Player Matchup

Atlas
Atlas
BaneMcflurry36
Atlas
Level 115
God Stats
3W - 4L
1,500 SR
Queue Stats
182W - 193L
1,551 Elo+
Party 1
Danzaburou
Danzaburou
Banksanator
Danzaburou
Level 97
God Stats
2W - 0L
1,702 SR
Queue Stats
73W - 77L
1,470 Elo+
Party 4
Agni
Agni
ROCK3RJ10
Agni
Level 111
God Stats
4W - 5L
1,461 SR
Queue Stats
104W - 110L
1,470 Elo+
Party 4
Hercules
Hercules
ToppiePapi
Hercules
Level 84
God Stats
10W - 6L
1,487 SR
Queue Stats
98W - 109L
1,480 Elo+
Party 1
Cu Chulainn
Cu Chulainn
epicslayerxx
Cu Chulainn
Level 118
God Stats
6W - 3L
1,457 SR
Queue Stats
37W - 37L
1,493 Elo+
Party 4
Team Averages
Level 105
1,522 SR
1,493 Elo+

VS

Team Averages
Level 78
1,577 SR
1,536 Elo+
Ymir
Ymir
Ashalgobob
Ymir
Level 114
God Stats
2W - 4L
1,496 SR
Queue Stats
96W - 88L
1,551 Elo+
Party 2
Izanami
Izanami
DREADEDSTORM
Izanami
Level 32
God Stats
8W - 1L
1,815 SR
Queue Stats
93W - 100L
1,538 Elo+
Solo
Hun Batz
Hun Batz
Kabr23
Hun Batz
Level 95
God Stats
1W - 3L
1,531 SR
Queue Stats
61W - 61L
1,505 Elo+
Party 2
Mercury
Mercury
Mel0Maniac
Mercury
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
150W - 133L
1,539 Elo+
Party 3
Geb
Geb
waffles1203
Geb
Level 104
God Stats
4W - 4L
1,543 SR
Queue Stats
370W - 373L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 22
10,063
1,006
7,678
17,895
12,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Danzaburou
Banksanator
Danzaburou
16
4 / 2 / 20
9,476
948
9,836
9,372
3,610
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Agni
16
9 / 2 / 15
10,501
1,050
12,511
8,485
2,961
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
ToppiePapi
Hercules
15
4 / 1 / 21
9,054
905
10,105
18,547
13,257
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
epicslayerxx
Cu Chulainn
16
7 / 3 / 17
9,766
977
9,723
14,519
13,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 8
7,781
778
12,905
15,899
16,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
DREADEDSTORM
Izanami
15
4 / 4 / 3
8,731
873
10,421
9,345
3,890
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hun Batz
Kabr23
Hun Batz
13
1 / 6 / 7
7,785
779
16,772
9,496
4,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Mercury
Mel0Maniac
Mercury
12
2 / 8 / 5
7,627
763
4,825
9,717
3,598
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 5
8,136
814
6,937
14,687
12,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
37
29
Kills
9
9
Deaths
30
95
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
6
8
0.67
W
5
1
22
16
W
Danzaburou
Banksanator
Danzaburou
4
2
20
7
L
Izanami
DREADEDSTORM
Izanami
4
4
3
1.38
L
Hun Batz
Kabr23
Hun Batz
1
6
7
0.75
L
Mercury
Mel0Maniac
Mercury
2
8
5
0.56
W
Agni
9
2
15
8.25
W
Hercules
ToppiePapi
Hercules
4
1
21
14.5
W
Cu Chulainn
epicslayerxx
Cu Chulainn
7
3
17
5.17
L
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,853
Damage
51,860
68,818
Taken
59,144
46,090
Mitigated
40,827
29,973
Healing
8,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,905
483
0
614
15,899
16,640
0
6,532
9,168
19,937
144
W
7,678
2,737
1,011
7,929
17,895
12,658
485
4,010
13,885
17,054
0
W
Danzaburou
Banksanator
Danzaburou
9,836
3,898
810
4,102
9,372
3,610
2,983
3,908
5,464
0
26,836
L
Izanami
DREADEDSTORM
Izanami
10,421
5,486
1,014
1,751
9,345
3,890
1,842
2,413
6,822
0
29,695
L
Hun Batz
Kabr23
Hun Batz
16,772
1,180
1,294
820
9,496
4,386
938
3,549
5,847
0
20,853
L
Mercury
Mel0Maniac
Mercury
4,825
684
0
349
9,717
3,598
725
2,637
6,964
0
9,028
W
Agni
12,511
1,680
664
1,091
8,485
2,961
1,857
2,454
6,031
29,146
0
W
Hercules
ToppiePapi
Hercules
10,105
1,903
2,612
10,867
18,547
13,257
814
5,397
13,150
0
14,518
W
Cu Chulainn
epicslayerxx
Cu Chulainn
9,723
903
42
845
14,519
13,604
346
4,002
10,517
0
22,246
L
6,937
134
610
1,826
14,687
12,313
75
5,058
9,416
11,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,860
Gold Earned
40,060
114
Minions Killed
81
0
Camps Cleared
0
979,137
Distance Traveled
841,290
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,781
778
9
1
0
163,244
0
W
Atlas
10,063
1,006
14
1
0
193,716
0
W
Danzaburou
9,476
948
40
4
0
181,026
0
L
Izanami
8,731
873
37
4
0
160,669
0
L
Hun Batz
7,785
779
7
1
0
185,090
0
L
Mercury
7,627
763
13
1
0
176,788
0
W
Agni
10,501
1,050
38
4
0
191,724
0
W
Hercules
9,054
905
7
1
0
203,103
0
W
Cu Chulainn
9,766
977
15
2
0
209,568
0
L
Geb
8,136
814
15
2
0
155,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role