Player Matchup

Raijin
Raijin
Silver III
 
Raijin
Silver III
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Silver II
 
Ishtar
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold III
ElPapiPine21
Loki
Gold III
Level 157
God Stats
3W - 4L
1,571 SR
Queue Stats
201W - 208L
1,236 MMR
Party 2
Tyr
Tyr
Silver III
Ruralrook 1
Tyr
Silver III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 178L
858 MMR
Party 2
Neith
Neith
Silver I
funkyzeitt
Neith
Silver I
Level 147
God Stats
19W - 20L
1,477 SR
Queue Stats
203W - 220L
998 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,510 SR
1,218 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 109
1,518 SR
1,025 MMR
Cthulhu
Cthulhu
Silver III
ProDefiance
Cthulhu
Silver III
Level 109
God Stats
15W - 10L
1,582 SR
Queue Stats
127W - 151L
957 MMR
Party 3
Lancelot
Lancelot
Silver II
TurddCutter
Lancelot
Silver II
Level 128
God Stats
123W - 103L
1,560 SR
Queue Stats
372W - 381L
1,081 MMR
Party 1
Agni
Agni
Silver II
VulcanCDI
Agni
Silver II
Level 147
God Stats
8W - 7L
1,567 SR
Queue Stats
514W - 530L
1,029 MMR
Party 3
Heimdallr
Heimdallr
Silver II
W1nterWolf17
Heimdallr
Silver II
Level 65
God Stats
9W - 8L
1,426 SR
Queue Stats
74W - 80L
1,056 MMR
Solo
Achilles
Achilles
Silver II
saggisaq
Achilles
Silver II
Level 97
God Stats
13W - 19L
1,453 SR
Queue Stats
343W - 360L
1,001 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
11
2 / 3 / 1
6,064
606
3,151
6,136
1,752
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ishtar
 
Ishtar
8
0 / 2 / 0
4,529
453
390
4,392
1,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

12
2 / 0 / 2
5,949
595
2,591
5,450
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
0 / 0 / 0
5,071
507
1,140
7,363
3,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
1 / 1 / 2
5,400
540
3,106
5,083
1,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
Chang'eBastetGilgamesh

VS

Bans
Ao KuangThorBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ProDefiance
Cthulhu
9
0 / 0 / 1
6,083
608
2,556
3,798
2,221
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
TurddCutter
Lancelot
12
5 / 0 / 1
6,522
652
3,807
5,354
2,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Agni
10
1 / 3 / 1
5,728
573
3,717
4,782
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
W1nterWolf17
Heimdallr
10
0 / 1 / 0
5,620
562
2,419
3,394
1,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
saggisaq
Achilles
11
0 / 1 / 3
6,417
642
2,456
6,765
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
6
6
Deaths
5
5
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
3
1
0.83
L
Ishtar
 
Ishtar
0
2
0
0
L
2
0
2
3
W
Cthulhu
ProDefiance
Cthulhu
0
0
1
0.5
L
0
0
0
0
W
Lancelot
TurddCutter
Lancelot
5
0
1
5.5
W
Agni
1
3
1
0.5
W
Heimdallr
W1nterWolf17
Heimdallr
0
1
0
0
L
Neith
1
1
2
2
W
Achilles
saggisaq
Achilles
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,378
Damage
14,955
28,424
Taken
24,093
10,054
Mitigated
11,065
5,627
Healing
4,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
3,151
530
0
538
6,136
1,752
0
2,468
3,402
38,596
546
L
Ishtar
 
Ishtar
390
215
0
676
4,392
1,225
0
409
3,981
0
18,423
L
2,591
582
0
946
5,450
1,905
0
398
4,946
0
42,318
W
Cthulhu
ProDefiance
Cthulhu
2,556
90
63
1,255
3,798
2,221
78
145
3,631
23,654
768
L
1,140
170
0
2,028
7,363
3,737
0
1,926
5,341
0
23,239
W
Lancelot
TurddCutter
Lancelot
3,807
123
0
240
5,354
2,212
0
541
4,701
0
49,812
W
Agni
3,717
76
0
504
4,782
1,301
0
1,926
2,622
30,822
0
W
Heimdallr
W1nterWolf17
Heimdallr
2,419
1,109
0
1,201
3,394
1,448
263
112
3,270
0
38,425
L
Neith
3,106
596
0
1,439
5,083
1,435
0
322
4,707
0
32,853
W
Achilles
saggisaq
Achilles
2,456
637
0
1,242
6,765
3,883
0
0
6,765
0
36,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,013
Gold Earned
30,370
294
Minions Killed
317
0
Camps Cleared
0
1,108,457
Distance Traveled
1,108,420
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
6,064
606
78
8
0
224,190
3
L
Ishtar
4,529
453
38
4
0
188,386
2
L
Loki
5,949
595
72
7
0
238,731
0
W
Cthulhu
6,083
608
44
4
0
234,874
2
L
Tyr
5,071
507
29
3
0
239,756
0
W
Lancelot
6,522
652
81
8
0
260,695
0
W
Agni
5,728
573
60
6
0
215,985
1
W
Heimdallr
5,620
562
64
6
0
192,896
0
L
Neith
5,400
540
77
8
0
217,394
0
W
Achilles
6,417
642
68
7
0
203,970
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role