Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Demonofmist6674
Arachne
Level 155
God Stats
10W - 2L
1,709 SR
Queue Stats
139W - 125L
1,528 Elo+
Party 2
Hel
Hel
FatDrac
Hel
Level 130
God Stats
1W - 3L
1,201 SR
Queue Stats
205W - 198L
1,505 Elo+
Solo
Cernunnos
Cernunnos
Saint Mastema
Cernunnos
Level 135
God Stats
3W - 1L
1,422 SR
Queue Stats
131W - 124L
1,472 Elo+
Solo
Geb
Geb
lordgavarenth
Geb
Level 124
God Stats
16W - 7L
1,711 SR
Queue Stats
72W - 69L
1,510 Elo+
Party 2
Team Averages
Level 138
1,509 SR
1,503 Elo+

VS

Team Averages
Level 151
1,498 SR
1,503 Elo+
Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Danny_Deleto2020
Tyr
Level 156
God Stats
46W - 44L
1,491 SR
Queue Stats
402W - 381L
1,471 Elo+
Solo
Hel
Hel
weedon_W4
Hel
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
11
2 / 0 / 1
6,578
658
6,207
8,038
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

10
6 / 2 / 5
5,924
592
6,419
10,124
2,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hel
11
0 / 0 / 3
5,801
580
3,014
3,087
728
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Saint Mastema
Cernunnos
11
2 / 1 / 2
5,720
572
2,542
5,104
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
3 / 1 / 6
5,874
587
3,683
7,840
5,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 1 / 0
6,000
600
2,962
5,899
2,405
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
 
Izanami
10
1 / 2 / 0
5,582
558
4,729
4,944
2,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
 
Nemesis
9
0 / 4 / 2
4,869
487
3,345
6,581
1,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 1
4,906
491
2,918
10,131
6,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

8
1 / 3 / 1
4,650
465
1,994
6,195
2,925
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
7
13
Kills
3
4
Deaths
13
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Camazotz
 
Camazotz
2
0
1
2.5
L
Anubis
 
Anubis
1
1
0
1
L
Izanami
 
Izanami
1
2
0
0.5
L
Nemesis
 
Nemesis
0
4
2
0.25
L
0
3
1
0.17
W
6
2
5
4.25
W
Hel
0
0
3
1.5
W
Cernunnos
Saint Mastema
Cernunnos
2
1
2
3
W
3
1
6
6
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
15,948
34,193
Taken
33,750
12,631
Mitigated
16,150
15,352
Healing
11,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
 
Camazotz
6,207
1,563
0
5,250
8,038
2,368
0
0
8,038
0
44,626
L
Anubis
 
Anubis
2,962
164
0
3,642
5,899
2,405
0
2,240
3,477
46,815
2,023
L
Izanami
 
Izanami
4,729
2,766
0
1,038
4,944
2,330
0
1,196
3,748
0
44,499
L
Nemesis
 
Nemesis
3,345
1,320
0
1,588
6,581
1,916
0
448
6,119
0
27,661
L
2,918
400
0
2,267
10,131
6,574
0
397
9,688
0
30,751
W
6,419
3,586
0
4,635
10,124
2,941
0
2,086
8,038
0
24,477
W
Hel
3,014
35
593
1,624
3,087
728
0
585
2,502
40,371
0
W
Cernunnos
Saint Mastema
Cernunnos
2,542
1,227
0
1,658
5,104
1,592
0
610
4,494
0
40,383
W
3,683
351
0
1,592
7,840
5,002
0
1,582
6,258
16,375
416
L
1,994
262
1,060
2,210
6,195
2,925
0
2,048
4,021
11,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,897
Gold Earned
26,007
312
Minions Killed
326
0
Camps Cleared
0
1,053,071
Distance Traveled
955,045
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
6,578
658
85
9
0
213,808
0
L
Anubis
6,000
600
112
11
0
192,680
1
L
Izanami
5,582
558
99
10
0
183,719
2
L
Nemesis
4,869
487
53
5
0
207,400
0
L
Tyr
4,906
491
50
5
0
188,138
0
W
Arachne
5,924
592
42
4
0
228,031
0
W
Hel
5,801
580
85
9
0
210,394
4
W
Cernunnos
5,720
572
80
8
0
191,320
0
W
Geb
5,874
587
20
2
0
209,518
0
L
Hel
4,650
465
12
1
0
183,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role