Player Matchup

Sol
Sol
Gold IV
 
Sol
Gold IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold II
 
King Arthur
Gold II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold II
LilPhobicXx
Poseidon
Gold II
Level 127
God Stats
1W - 2L
1,467 SR
Queue Stats
81W - 82L
1,489 MMR
Solo
Arachne
Arachne
Gold III
Pèace
Arachne
Gold III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 103L
1,497 MMR
Solo
Ne Zha
Ne Zha
Silver III
XaviiRD
Ne Zha
Silver III
Level 154
God Stats
1W - 1L
1,513 SR
Queue Stats
7W - 11L
1,488 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,496 SR
1,495 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 93
1,559 SR
1,502 MMR
Bellona
Bellona
Gold III
GhostZero32
Bellona
Gold III
Level 67
God Stats
22W - 22L
1,546 SR
Queue Stats
75W - 78L
1,492 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
PillPirate
Kumbhakarna
Gold III
Level 157
God Stats
1W - 0L
1,740 SR
Queue Stats
39W - 42L
1,503 MMR
Solo
Medusa
Medusa
Gold IV
RATEDOAKES
Medusa
Gold IV
Level 114
God Stats
5W - 4L
1,352 SR
Queue Stats
31W - 28L
1,345 MMR
Party 1
Mercury
Mercury
Gold II
Spartacus7058
Mercury
Gold II
Level 68
God Stats
5W - 2L
1,654 SR
Queue Stats
330W - 348L
1,555 MMR
Solo
Merlin
Merlin
Gold I
THEREALISAIAH
Merlin
Gold I
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 51L
1,617 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 3 / 1
8,787
549
10,214
10,938
3,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
 
King Arthur
12
0 / 4 / 0
7,194
450
6,769
15,593
11,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Poseidon
LilPhobicXx
Poseidon
15
4 / 9 / 0
9,207
575
8,273
11,527
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Pèace
Arachne
11
1 / 7 / 0
6,670
417
4,224
12,195
3,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ne Zha
XaviiRD
Ne Zha
12
0 / 7 / 5
7,525
470
8,124
16,462
12,879
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
ChaacTsukuyomiFreyaSurtr

VS

Bans
Ao KuangCthulhuCharybdisChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GhostZero32
Bellona
16
5 / 3 / 4
10,568
661
11,207
20,437
16,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kumbhakarna
PillPirate
Kumbhakarna
15
7 / 3 / 12
10,394
650
6,884
15,934
13,792
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
RATEDOAKES
Medusa
17
9 / 4 / 8
11,436
715
16,528
13,695
5,569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
17
5 / 1 / 8
9,921
620
4,799
12,025
4,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
4 / 0 / 8
10,611
663
7,376
6,632
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
70
10
Kills
30
30
Deaths
11
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
3
1
1.83
L
King Arthur
 
King Arthur
0
4
0
0
W
Bellona
GhostZero32
Bellona
5
3
4
2.33
L
Poseidon
LilPhobicXx
Poseidon
4
9
0
0.44
W
Kumbhakarna
PillPirate
Kumbhakarna
7
3
12
4.33
L
Arachne
Pèace
Arachne
1
7
0
0.14
W
Medusa
RATEDOAKES
Medusa
9
4
8
3.25
W
Mercury
5
1
8
9
W
4
0
8
8
L
Ne Zha
XaviiRD
Ne Zha
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,604
Damage
46,794
66,715
Taken
68,723
34,051
Mitigated
42,106
14,518
Healing
24,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,214
4,582
0
5,586
10,938
3,014
248
1,087
9,851
58,089
5,158
L
King Arthur
 
King Arthur
6,769
414
0
3,485
15,593
11,701
0
1,209
14,384
0
43,471
W
Bellona
GhostZero32
Bellona
11,207
3,495
0
7,569
20,437
16,165
2,095
2,953
17,330
0
77,560
L
Poseidon
LilPhobicXx
Poseidon
8,273
253
0
550
11,527
3,034
0
3,546
7,698
66,027
0
W
Kumbhakarna
PillPirate
Kumbhakarna
6,884
1,166
0
1,651
15,934
13,792
0
5,208
10,457
17,544
0
L
Arachne
Pèace
Arachne
4,224
2,660
0
3,075
12,195
3,423
8
3,588
8,445
0
31,477
W
Medusa
RATEDOAKES
Medusa
16,528
8,157
0
5,615
13,695
5,569
3,865
6,441
7,138
0
80,554
W
Mercury
4,799
2,274
0
5,862
12,025
4,321
336
2,215
9,578
33
78,974
W
7,376
838
0
3,779
6,632
2,259
2,398
904
5,520
77,593
563
L
Ne Zha
XaviiRD
Ne Zha
8,124
1,169
0
1,822
16,462
12,879
0
4,256
12,044
673
36,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,383
Gold Earned
52,930
421
Minions Killed
563
0
Camps Cleared
0
1,445,129
Distance Traveled
1,675,740
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,787
549
117
7
0
282,396
5
L
King Arthur
7,194
450
67
4
0
288,728
2
W
Bellona
10,568
661
119
7
0
325,098
4
L
Poseidon
9,207
575
143
9
0
301,528
0
W
Kumbhakarna
10,394
650
24
2
0
320,796
2
L
Arachne
6,670
417
58
4
0
280,554
0
W
Medusa
11,436
715
133
8
0
308,132
2
W
Mercury
9,921
620
121
8
0
399,163
0
W
Merlin
10,611
663
166
10
0
322,551
0
L
Ne Zha
7,525
470
36
2
0
291,923
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role