Player Matchup

Nike
Nike
Nick_Draco
Nike
Level 124
God Stats
21W - 17L
1,556 SR
Queue Stats
185W - 174L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
hmmmcudder
Cthulhu
Level 68
God Stats
20W - 17L
1,492 SR
Queue Stats
230W - 220L
1,485 Elo+
Party 1
Nu Wa
Nu Wa
temp-857386791
Nu Wa
Level 45
God Stats
42W - 21L
1,582 SR
Queue Stats
136W - 157L
1,377 Elo+
Party 1
Team Averages
Level 79
1,543 SR
1,467 Elo+

VS

Team Averages
Level 83
1,427 SR
1,325 Elo+
Hel
Hel
Kitrakat
Hel
Level 56
God Stats
1W - 4L
1,490 SR
Queue Stats
20W - 40L
1,240 Elo+
Party 2
Ymir
Ymir
NyctoBerri
Ymir
Level 108
God Stats
2W - 3L
1,234 SR
Queue Stats
18W - 40L
1,226 Elo+
Party 2
Merlin
Merlin
Sheluvsjoe24
Merlin
Level 84
God Stats
357W - 343L
1,557 SR
Queue Stats
471W - 493L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
7,076
708
3,822
7,367
5,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
hmmmcudder
Cthulhu
12
0 / 2 / 0
7,059
706
6,748
9,255
9,207
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 1 / 0
6,840
684
4,837
1,927
631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 3
7,336
734
2,733
5,727
2,291
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
3 / 0 / 1
7,874
787
5,232
8,111
5,437
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
15
0 / 0 / 4
8,461
846
5,018
4,113
1,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
4
4
Deaths
0
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
0
3
2.5
W
0
1
0
0
L
3
0
1
3.5
L
Merlin
0
0
4
2
W
Cthulhu
hmmmcudder
Cthulhu
0
2
0
0
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,407
Damage
12,983
18,549
Taken
17,951
15,041
Mitigated
9,232
2,593
Healing
8,266
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,733
770
3,767
3,661
5,727
2,291
0
4,437
1,290
10,149
368
W
3,822
299
0
1,860
7,367
5,203
0
4,325
3,030
0
21,164
L
5,232
1,002
250
548
8,111
5,437
0
5,459
2,652
16,179
0
L
Merlin
5,018
137
0
40
4,113
1,504
0
1,713
2,400
57,749
0
W
Cthulhu
hmmmcudder
Cthulhu
6,748
159
0
733
9,255
9,207
0
7,105
2,146
29,158
0
W
4,837
1,434
0
0
1,927
631
0
1,584
339
15,106
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,975
Gold Earned
23,671
104
Minions Killed
168
0
Camps Cleared
0
494,491
Distance Traveled
528,962
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,336
734
15
2
0
148,689
0
W
Nike
7,076
708
34
3
0
165,496
0
L
Ymir
7,874
787
32
3
0
189,698
0
L
Merlin
8,461
846
121
12
0
190,575
0
W
Cthulhu
7,059
706
46
5
0
164,537
0
W
Nu Wa
6,840
684
24
2
0
164,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role