Player Matchup

Merlin
Merlin
Basebooch9891
Merlin
Level 69
God Stats
12W - 12L
1,507 SR
Queue Stats
601W - 593L
1,533 Elo+
Solo
Thor
Thor
WizoG_______
Thor
Level 87
God Stats
2W - 1L
1,773 SR
Queue Stats
31W - 22L
1,576 Elo+
Solo
Neith
Neith
a comatose duck
Neith
Level 137
God Stats
1W - 1L
1,248 SR
Queue Stats
284W - 281L
1,452 Elo+
Party 2
Amaterasu
Amaterasu
jc22yea
Amaterasu
Level 123
God Stats
4W - 2L
1,615 SR
Queue Stats
201W - 211L
1,443 Elo+
Solo
Ares
Ares
thesnipersnake
Ares
Level 139
God Stats
2W - 1L
1,680 SR
Queue Stats
242W - 229L
1,454 Elo+
Party 2
Team Averages
Level 111
1,565 SR
1,492 Elo+

VS

Team Averages
Level 123
1,430 SR
1,453 Elo+
Janus
Janus
Daevrom
Janus
Level 129
God Stats
0W - 1L
1,262 SR
Queue Stats
9W - 10L
1,480 Elo+
Solo
He Bo
He Bo
THE ACHlLLES
He Bo
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 22L
1,468 Elo+
Party 1
Cliodhna
Cliodhna
TragicxxJoy
Cliodhna
Level 117
God Stats
0W - 2L
1,336 SR
Queue Stats
29W - 34L
1,492 Elo+
Party 1
Shiva
Shiva
TurkeyHill1111
Shiva
Level 53
God Stats
6W - 2L
1,645 SR
Queue Stats
565W - 578L
1,372 Elo+
Solo
Vulcan
Vulcan
xSERIOUSxBLACKx
Vulcan
Level 157
God Stats
0W - 2L
1,407 SR
Queue Stats
27W - 31L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 5
11,361
947
7,957
5,362
1,683
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 6 / 8
8,775
731
4,107
10,674
2,945
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
7 / 2 / 10
10,894
908
10,232
10,080
2,972
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
jc22yea
Amaterasu
16
7 / 3 / 10
10,247
854
6,987
15,807
8,162
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
1 / 5 / 14
10,333
861
5,405
16,558
14,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Daevrom
Janus
16
1 / 6 / 5
8,474
706
11,683
9,336
3,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 5 / 2
7,421
618
4,430
6,734
1,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cliodhna
TragicxxJoy
Cliodhna
17
6 / 6 / 4
9,447
787
11,822
12,626
4,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 1 / 3
6,715
560
0
1,744
1,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
7 / 5 / 2
10,223
852
13,655
7,090
2,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
32
23
Kills
16
17
Deaths
23
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
L
Janus
Daevrom
Janus
1
6
5
0.58
L
2
5
2
0.6
L
Cliodhna
TragicxxJoy
Cliodhna
6
6
4
1.33
L
0
1
3
1.5
W
0
6
8
0.67
W
7
2
10
6
W
Amaterasu
jc22yea
Amaterasu
7
3
10
4
W
1
5
14
1.6
L
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,688
Damage
41,590
58,481
Taken
37,530
30,761
Mitigated
13,894
22,138
Healing
4,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,957
56
857
1,138
5,362
1,683
1,509
1,598
3,740
37,484
915
L
Janus
Daevrom
Janus
11,683
87
170
933
9,336
3,410
0
3,538
5,798
28,319
148
L
4,430
154
117
588
6,734
1,808
0
1,813
4,921
6,068
100
L
Cliodhna
TragicxxJoy
Cliodhna
11,822
104
276
1,602
12,626
4,782
0
3,687
8,939
0
16,267
L
0
0
117
0
1,744
1,234
0
409
1,335
0
0
W
4,107
310
525
1,473
10,674
2,945
86
6,673
3,679
0
12,103
W
10,232
2,399
903
3,682
10,080
2,972
3,401
5,158
4,752
0
34,385
W
Amaterasu
jc22yea
Amaterasu
6,987
2,124
1,338
8,391
15,807
8,162
1,902
6,541
8,697
0
15,388
W
5,405
326
975
2,856
16,558
14,999
1,222
7,807
8,213
8,900
512
L
13,655
62
77
196
7,090
2,660
0
3,158
3,932
28,343
662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,610
Gold Earned
42,280
155
Minions Killed
94
0
Camps Cleared
0
1,156,105
Distance Traveled
821,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,361
947
63
5
0
239,418
0
L
Janus
8,474
706
46
4
0
180,530
0
L
He Bo
7,421
618
5
0
0
139,705
0
L
Cliodhna
9,447
787
6
1
0
210,394
0
L
Shiva
6,715
560
0
0
0
118,626
0
W
Thor
8,775
731
15
1
0
205,365
0
W
Neith
10,894
908
49
4
0
215,592
0
W
Amaterasu
10,247
854
19
2
0
273,219
0
W
Ares
10,333
861
9
1
0
222,511
0
L
Vulcan
10,223
852
37
3
0
171,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role