Player Matchup

Raijin
Raijin
Diamond IV
Jayydesignz
Raijin
Diamond IV
Level 86
God Stats
32W - 26L
1,640 SR
Queue Stats
533W - 409L
1,999 MMR
Party 1
Kuzenbo
Kuzenbo
Masters
TurnOffTheLights
Kuzenbo
Masters
Level 157
God Stats
1W - 2L
1,227 SR
Queue Stats
142W - 118L
2,670 MMR
Party 1
Mercury
Mercury
Masters
oOShiZZleROo
Mercury
Masters
Level 167
God Stats
19W - 12L
1,797 SR
Queue Stats
148W - 109L
2,828 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 137
1,555 SR
2,499 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 157
1,421 SR
1,310 MMR
Mulan
Mulan
Silver I
Jitters13
Mulan
Silver I
Level 142
God Stats
7W - 8L
1,470 SR
Queue Stats
73W - 122L
1,310 MMR
Party 2
Medusa
Medusa
Silver I
LukewarmCarpet
Medusa
Silver I
Level 174
God Stats
8W - 13L
1,433 SR
Queue Stats
73W - 122L
1,310 MMR
Party 2
Discordia
Discordia
Silver I
RequitedAsp6935
Discordia
Silver I
Level 155
God Stats
5W - 15L
1,360 SR
Queue Stats
73W - 122L
1,310 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
19
5 / 1 / 6
12,868
919
11,108
8,093
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
5 / 0 / 6
11,887
849
14,685
15,544
24,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
oOShiZZleROo
Mercury
17
2 / 0 / 7
11,412
815
6,784
11,430
7,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AchillesCthulhuThothAtlasFafnir

VS

Bans
ShivaCerberusScyllaErlang ShenVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Jitters13
Mulan
15
1 / 4 / 0
9,541
682
8,790
14,578
11,456
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

14
0 / 6 / 1
9,227
659
4,028
13,724
4,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Discordia
RequitedAsp6935
Discordia
16
0 / 2 / 1
9,624
687
7,037
8,081
2,390
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
12
Kills
1
1
Deaths
12
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Raijin
5
1
6
8
L
Mulan
Jitters13
Mulan
1
4
0
0.25
L
0
6
1
0.08
L
Discordia
RequitedAsp6935
Discordia
0
2
1
0.25
W
5
0
6
8
W
Mercury
oOShiZZleROo
Mercury
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,577
Damage
19,855
35,067
Taken
36,383
35,885
Mitigated
18,002
14,855
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
11,108
1,301
0
3,317
8,093
3,617
1,161
2,393
5,696
64,028
562
L
Mulan
Jitters13
Mulan
8,790
1,090
0
1,304
14,578
11,456
0
7,464
6,592
0
21,956
L
4,028
1,704
0
2,169
13,724
4,156
0
9,253
3,596
0
30,911
L
Discordia
RequitedAsp6935
Discordia
7,037
268
0
880
8,081
2,390
0
5,935
1,513
35,018
709
W
14,685
4,429
0
7,630
15,544
24,886
579
3,219
12,321
32,493
2,085
W
Mercury
oOShiZZleROo
Mercury
6,784
2,437
0
3,908
11,430
7,382
2,007
2,007
9,423
0
51,401

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,167
Gold Earned
28,392
195
Minions Killed
160
0
Camps Cleared
0
930,396
Distance Traveled
739,213
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,868
919
113
8
0
257,667
0
L
Mulan
9,541
682
22
2
0
238,077
5
L
Medusa
9,227
659
57
4
0
237,997
0
L
Discordia
9,624
687
81
6
0
263,139
0
W
Kuzenbo
11,887
849
24
2
0
303,018
0
W
Mercury
11,412
815
58
4
0
369,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role