Player Matchup

Charybdis
Charybdis
Gold II
Firestorm7447
Charybdis
Gold II
Level 117
God Stats
87W - 85L
1,618 SR
Queue Stats
378W - 429L
1,512 MMR
Solo
Guan Yu
Guan Yu
Bronze III
OatCulture
Guan Yu
Bronze III
Level 121
God Stats
2W - 0L
1,471 SR
Queue Stats
2W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze III
Triqonomuhtry
Baron Samedi
Bronze III
Level 61
God Stats
1W - 0L
1,237 SR
Queue Stats
3W - 0L
1,552 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,442 SR
1,521 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 134
1,520 SR
1,568 MMR
Sobek
Sobek
Silver I
ThatssTooBad
Sobek
Silver I
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,503 MMR
Party 2
Hera
Hera
Gold V
Theuglyone5504
Hera
Gold V
Level 87
God Stats
0W - 1L
1,746 SR
Queue Stats
6W - 8L
1,486 MMR
Solo
Ne Zha
Ne Zha
Gold I
TrueLegion24
Ne Zha
Gold I
Level 158
God Stats
0W - 2L
1,314 SR
Queue Stats
62W - 62L
1,716 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Firestorm7447
Charybdis
19
5 / 2 / 6
12,027
925
13,142
9,654
4,094
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
OatCulture
Guan Yu
18
6 / 2 / 8
11,699
900
10,399
19,977
17,355
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Baron Samedi
Triqonomuhtry
Baron Samedi
17
5 / 4 / 7
11,392
876
10,193
10,714
6,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuAchillesMedusaKuzenboZeus

VS

Bans
ThothScyllaGebZhong KuiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 6
9,589
738
6,880
22,055
17,385
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

17
3 / 4 / 5
11,088
853
13,356
8,201
1,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
16
4 / 5 / 4
10,362
797
9,512
11,984
5,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
16
Kills
8
8
Deaths
16
21
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Firestorm7447
Charybdis
5
2
6
4
W
Guan Yu
OatCulture
Guan Yu
6
2
8
5
L
1
7
6
0.57
L
3
4
5
1.38
W
Baron Samedi
Triqonomuhtry
Baron Samedi
5
4
7
2.13
L
Ne Zha
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,734
Damage
29,748
40,345
Taken
42,240
28,077
Mitigated
24,659
14,303
Healing
7,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Firestorm7447
Charybdis
13,142
5,148
0
3,293
9,654
4,094
4,033
4,977
4,346
0
58,493
W
Guan Yu
OatCulture
Guan Yu
10,399
2,227
2,245
6,709
19,977
17,355
440
9,535
10,236
0
35,981
L
6,880
133
0
4,689
22,055
17,385
0
4,441
17,184
24,021
1,500
L
13,356
2,742
0
977
8,201
1,803
201
1,989
6,107
45,454
316
W
Baron Samedi
Triqonomuhtry
Baron Samedi
10,193
449
772
1,284
10,714
6,628
201
5,729
4,754
31,093
0
L
Ne Zha
9,512
1,722
0
2,308
11,984
5,471
0
2,904
8,708
0
35,069

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,118
Gold Earned
31,039
167
Minions Killed
165
0
Camps Cleared
0
706,776
Distance Traveled
668,539
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,027
925
76
6
0
227,554
0
W
Guan Yu
11,699
900
42
3
0
259,481
2
L
Sobek
9,589
738
35
3
0
215,283
4
L
Hera
11,088
853
83
6
0
214,775
0
W
Baron Samedi
11,392
876
49
4
0
219,741
0
L
Ne Zha
10,362
797
47
4
0
238,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role