Player Matchup

Cthulhu
Cthulhu
Silver I
 
Cthulhu
Silver I
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver III
 
Freya
Silver III
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
ElPapiPine21
Loki
Gold III
Level 157
God Stats
3W - 4L
1,495 SR
Queue Stats
201W - 208L
1,190 MMR
Party 1
Achilles
Achilles
Silver II
JackieChan3D
Achilles
Silver II
Level 123
God Stats
3W - 2L
1,435 SR
Queue Stats
88W - 100L
1,036 MMR
Solo
Janus
Janus
Silver III
Ruralrook 1
Janus
Silver III
Level 149
God Stats
5W - 2L
1,510 SR
Queue Stats
163W - 178L
812 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 127
1,488 SR
1,208 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,491 SR
1,120 MMR
Nemesis
Nemesis
Silver III
 
Nemesis
Silver III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Silver III
ProDefiance
Medusa
Silver III
Level 109
God Stats
4W - 7L
1,599 SR
Queue Stats
127W - 151L
1,003 MMR
Party 2
King Arthur
King Arthur
Silver V
PutyCatdeNinja
King Arthur
Silver V
Level 116
God Stats
0W - 1L
1,597 SR
Queue Stats
82W - 95L
1,047 MMR
Solo
Ah Puch
Ah Puch
Silver II
VulcanCDI
Ah Puch
Silver II
Level 147
God Stats
4W - 2L
1,261 SR
Queue Stats
514W - 530L
1,075 MMR
Party 2
Ares
Ares
Bronze V
YSD_tre
Ares
Bronze V
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 28L
973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 0 / 5
6,211
565
4,463
8,057
4,973
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Freya
 
Freya
10
4 / 1 / 5
6,027
548
7,280
6,097
2,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
4 / 0 / 5
6,421
584
4,038
7,222
2,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
JackieChan3D
Achilles
11
3 / 0 / 1
6,659
605
5,544
8,362
6,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

12
3 / 0 / 0
7,146
650
1,909
3,974
1,290
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
GilgameshLancelotChang'e

VS

Bans
ThanatosAmaterasuBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
0 / 4 / 0
4,986
453
3,403
9,744
3,447
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Medusa
7
0 / 4 / 0
4,575
416
3,577
5,011
1,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
PutyCatdeNinja
King Arthur
10
0 / 2 / 0
5,818
529
4,438
8,891
4,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ah Puch
VulcanCDI
Ah Puch
10
0 / 1 / 0
5,384
489
2,653
4,597
1,238
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Ares
YSD_tre
Ares
7
0 / 5 / 0
4,906
446
1,405
10,361
6,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
16
Kills
0
1
Deaths
16
16
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
5
4.5
W
Freya
 
Freya
4
1
5
6.5
L
Nemesis
 
Nemesis
0
4
0
0
W
4
0
5
6.5
W
Achilles
JackieChan3D
Achilles
3
0
1
3.5
L
Medusa
0
4
0
0
L
King Arthur
PutyCatdeNinja
King Arthur
0
2
0
0
W
3
0
0
3
L
Ah Puch
VulcanCDI
Ah Puch
0
1
0
0
L
Ares
YSD_tre
Ares
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,234
Damage
15,476
33,712
Taken
38,604
17,429
Mitigated
17,020
7,888
Healing
8,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
4,463
597
46
2,065
8,057
4,973
162
1,200
6,857
21,174
2,094
W
Freya
 
Freya
7,280
2,846
0
2,518
6,097
2,053
449
735
5,362
39,770
2,128
L
Nemesis
 
Nemesis
3,403
1,277
0
1,699
9,744
3,447
0
2,320
7,294
0
33,631
W
4,038
1,003
0
555
7,222
2,612
0
882
6,340
0
41,315
W
Achilles
JackieChan3D
Achilles
5,544
1,622
0
2,018
8,362
6,501
0
553
7,809
0
44,021
L
Medusa
3,577
1,002
0
92
5,011
1,496
105
3,059
1,952
0
25,659
L
King Arthur
PutyCatdeNinja
King Arthur
4,438
917
0
2,163
8,891
4,498
0
493
8,398
0
39,978
W
1,909
110
0
686
3,974
1,290
0
1,234
2,740
48,060
623
L
Ah Puch
VulcanCDI
Ah Puch
2,653
0
0
2,959
4,597
1,238
0
1,064
3,444
37,731
0
L
Ares
YSD_tre
Ares
1,405
280
0
1,444
10,361
6,341
94
6,203
4,158
12,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,464
Gold Earned
25,669
347
Minions Killed
265
0
Camps Cleared
0
1,090,640
Distance Traveled
1,075,955
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,211
565
36
3
0
229,666
2
W
Freya
6,027
548
63
6
0
197,593
0
L
Nemesis
4,986
453
61
6
0
246,610
4
W
Loki
6,421
584
67
6
0
241,895
0
W
Achilles
6,659
605
78
7
0
196,354
0
L
Medusa
4,575
416
31
3
0
184,168
0
L
King Arthur
5,818
529
79
7
0
211,495
0
W
Janus
7,146
650
103
9
0
225,132
0
L
Ah Puch
5,384
489
79
7
0
241,567
3
L
Ares
4,906
446
15
1
0
192,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role