Player Matchup

He Bo
He Bo
Diamond I
 
He Bo
Diamond I
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Yemoja
Yemoja
Diamond III
Radiofrank
Yemoja
Diamond III
Level 158
God Stats
4W - 1L
1,743 SR
Queue Stats
82W - 49L
2,315 MMR
Solo
Ix Chel
Ix Chel
Diamond II
StaffTeam
Ix Chel
Diamond II
Level 168
God Stats
11W - 0L
1,917 SR
Queue Stats
54W - 26L
2,441 MMR
Party 3
Apollo
Apollo
Masters
YounggThug
Apollo
Masters
Level 143
God Stats
8W - 4L
1,602 SR
Queue Stats
152W - 109L
2,450 MMR
Party 2
Nemesis
Nemesis
Diamond IV
Zymi
Nemesis
Diamond IV
Level 162
God Stats
36W - 19L
1,726 SR
Queue Stats
102W - 66L
2,228 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 161
1,698 SR
2,187 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 143
1,705 SR
2,207 MMR
Scylla
Scylla
Diamond III
 
Scylla
Diamond III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Diamond I
D4NI3L3
Atlas
Diamond I
Level 165
God Stats
1W - 1L
1,799 SR
Queue Stats
65W - 41L
2,375 MMR
Party 1
Anhur
Anhur
Masters
MmujintonN
Anhur
Masters
Level 217
God Stats
5W - 6L
1,709 SR
Queue Stats
126W - 100L
2,444 MMR
Party 1
Susano
Susano
Masters
UrLocalThugArrow
Susano
Masters
Level 141
God Stats
13W - 8L
1,715 SR
Queue Stats
176W - 146L
2,410 MMR
Solo
Osiris
Osiris
Diamond III
nolose456
Osiris
Diamond III
Level 68
God Stats
0W - 1L
1,803 SR
Queue Stats
91W - 81L
2,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
3 / 0 / 2
7,086
644
4,474
4,911
1,127
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Radiofrank
Yemoja
12
5 / 0 / 5
7,878
716
6,135
7,762
4,542
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
StaffTeam
Ix Chel
12
0 / 1 / 0
6,925
630
2,262
5,266
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apollo
YounggThug
Apollo
13
6 / 1 / 5
7,685
699
9,399
8,954
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Zymi
Nemesis
12
2 / 2 / 1
7,209
655
8,678
7,285
3,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
LancelotSurtrHun BatzKuzenbo

VS

Bans
Nu WaArtioCthulhuKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 0 / 0
6,266
570
1,378
3,599
915
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Atlas
D4NI3L3
Atlas
9
0 / 4 / 1
5,269
479
2,087
9,812
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anhur
10
1 / 6 / 0
5,612
510
5,190
8,994
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
2 / 2 / 1
5,617
511
4,043
7,106
2,020
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
nolose456
Osiris
10
0 / 4 / 2
5,942
540
2,946
12,242
5,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
16
Kills
4
4
Deaths
16
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
3
0
2
4
L
Scylla
 
Scylla
1
0
0
1
L
Atlas
D4NI3L3
Atlas
0
4
1
0.13
L
Anhur
1
6
0
0.17
W
Yemoja
Radiofrank
Yemoja
5
0
5
7.5
W
Ix Chel
StaffTeam
Ix Chel
0
1
0
0
L
2
2
1
1.25
W
Apollo
YounggThug
Apollo
6
1
5
8.5
W
Nemesis
Zymi
Nemesis
2
2
1
1.25
L
Osiris
nolose456
Osiris
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,948
Damage
15,644
34,178
Taken
41,753
13,317
Mitigated
17,154
18,278
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
4,474
390
0
3,673
4,911
1,127
0
0
4,911
62,227
0
L
Scylla
 
Scylla
1,378
0
0
1,705
3,599
915
0
2,862
737
46,305
890
L
Atlas
D4NI3L3
Atlas
2,087
788
0
1,281
9,812
6,099
0
2,865
6,904
13,682
0
L
Anhur
5,190
3,193
0
1,640
8,994
2,461
0
2,735
6,259
0
34,958
W
Yemoja
Radiofrank
Yemoja
6,135
1,373
3,655
2,769
7,762
4,542
229
1,315
6,447
26,475
0
W
Ix Chel
StaffTeam
Ix Chel
2,262
150
272
1,644
5,266
1,537
195
1,304
3,962
50,763
867
L
4,043
1,125
0
2,902
7,106
2,020
0
2,770
4,336
0
35,483
W
Apollo
YounggThug
Apollo
9,399
5,690
0
3,497
8,954
2,973
504
1,256
7,698
0
59,718
W
Nemesis
Zymi
Nemesis
8,678
2,286
0
2,768
7,285
3,138
0
90
7,195
0
42,071
L
Osiris
nolose456
Osiris
2,946
1,160
0
4,277
12,242
5,659
0
1,541
10,043
204
34,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,783
Gold Earned
28,706
417
Minions Killed
320
0
Camps Cleared
0
1,184,929
Distance Traveled
1,127,086
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
7,086
644
105
10
0
274,901
0
L
Scylla
6,266
570
110
10
0
209,265
2
L
Atlas
5,269
479
24
2
0
226,016
3
L
Anhur
5,612
510
62
6
0
184,649
0
W
Yemoja
7,878
716
29
3
0
214,866
3
W
Ix Chel
6,925
630
111
10
0
236,268
0
L
Susano
5,617
511
57
5
0
268,735
1
W
Apollo
7,685
699
101
9
0
231,165
1
W
Nemesis
7,209
655
71
6
0
227,729
0
L
Osiris
5,942
540
67
6
0
238,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role