Player Matchup

Xing Tian
Xing Tian
Classic_125
Xing Tian
Level 142
God Stats
2W - 0L
1,300 SR
Queue Stats
111W - 103L
1,530 Elo+
Solo
Ra
Ra
PenguinKing1313
Ra
Level 119
God Stats
34W - 38L
1,549 SR
Queue Stats
435W - 493L
1,489 Elo+
Party 2
Vulcan
Vulcan
SnaxVI
Vulcan
Level 81
God Stats
2W - 3L
1,359 SR
Queue Stats
93W - 82L
1,472 Elo+
Solo
Medusa
Medusa
iVersatile-_
Medusa
Level 150
God Stats
24W - 12L
1,669 SR
Queue Stats
276W - 335L
1,531 Elo+
Party 2
Zhong Kui
Zhong Kui
lmFIipzz
Zhong Kui
Level 95
God Stats
23W - 8L
1,679 SR
Queue Stats
430W - 500L
1,494 Elo+
Party 2
Team Averages
Level 117
1,511 SR
1,503 Elo+

VS

Team Averages
Level 100
1,528 SR
1,518 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
BushDidIt3764
Cabrakan
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
450W - 461L
1,552 Elo+
Solo
Hun Batz
Hun Batz
My Esophagus
Hun Batz
Level 88
God Stats
9W - 11L
1,377 SR
Queue Stats
158W - 165L
1,431 Elo+
Party 1
Ymir
Ymir
Zom6itza6bie
Ymir
Level 104
God Stats
3W - 3L
1,626 SR
Queue Stats
79W - 70L
1,508 Elo+
Solo
Artemis
Artemis
cambdot
Artemis
Level 102
God Stats
14W - 10L
1,634 SR
Queue Stats
167W - 156L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Classic_125
Xing Tian
9
0 / 2 / 7
5,208
521
2,051
8,398
5,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
3 / 0 / 1
6,452
645
4,177
4,205
1,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
SnaxVI
Vulcan
10
0 / 5 / 1
5,472
547
3,481
7,010
1,923
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
12
5 / 1 / 1
6,802
680
6,499
5,909
1,704
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
lmFIipzz
Zhong Kui
11
3 / 1 / 2
5,808
581
4,637
6,378
3,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 1 / 0
6,380
638
3,862
4,483
1,141
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
BushDidIt3764
Cabrakan
11
4 / 1 / 1
6,353
635
5,157
9,285
8,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
My Esophagus
Hun Batz
9
0 / 3 / 3
4,864
486
2,280
7,242
2,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
3 / 2 / 2
5,341
534
4,060
5,795
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
cambdot
Artemis
11
2 / 4 / 2
6,473
647
5,870
5,980
1,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
11
Kills
9
9
Deaths
11
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
1
0
0
L
Cabrakan
BushDidIt3764
Cabrakan
4
1
1
4.5
W
Xing Tian
Classic_125
Xing Tian
0
2
7
1.75
L
Hun Batz
My Esophagus
Hun Batz
0
3
3
0.5
W
3
0
1
3.5
W
Vulcan
SnaxVI
Vulcan
0
5
1
0.1
L
3
2
2
2
L
Artemis
cambdot
Artemis
2
4
2
0.75
W
Medusa
5
1
1
5.5
W
Zhong Kui
lmFIipzz
Zhong Kui
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,845
Damage
21,229
31,900
Taken
32,785
14,058
Mitigated
15,955
11,065
Healing
10,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
3,862
614
0
1,701
4,483
1,141
20
2,754
1,367
52,412
623
L
Cabrakan
BushDidIt3764
Cabrakan
5,157
659
0
3,287
9,285
8,919
0
4,904
4,381
31,230
0
W
Xing Tian
Classic_125
Xing Tian
2,051
139
0
1,759
8,398
5,263
0
2,910
5,208
12,373
0
L
Hun Batz
My Esophagus
Hun Batz
2,280
895
0
3,340
7,242
2,091
0
2,802
4,318
0
25,520
W
4,177
381
560
2,223
4,205
1,368
0
1,562
2,643
52,510
0
W
Vulcan
SnaxVI
Vulcan
3,481
197
0
2,125
7,010
1,923
0
4,717
1,755
30,581
343
L
4,060
764
0
1,172
5,795
2,000
0
1,874
3,881
17,067
0
L
Artemis
cambdot
Artemis
5,870
3,605
0
648
5,980
1,804
0
1,309
4,671
0
41,103
W
Medusa
6,499
2,169
0
1,431
5,909
1,704
0
881
4,922
0
54,848
W
Zhong Kui
lmFIipzz
Zhong Kui
4,637
582
0
2,967
6,378
3,800
0
1,844
4,341
32,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,742
Gold Earned
29,411
354
Minions Killed
326
0
Camps Cleared
0
1,059,374
Distance Traveled
1,026,852
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,380
638
110
11
0
190,448
0
L
Cabrakan
6,353
635
61
6
0
190,715
3
W
Xing Tian
5,208
521
18
2
0
223,206
4
L
Hun Batz
4,864
486
46
5
0
221,008
2
W
Ra
6,452
645
107
11
0
229,481
0
W
Vulcan
5,472
547
62
6
0
201,736
0
L
Ymir
5,341
534
36
4
0
220,390
0
L
Artemis
6,473
647
73
7
0
204,291
1
W
Medusa
6,802
680
93
9
0
190,135
3
W
Zhong Kui
5,808
581
74
7
0
214,816
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role