
iJxzzy
Geb
3,638
314
0
2,551
9,736
6,444
0
2,674
7,012
16,398
0
W
6,404
858
0
500
5,978
1,510
745
2,175
3,499
59,015
244

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,120
Gold Earned
35,402
450
Minions Killed
420
0
Camps Cleared
0
1,499,850
Distance Traveled
1,404,196
20
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,533
610
132
9
0
280,249
6
L
Ne Zha
7,164
512
91
7
0
312,237
0
W
Hou Yi
7,132
509
103
7
0
284,570
4
L
Merlin
7,239
517
96
7
0
260,539
0
L
Bacchus
6,865
490
29
2
0
310,936
2
L
Charybdis
7,060
504
110
8
0
260,548
4
W
Ravana
6,733
481
74
5
0
340,074
2
L
Sun Wukong
7,074
505
94
7
0
259,936
2
W
Geb
6,374
455
11
1
0
304,053
4
W
Hera
8,348
596
130
9
0
290,904
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role