Player Matchup

Charon
Charon
DeathMetalYeti
Charon
Level 127
God Stats
1W - 3L
1,493 SR
Queue Stats
19W - 20L
1,516 Elo+
Solo
Nut
Nut
PanishMans
Nut
Level 124
God Stats
1W - 2L
1,480 SR
Queue Stats
148W - 155L
1,513 Elo+
Solo
Pele
Pele
TheDiscoGAMES
Pele
Level 109
God Stats
18W - 9L
1,725 SR
Queue Stats
180W - 178L
1,526 Elo+
Party 2
Ne Zha
Ne Zha
Viciousbunny101
Ne Zha
Level 134
God Stats
12W - 16L
1,619 SR
Queue Stats
128W - 113L
1,554 Elo+
Party 2
Raijin
Raijin
elPichonaso
Raijin
Level 156
God Stats
1W - 3L
1,421 SR
Queue Stats
102W - 106L
1,476 Elo+
Solo
Team Averages
Level 130
1,548 SR
1,517 Elo+

VS

Team Averages
Level 124
1,518 SR
1,502 Elo+
Athena
Athena
Covict
Athena
Level 125
God Stats
3W - 4L
1,427 SR
Queue Stats
118W - 114L
1,478 Elo+
Party 1
Cthulhu
Cthulhu
Desuvi
Cthulhu
Level 156
God Stats
3W - 3L
1,437 SR
Queue Stats
77W - 75L
1,514 Elo+
Party 1
Danzaburou
Danzaburou
cmrockyou
Danzaburou
Level 109
God Stats
21W - 12L
1,573 SR
Queue Stats
264W - 251L
1,532 Elo+
Solo
Scylla
Scylla
silvercult
Scylla
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,514 Elo+
Solo
Bakasura
Bakasura
ΞCazador
Bakasura
Level 128
God Stats
11W - 5L
1,652 SR
Queue Stats
200W - 197L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 4
6,266
482
5,418
13,108
8,583
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
1 / 5 / 2
6,390
492
4,814
8,972
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 1
6,138
472
2,985
9,202
3,344
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
5 / 2 / 2
6,494
500
4,007
7,056
2,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
14
5 / 3 / 2
8,363
643
6,254
6,777
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Covict
Athena
11
4 / 3 / 9
7,586
584
3,769
13,250
8,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Desuvi
Cthulhu
14
6 / 2 / 2
8,672
667
7,525
8,197
6,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Danzaburou
cmrockyou
Danzaburou
12
2 / 1 / 1
7,448
573
7,291
7,350
2,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
silvercult
Scylla
11
1 / 6 / 5
6,889
530
2,989
6,712
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
ΞCazador
Bakasura
14
7 / 1 / 4
8,286
637
9,838
9,115
4,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
13
Kills
20
20
Deaths
13
11
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Athena
Covict
Athena
4
3
9
2.83
L
1
5
4
0.6
W
Cthulhu
Desuvi
Cthulhu
6
2
2
3.5
L
1
5
2
0.4
L
1
5
1
0.3
L
5
2
2
3
W
Danzaburou
cmrockyou
Danzaburou
2
1
1
2.5
L
Raijin
5
3
2
2
W
Scylla
silvercult
Scylla
1
6
5
0.58
W
Bakasura
ΞCazador
Bakasura
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,478
Damage
31,412
45,115
Taken
44,624
18,813
Mitigated
23,051
8,197
Healing
11,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
Covict
Athena
3,769
1,408
1,758
2,158
13,250
8,910
15
3,313
9,937
15,977
209
L
5,418
1,642
0
1,936
13,108
8,583
0
2,960
9,126
20,062
850
W
Cthulhu
Desuvi
Cthulhu
7,525
976
80
1,234
8,197
6,201
0
874
7,323
48,661
1,837
L
4,814
2,392
0
2,457
8,972
2,359
650
1,165
7,588
0
43,824
L
2,985
443
0
1,569
9,202
3,344
0
4,121
4,219
0
31,613
L
4,007
854
0
1,082
7,056
2,504
0
1,926
4,867
0
31,655
W
Danzaburou
cmrockyou
Danzaburou
7,291
1,629
0
2,335
7,350
2,225
275
1,597
5,753
0
51,822
L
Raijin
6,254
457
0
1,153
6,777
2,023
0
2,898
3,317
57,466
725
W
Scylla
silvercult
Scylla
2,989
57
0
500
6,712
1,659
0
4,122
2,590
33,989
1,104
W
Bakasura
ΞCazador
Bakasura
9,838
6,142
0
3,445
9,115
4,056
0
1,674
7,441
0
57,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,651
Gold Earned
38,881
336
Minions Killed
414
0
Camps Cleared
0
1,242,623
Distance Traveled
1,336,708
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,586
584
13
1
0
279,543
2
L
Charon
6,266
482
17
1
0
258,179
1
W
Cthulhu
8,672
667
114
9
0
258,152
0
L
Nut
6,390
492
93
7
0
227,125
0
L
Pele
6,138
472
54
4
0
247,432
0
L
Ne Zha
6,494
500
57
4
0
278,375
0
W
Danzaburou
7,448
573
97
7
0
245,792
0
L
Raijin
8,363
643
115
9
0
231,512
4
W
Scylla
6,889
530
73
6
0
238,013
0
W
Bakasura
8,286
637
117
9
0
315,208
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role