Player Matchup

Fenrir
Fenrir
BaranTheDT98
Fenrir
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,650 Elo+
Party 1
Horus
Horus
G8trfn15
Horus
Level 122
God Stats
1W - 0L
1,751 SR
Queue Stats
20W - 21L
1,558 Elo+
Party 1
Ares
Ares
ItsmeButter
Ares
Level 125
God Stats
3W - 0L
1,894 SR
Queue Stats
26W - 17L
1,642 Elo+
Party 1
Poseidon
Poseidon
Jdrv254
Poseidon
Level 124
God Stats
1W - 0L
1,343 SR
Queue Stats
18W - 13L
1,474 Elo+
Solo
Danzaburou
Danzaburou
The0V
Danzaburou
Level 123
God Stats
2W - 0L
1,755 SR
Queue Stats
16W - 15L
1,552 Elo+
Party 1
Team Averages
Level 116
1,648 SR
1,575 Elo+

VS

Team Averages
Level 82
1,480 SR
1,539 Elo+
Nox
Nox
 
Nox
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Huckleberry1029
Nu Wa
Level 89
God Stats
17W - 6L
1,603 SR
Queue Stats
339W - 314L
1,556 Elo+
Solo
Geb
Geb
L0N6L1V3A5AP
Geb
Level 89
God Stats
1W - 1L
1,721 SR
Queue Stats
62W - 66L
1,466 Elo+
Solo
Guan Yu
Guan Yu
Partisan82
Guan Yu
Level 83
God Stats
0W - 2L
1,078 SR
Queue Stats
71W - 49L
1,552 Elo+
Solo
Mercury
Mercury
SlimDaddy1995
Mercury
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 29L
1,621 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 2 / 22
9,321
932
9,514
9,600
10,140
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
G8trfn15
Horus
16
7 / 1 / 25
10,429
1,043
6,583
16,717
12,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

16
7 / 2 / 28
10,600
1,060
13,449
17,620
19,126
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Poseidon
Jdrv254
Poseidon
14
8 / 3 / 14
10,097
1,010
9,183
9,084
3,435
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
The0V
Danzaburou
16
9 / 1 / 19
10,127
1,013
22,457
10,937
5,643
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
1 / 8 / 1
7,647
765
6,372
10,985
4,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 6 / 1
7,712
771
11,332
9,159
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 6 / 4
7,419
742
8,652
20,167
11,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Guan Yu
Partisan82
Guan Yu
13
2 / 8 / 2
7,875
788
8,660
16,148
17,869
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mercury
12
2 / 8 / 3
8,111
811
5,667
10,747
3,887
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
19
36
Kills
8
9
Deaths
36
108
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
8
1
0.19
W
Fenrir
5
2
22
8
W
Horus
G8trfn15
Horus
7
1
25
19.5
L
2
6
1
0.42
W
7
2
28
10.5
W
Poseidon
Jdrv254
Poseidon
8
3
14
5
L
1
6
4
0.5
L
Guan Yu
Partisan82
Guan Yu
2
8
2
0.38
L
Mercury
2
8
3
0.44
W
Danzaburou
The0V
Danzaburou
9
1
19
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,186
Damage
40,683
63,958
Taken
67,206
51,319
Mitigated
40,739
33,502
Healing
13,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
6,372
423
32
1,293
10,985
4,188
0
5,130
5,855
15,979
0
W
Fenrir
9,514
1,852
1,090
2,017
9,600
10,140
835
5,202
4,398
0
14,557
W
Horus
G8trfn15
Horus
6,583
2,475
9,725
10,002
16,717
12,975
205
8,231
8,486
0
14,377
L
11,332
1,837
88
598
9,159
2,929
0
3,175
5,984
21,710
0
W
13,449
1,384
267
1,680
17,620
19,126
486
7,172
10,448
20,560
0
W
Poseidon
Jdrv254
Poseidon
9,183
1,000
1,005
1,711
9,084
3,435
2,169
3,079
6,005
28,238
1,131
L
8,652
696
1,384
4,586
20,167
11,866
0
5,604
14,563
17,615
0
L
Guan Yu
Partisan82
Guan Yu
8,660
972
1,599
2,495
16,148
17,869
0
6,171
9,977
3,054
12,885
L
Mercury
5,667
2,392
10
1,283
10,747
3,887
0
2,115
8,632
0
12,813
W
Danzaburou
The0V
Danzaburou
22,457
8,430
1,970
4,035
10,937
5,643
2,541
4,421
6,516
0
61,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,574
Gold Earned
38,764
151
Minions Killed
85
0
Camps Cleared
0
1,028,901
Distance Traveled
785,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,647
765
28
3
0
140,293
0
W
Fenrir
9,321
932
11
1
0
218,373
0
W
Horus
10,429
1,043
11
1
0
222,177
0
L
Nu Wa
7,712
771
22
2
0
174,596
0
W
Ares
10,600
1,060
7
1
0
212,835
0
W
Poseidon
10,097
1,010
52
5
0
184,055
0
L
Geb
7,419
742
6
1
0
164,053
0
L
Guan Yu
7,875
788
13
1
0
163,708
0
L
Mercury
8,111
811
16
2
0
142,937
0
W
Danzaburou
10,127
1,013
70
7
0
191,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role