Player Matchup

Achilles
Achilles
Diamond III
ChrisChvy
Achilles
Diamond III
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
264W - 256L
2,299 MMR
Solo
Mulan
Mulan
Masters
DarkAuroa
Mulan
Masters
Level 159
God Stats
44W - 31L
1,718 SR
Queue Stats
507W - 491L
2,518 MMR
Solo
Medusa
Medusa
Diamond III
PleasureH0le
Medusa
Diamond III
Level 155
God Stats
10W - 8L
1,717 SR
Queue Stats
379W - 371L
2,287 MMR
Solo
Sobek
Sobek
Diamond III
ToxicBannedAgain
Sobek
Diamond III
Level 123
God Stats
1W - 2L
1,621 SR
Queue Stats
60W - 42L
2,340 MMR
Party 1
Eset
Eset
Diamond IV
Uninstallkid
Eset
Diamond IV
Level 109
God Stats
49W - 33L
1,660 SR
Queue Stats
355W - 351L
2,186 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,643 SR
2,326 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 135
1,609 SR
2,082 MMR
Raijin
Raijin
Masters
 
Raijin
Masters
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond V
HaKumbhaMatata
Anhur
Diamond V
Level 176
God Stats
6W - 6L
1,360 SR
Queue Stats
202W - 187L
2,131 MMR
Solo
Khepri
Khepri
Diamond IV
Nikoooooooo
Khepri
Diamond IV
Level 139
God Stats
2W - 0L
1,732 SR
Queue Stats
159W - 137L
2,118 MMR
Solo
Osiris
Osiris
Diamond III
RektbyMadara
Osiris
Diamond III
Level 155
God Stats
1W - 0L
1,687 SR
Queue Stats
181W - 166L
2,283 MMR
Solo
Pele
Pele
Diamond I
UmQuan
Pele
Diamond I
Level 140
God Stats
45W - 35L
1,766 SR
Queue Stats
218W - 202L
2,380 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChrisChvy
Achilles
8
1 / 7 / 0
6,001
462
4,510
14,230
4,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mulan
DarkAuroa
Mulan
13
3 / 2 / 1
7,875
606
10,207
13,095
9,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
12
0 / 3 / 0
6,576
506
5,245
7,117
1,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 13 / 2
5,626
433
4,903
16,435
5,439
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 10 / 2
5,515
424
4,522
11,657
2,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
KumbhakarnaAresCthulhuAnubis

VS

Bans
ChronosKuzenboAthenaRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
16 / 0 / 5
10,437
803
15,912
6,513
2,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
4 / 1 / 2
7,856
604
6,673
6,336
1,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
13
1 / 0 / 9
7,575
583
3,852
9,834
7,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Osiris
13
0 / 3 / 1
7,350
565
6,151
13,151
13,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pele
UmQuan
Pele
16
14 / 1 / 4
9,448
727
13,554
10,786
3,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
56
5
Kills
35
35
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
16
0
5
18.5
L
Achilles
ChrisChvy
Achilles
1
7
0
0.14
L
Mulan
DarkAuroa
Mulan
3
2
1
1.75
W
4
1
2
5
W
Khepri
1
0
9
5.5
L
Medusa
0
3
0
0
W
Osiris
0
3
1
0.17
L
1
13
2
0.15
W
Pele
UmQuan
Pele
14
1
4
16
L
0
10
2
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,387
Damage
46,142
62,534
Taken
46,620
23,979
Mitigated
29,155
11,966
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
15,912
2,627
0
807
6,513
2,159
520
3,871
2,642
73,221
308
L
Achilles
ChrisChvy
Achilles
4,510
763
0
1,930
14,230
4,804
0
2,930
11,226
0
17,745
L
Mulan
DarkAuroa
Mulan
10,207
1,608
0
5,350
13,095
9,770
0
2,724
10,331
0
59,580
W
6,673
4,733
0
3,063
6,336
1,965
29
92
6,244
0
59,500
W
Khepri
3,852
288
232
2,859
9,834
7,603
0
951
8,883
20,317
2,108
L
Medusa
5,245
2,015
0
996
7,117
1,479
0
1,670
5,447
0
55,685
W
Osiris
6,151
1,939
0
2,276
13,151
13,670
0
940
12,211
1,853
51,530
L
4,903
345
0
1,662
16,435
5,439
0
8,698
7,119
25,262
162
W
Pele
UmQuan
Pele
13,554
4,374
0
6,394
10,786
3,758
0
3,833
6,953
0
87,682
L
4,522
763
0
2,028
11,657
2,487
0
3,699
7,721
38,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,593
Gold Earned
42,666
337
Minions Killed
492
0
Camps Cleared
0
1,334,544
Distance Traveled
1,371,440
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,437
803
130
10
0
263,811
1
L
Achilles
6,001
462
27
2
0
286,198
6
L
Mulan
7,875
606
108
8
0
238,110
0
W
Anhur
7,856
604
108
8
0
244,113
3
W
Khepri
7,575
583
25
2
0
300,380
4
L
Medusa
6,576
506
97
7
0
279,365
0
W
Osiris
7,350
565
92
7
0
249,470
2
L
Sobek
5,626
433
36
3
0
286,392
0
W
Pele
9,448
727
137
11
0
313,666
0
L
Eset
5,515
424
69
5
0
244,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role