Player Matchup

Hun Batz
Hun Batz
Silver III
AhCoochee
Hun Batz
Silver III
Level 142
God Stats
1W - 1L
1,772 SR
Queue Stats
5W - 13L
1,249 MMR
Solo
Bakasura
Bakasura
Silver I
Enovoc
Bakasura
Silver I
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 71L
1,251 MMR
Solo
Nu Wa
Nu Wa
Gold V
Joslule
Nu Wa
Gold V
Level 125
God Stats
1W - 7L
1,238 SR
Queue Stats
258W - 280L
1,286 MMR
Solo
Athena
Athena
Silver I
ShiitTroop
Athena
Silver I
Level 88
God Stats
33W - 43L
1,465 SR
Queue Stats
163W - 173L
1,248 MMR
Solo
Hachiman
Hachiman
Silver I
ii-xPaRaLiZeZz_
Hachiman
Silver I
Level 141
God Stats
2W - 4L
1,774 SR
Queue Stats
124W - 133L
1,289 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 121
1,550 SR
1,265 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,474 SR
1,265 MMR
Hera
Hera
Silver II
GrapePurple
Hera
Silver II
Level 93
God Stats
3W - 2L
1,205 SR
Queue Stats
9W - 21L
1,251 MMR
Solo
Erlang Shen
Erlang Shen
Silver IV
IIIBEXIMOIII
Erlang Shen
Silver IV
Level 128
God Stats
2W - 2L
1,287 SR
Queue Stats
222W - 221L
1,276 MMR
Solo
Bacchus
Bacchus
Silver I
TFXRafa04
Bacchus
Silver I
Level 119
God Stats
2W - 0L
1,751 SR
Queue Stats
59W - 65L
1,245 MMR
Solo
Medusa
Medusa
Gold V
flayants
Medusa
Gold V
Level 104
God Stats
5W - 3L
1,665 SR
Queue Stats
75W - 77L
1,286 MMR
Solo
Bellona
Bellona
Silver I
xl Kami lx
Bellona
Silver I
Level 157
God Stats
7W - 3L
1,463 SR
Queue Stats
218W - 222L
1,266 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AhCoochee
Hun Batz
14
3 / 5 / 0
8,512
501
4,154
10,416
4,225
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Enovoc
Bakasura
14
2 / 6 / 2
8,228
484
4,323
15,581
5,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Nu Wa
Joslule
Nu Wa
14
1 / 6 / 2
8,124
478
10,649
10,149
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Athena
ShiitTroop
Athena
13
0 / 3 / 4
8,205
483
4,081
15,236
14,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
15
1 / 2 / 0
8,668
510
6,147
9,625
2,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
CharybdisCu ChulainnThanatosCthulhu

VS

Bans
FreyaKumbhakarnaKing ArthurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 6
10,624
625
13,858
8,857
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
IIIBEXIMOIII
Erlang Shen
15
0 / 0 / 11
9,325
549
3,532
13,149
7,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bacchus
TFXRafa04
Bacchus
15
5 / 1 / 8
10,209
601
7,725
13,991
13,054
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Medusa
flayants
Medusa
17
5 / 1 / 3
10,712
630
7,404
8,500
3,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
xl Kami lx
Bellona
17
6 / 2 / 2
11,599
682
10,160
14,627
9,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
52
7
Kills
22
22
Deaths
7
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AhCoochee
Hun Batz
3
5
0
0.6
L
Bakasura
Enovoc
Bakasura
2
6
2
0.5
W
6
3
6
3
W
Erlang Shen
IIIBEXIMOIII
Erlang Shen
0
0
11
5.5
L
Nu Wa
Joslule
Nu Wa
1
6
2
0.33
L
Athena
ShiitTroop
Athena
0
3
4
0.67
W
Bacchus
TFXRafa04
Bacchus
5
1
8
9
W
Medusa
flayants
Medusa
5
1
3
6.5
L
Hachiman
1
2
0
0.5
W
Bellona
xl Kami lx
Bellona
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,354
Damage
42,679
61,007
Taken
59,124
29,533
Mitigated
35,949
13,631
Healing
20,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AhCoochee
Hun Batz
4,154
740
0
1,802
10,416
4,225
117
1,711
8,705
0
51,956
L
Bakasura
Enovoc
Bakasura
4,323
2,850
0
6,034
15,581
5,238
0
3,856
11,725
0
41,890
W
13,858
3,809
0
1,272
8,857
3,053
774
4,137
4,637
86,150
0
W
Erlang Shen
IIIBEXIMOIII
Erlang Shen
3,532
1,454
0
5,872
13,149
7,536
0
2,907
10,242
0
78,441
L
Nu Wa
Joslule
Nu Wa
10,649
2,268
0
1,004
10,149
3,112
0
5,819
4,330
60,890
671
L
Athena
ShiitTroop
Athena
4,081
1,428
0
4,272
15,236
14,168
0
6,763
8,473
22,923
1,643
W
Bacchus
TFXRafa04
Bacchus
7,725
530
0
2,262
13,991
13,054
74
5,509
8,482
42,713
1,670
W
Medusa
flayants
Medusa
7,404
3,050
0
4,379
8,500
3,008
1,014
2,065
6,435
0
88,644
L
Hachiman
6,147
4,736
0
519
9,625
2,790
0
3,552
6,073
0
68,043
W
Bellona
xl Kami lx
Bellona
10,160
3,445
0
6,282
14,627
9,298
924
1,833
12,305
0
82,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,737
Gold Earned
52,469
484
Minions Killed
580
0
Camps Cleared
0
1,679,908
Distance Traveled
1,800,340
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,512
501
110
6
0
347,716
6
L
Bakasura
8,228
484
92
5
0
348,442
2
W
Hera
10,624
625
137
8
0
342,937
2
W
Erlang Shen
9,325
549
103
6
0
372,401
2
L
Nu Wa
8,124
478
117
7
0
308,667
0
L
Athena
8,205
483
31
2
0
334,689
6
W
Bacchus
10,209
601
52
3
0
364,678
4
W
Medusa
10,712
630
142
8
0
376,854
5
L
Hachiman
8,668
510
134
8
0
340,394
0
W
Bellona
11,599
682
146
9
0
343,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role