Player Matchup

Hou Yi
Hou Yi
Deadlypotato331
Hou Yi
Level 89
God Stats
2W - 2L
1,415 SR
Queue Stats
41W - 46L
1,478 Elo+
Party 2
Sun Wukong
Sun Wukong
GameNight5810
Sun Wukong
Level 60
God Stats
4W - 4L
1,539 SR
Queue Stats
23W - 31L
1,449 Elo+
Party 2
Fenrir
Fenrir
Golemmite
Fenrir
Level 119
God Stats
2W - 1L
1,680 SR
Queue Stats
96W - 95L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
Mjacks7100
Cthulhu
Level 15
God Stats
5W - 7L
1,318 SR
Queue Stats
6W - 11L
1,381 Elo+
Party 2
Kukulkan
Kukulkan
xDBxBigMike
Kukulkan
Level 158
God Stats
0W - 3L
1,468 SR
Queue Stats
230W - 219L
1,547 Elo+
Solo
Team Averages
Level 88
1,484 SR
1,469 Elo+

VS

Team Averages
Level 127
1,538 SR
1,539 Elo+
Medusa
Medusa
Ain92
Medusa
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 2L
1,736 Elo+
Solo
Cthulhu
Cthulhu
ENCRYPTEDGREEN
Cthulhu
Level 125
God Stats
30W - 33L
1,386 SR
Queue Stats
391W - 374L
1,471 Elo+
Party 1
Arachne
Arachne
INNOMINATAM7
Arachne
Level 154
God Stats
23W - 11L
1,720 SR
Queue Stats
268W - 252L
1,485 Elo+
Party 1
Athena
Athena
MisterGreeen
Athena
Level 106
God Stats
141W - 111L
1,597 SR
Queue Stats
294W - 268L
1,474 Elo+
Party 1
Nu Wa
Nu Wa
SuperNuv
Nu Wa
Level 153
God Stats
2W - 1L
1,488 SR
Queue Stats
93W - 76L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 4
7,106
474
4,141
8,710
2,556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
GameNight5810
Sun Wukong
10
0 / 10 / 0
6,613
441
4,192
13,849
7,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
Golemmite
Fenrir
15
9 / 3 / 2
8,837
589
11,795
13,023
5,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Mjacks7100
Cthulhu
11
2 / 6 / 4
6,879
459
7,103
12,647
6,416
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Kukulkan
xDBxBigMike
Kukulkan
16
3 / 4 / 3
9,027
602
8,646
10,016
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Ain92
Medusa
13
4 / 3 / 3
8,543
570
5,955
8,512
2,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

16
11 / 1 / 2
10,565
704
10,632
11,758
7,031
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
INNOMINATAM7
Arachne
14
8 / 3 / 3
9,252
617
12,032
16,966
6,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Athena
13
0 / 2 / 8
8,063
538
3,826
12,262
10,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
SuperNuv
Nu Wa
16
3 / 5 / 9
10,013
668
10,376
9,803
3,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
51
14
Kills
26
26
Deaths
14
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Medusa
Ain92
Medusa
4
3
3
1.83
L
0
3
4
0.67
W
11
1
2
12
L
Sun Wukong
GameNight5810
Sun Wukong
0
10
0
0
L
Fenrir
Golemmite
Fenrir
9
3
2
3.33
W
Arachne
INNOMINATAM7
Arachne
8
3
3
3.17
W
Athena
0
2
8
2
L
Cthulhu
Mjacks7100
Cthulhu
2
6
4
0.67
W
Nu Wa
SuperNuv
Nu Wa
3
5
9
1.5
L
Kukulkan
xDBxBigMike
Kukulkan
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,877
Damage
42,821
58,245
Taken
59,301
25,269
Mitigated
30,057
7,618
Healing
18,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Ain92
Medusa
5,955
2,813
0
1,061
8,512
2,925
739
2,303
6,209
0
58,320
L
4,141
1,837
281
830
8,710
2,556
0
2,550
5,947
0
44,133
W
10,632
1,314
0
5,239
11,758
7,031
0
734
10,409
67,730
1,053
L
Sun Wukong
GameNight5810
Sun Wukong
4,192
823
0
1,376
13,849
7,998
0
8,278
5,399
0
37,556
L
Fenrir
Golemmite
Fenrir
11,795
2,071
0
1,781
13,023
5,263
0
4,266
8,430
0
55,942
W
Arachne
INNOMINATAM7
Arachne
12,032
8,714
0
6,782
16,966
6,538
0
5,008
11,958
0
77,589
W
Athena
3,826
929
562
3,097
12,262
10,533
70
3,352
8,910
15,876
0
L
Cthulhu
Mjacks7100
Cthulhu
7,103
339
40
921
12,647
6,416
0
2,876
9,523
31,893
1,351
W
Nu Wa
SuperNuv
Nu Wa
10,376
1,159
0
2,023
9,803
3,030
289
4,562
5,241
66,168
1,252
L
Kukulkan
xDBxBigMike
Kukulkan
8,646
595
0
2,389
10,016
3,036
0
5,015
4,518
71,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,462
Gold Earned
46,436
420
Minions Killed
431
0
Camps Cleared
0
1,496,624
Distance Traveled
1,556,905
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,543
570
94
6
0
281,181
0
L
Hou Yi
7,106
474
88
6
0
282,448
0
W
Cthulhu
10,565
704
102
7
0
313,649
1
L
Sun Wukong
6,613
441
45
3
0
245,994
0
L
Fenrir
8,837
589
77
5
0
376,713
0
W
Arachne
9,252
617
96
6
0
344,204
4
W
Athena
8,063
538
21
1
0
330,629
4
L
Cthulhu
6,879
459
40
3
0
296,098
5
W
Nu Wa
10,013
668
118
8
0
287,242
6
L
Kukulkan
9,027
602
170
11
0
295,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role