Player Matchup

Hera
Hera
CAndreaL
Hera
Level 141
God Stats
7W - 5L
1,751 SR
Queue Stats
116W - 153L
1,540 Elo+
Party 1
Maui
Maui
KING KRUSHAA
Maui
Level 43
God Stats
7W - 4L
1,707 SR
Queue Stats
38W - 48L
1,556 Elo+
Solo
Baron Samedi
Baron Samedi
Oŕbit
Baron Samedi
Level 168
God Stats
1W - 2L
1,547 SR
Queue Stats
148W - 185L
1,613 Elo+
Party 1
Pele
Pele
TempestInATeacup
Pele
Level 229
God Stats
5W - 5L
1,712 SR
Queue Stats
247W - 264L
1,619 Elo+
Party 1
Medusa
Medusa
caltobe
Medusa
Level 202
God Stats
6W - 6L
1,658 SR
Queue Stats
189W - 203L
1,606 Elo+
Party 1
Team Averages
Level 157
1,675 SR
1,587 Elo+

VS

Team Averages
Level 154
1,649 SR
1,683 Elo+
Janus
Janus
BatHouse
Janus
Level 275
God Stats
4W - 4L
1,524 SR
Queue Stats
342W - 346L
1,545 Elo+
Party 3
Xing Tian
Xing Tian
BrettAztec
Xing Tian
Level 147
God Stats
2W - 3L
1,768 SR
Queue Stats
162W - 138L
1,570 Elo+
Party 3
Serqet
Serqet
DontPokeMyTushie
Serqet
Level 79
God Stats
1W - 0L
1,828 SR
Queue Stats
7W - 0L
1,916 Elo+
Party 2
Danzaburou
Danzaburou
Khamuel
Danzaburou
Level 165
God Stats
1W - 0L
1,582 SR
Queue Stats
30W - 14L
1,770 Elo+
Party 2
Apollo
Apollo
SaddyDaddio1315
Apollo
Level 106
God Stats
20W - 23L
1,542 SR
Queue Stats
338W - 314L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
1 / 3 / 0
5,896
590
4,393
5,175
1,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,810
481
1,581
8,318
3,852
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
Oŕbit
Baron Samedi
10
0 / 6 / 1
5,224
522
4,155
7,990
3,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 1
5,019
502
3,588
6,167
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
caltobe
Medusa
10
0 / 2 / 0
5,381
538
3,436
5,856
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
BatHouse
Janus
12
1 / 0 / 4
6,799
680
5,527
5,081
1,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
BrettAztec
Xing Tian
11
0 / 0 / 1
6,036
604
2,397
8,408
5,224
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 1 / 3
7,113
711
3,964
7,921
2,741
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
Khamuel
Danzaburou
12
9 / 0 / 0
7,304
730
5,781
6,674
2,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 0 / 0
6,562
656
4,851
5,625
2,004
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
15
15
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
BatHouse
Janus
1
0
4
3
W
Xing Tian
BrettAztec
Xing Tian
0
0
1
0.5
L
Hera
1
3
0
0.33
W
3
1
3
4.5
L
0
2
0
0
W
Danzaburou
Khamuel
Danzaburou
9
0
0
9
L
Baron Samedi
Oŕbit
Baron Samedi
0
6
1
0.08
W
2
0
0
2
L
0
2
1
0.25
L
Medusa
caltobe
Medusa
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,153
Damage
22,520
33,506
Taken
33,709
12,014
Mitigated
13,747
7,031
Healing
9,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
BatHouse
Janus
5,527
556
0
722
5,081
1,248
50
2,991
1,843
51,573
0
W
Xing Tian
BrettAztec
Xing Tian
2,397
448
0
1,745
8,408
5,224
0
1,702
6,638
21,562
0
L
Hera
4,393
1,120
0
696
5,175
1,259
0
2,047
2,962
42,207
0
W
3,964
917
0
2,343
7,921
2,741
0
3,300
4,101
0
38,074
L
1,581
686
0
2,078
8,318
3,852
0
2,312
5,864
10,268
0
W
Danzaburou
Khamuel
Danzaburou
5,781
2,086
0
1,929
6,674
2,530
0
1,312
5,289
0
50,307
L
Baron Samedi
Oŕbit
Baron Samedi
4,155
623
0
1,979
7,990
3,095
0
787
6,794
32,666
867
W
4,851
3,339
0
2,812
5,625
2,004
0
250
5,375
0
55,260
L
3,588
602
0
993
6,167
1,907
0
946
5,063
0
36,306
L
Medusa
caltobe
Medusa
3,436
1,225
0
1,285
5,856
1,901
0
1,350
4,478
0
42,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,330
Gold Earned
33,814
334
Minions Killed
402
0
Camps Cleared
0
1,055,519
Distance Traveled
1,153,888
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,799
680
96
10
0
250,301
2
W
Xing Tian
6,036
604
31
3
0
231,896
5
L
Hera
5,896
590
92
9
0
212,642
3
W
Serqet
7,113
711
80
8
0
233,071
0
L
Maui
4,810
481
28
3
0
211,971
4
W
Danzaburou
7,304
730
85
9
0
234,369
4
L
Baron Samedi
5,224
522
61
6
0
169,048
1
W
Apollo
6,562
656
110
11
0
204,251
2
L
Pele
5,019
502
72
7
0
250,715
0
L
Medusa
5,381
538
81
8
0
211,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role